Grim... wrote:
It's just simpler, in the same way that DoW2 was far simpler than DoW1. Base creation is gone, your unit cap is fucking laughable, the waypointing is gone. DoW2 had RPG elements that made it a different game, but C&C4 is just... Less.
Less can be more! Even without the RPG elements, DOW2 feels like a widly different game to DOW1. I'm talking about skirmish/multiplayer mode here as well. The core gameplay is still like DOW1 -- make troops, shoot enemy, cap points, but the reduced unit count means that the game plays very, very differntly. No longer do you just spam hordes of mostly-identical troops. Each troops in DOW2 has a well defined role. You can't just build one without there being some form of consequence.
The problem with the reduced unit count is that you keep running your 3 or 4 squads from end to end of the map, as there's large "holes" in your defence that the enemy easily slips through. On the one hand it's "more dynamic", and on the other it's "a pain in the dick".
Grim... wrote:
It feels like all the stuff you'd need a PC to do (or rather, to allow the user to control using the range of inputs at his disposal) has been removed to simplify the game for the console market (which, considering it's not coming out on consoles (to the best of my knowledge) is a bit nuts), as if they thought console games sold more because of what games they were, rather than just the fact that they were on consoles.
Peopel who make big games appear to be idiots :/
Batman Arkham Asylum has wayyyyyyyyy more functions than buttons available, but it seems to do a very good job of mapping them all and having them easily accessable. It didn't feel the need to have Batman do only 5 things.
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And, while I know it doesn't matter to everybody, it doesn't look any better than C&C3. And does anyone use anything but a zoomed-right-out view on RTS games?
I know I don't. Artifical limits on cameras fuck me off. I was frustrated by World in Conflict, where even though you you control
at most 6 units at a time (in multiplayer) , the camera was zomoed in so much. Thankfully everyone else felt the same and the game was later patched to let you zoom out so far taht all you could see were clouds