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 Post subject: Crackdown 2
PostPosted: Fri Oct 02, 2009 16:40 
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Skillmeister

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Good Eurogonks preview of this. Salient points!

Quote:
We believe we've augmented the areas which need to be augmented, but retained the essence of what people really love."

"The verticality, the exploration of the city, the orb collecting - those are the kinds of things people love,"

ORBS!

Quote:
Crackdown 2's co-op mode supports up to four players rather than the previous game's two

Co-op!

Quote:
The game's only about 60 per cent done, so we're still heavily in development."

A long way off!

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 Post subject: Re: Crackdown 2
PostPosted: Fri Oct 02, 2009 16:42 
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All good then.

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 Post subject: Re: Crackdown 2
PostPosted: Fri Oct 02, 2009 16:45 
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I'll be upset if they ruin the graphical style of the original and make it "gritty" and "more real". It certainly seems to have lost a part of its cel-shaded nature in the pics.

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 Post subject: Re: Crackdown 2
PostPosted: Fri Oct 02, 2009 16:47 
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it better still have that chap doing the voiceover.

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 Post subject: Re: Crackdown 2
PostPosted: Fri Oct 02, 2009 16:48 
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Whoa whoa whoa there Nelly, I ain't played me nummer wun yet!

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 Post subject: Re: Crackdown 2
PostPosted: Fri Oct 02, 2009 16:48 
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Skillmeister

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Impressive ascent Markh.

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 Post subject: Re: Crackdown 2
PostPosted: Fri Oct 02, 2009 16:49 
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Time Out for Fun

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check out the 3rd video.

http://www.vg247.com/2009/09/25/crackdown-2-first-videos/


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 Post subject: Re: Crackdown 2
PostPosted: Fri Oct 02, 2009 16:49 
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Skillmeister

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TheAlbin0Kid wrote:
Whoa whoa whoa there Nelly, I ain't played me nummer wun yet!


My word. You poor man.

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 Post subject: Re: Crackdown 2
PostPosted: Fri Oct 02, 2009 16:49 
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 Post subject: Re: Crackdown 2
PostPosted: Fri Oct 02, 2009 16:50 
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Pyrotechnician!!!1

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Runcle wrote:

Whoa whoa whoa there Nelly, I ain't checked me out videos nummer wun and two yet!

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 Post subject: Re: Crackdown 2
PostPosted: Fri Oct 02, 2009 16:51 
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Runcle wrote:


Velly interesting Mr Bahnd. He used the phrase "emergent gameplay" though, so I wish to punch him.

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 Post subject: Re: Crackdown 2
PostPosted: Fri Oct 02, 2009 16:55 
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'Haps they can get blokey from 'Come Dine With Me' for the sequel....


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 Post subject: Re: Crackdown 2
PostPosted: Fri Oct 02, 2009 16:57 
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Listening to video one confirms Man With Voice is still there. Also cel-shaded goodness. Agent looks like boring Space Marine in boring suit of boringness.

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 Post subject: Re: Crackdown 2
PostPosted: Fri Oct 02, 2009 17:01 
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Dimrill wrote:
"emergent gameplay"

"Tortoise head action"

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 Post subject: Re: Crackdown 2
PostPosted: Fri Oct 02, 2009 17:22 
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Honey Boo Boo

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I'm slightly concerned that it's no longer a near-future beautifully shaded cartoon city, but instead a gritty half-destroyed I Am Leg End plague city with psycho citizens and Mad Max gangs.


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 Post subject: Re: Crackdown 2
PostPosted: Fri Oct 02, 2009 17:24 
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Skillmeister

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See what I've posted above. Still cel-shaded in the vids, the screenshots don't show it off proper.

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 Post subject: Re: Crackdown 2
PostPosted: Fri Oct 02, 2009 17:30 
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So it's the same city but just knackered? Was hoping for a whole new area to explore really.


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 Post subject: Re: Crackdown 2
PostPosted: Fri Oct 02, 2009 17:41 
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Honey Boo Boo

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I have to admit, Crackdown is up there with Bioshock as one of the Games That Don't Need A Sequel As It Can Only Dilute The Goodness.


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 Post subject: Re: Crackdown 2
PostPosted: Fri Oct 02, 2009 19:38 
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MetalAngel wrote:
I'm slightly concerned that it's no longer a near-future beautifully shaded cartoon city, but instead a gritty half-destroyed I Am Leg End plague city with psycho citizens and Mad Max gangs.
EG preview says it has a day/night cycle. Ordinary An Men during the day, then Mutant Monsters during the night.

MetalAngel wrote:
I have to admit, Crackdown is up there with Bioshock as one of the Games That Don't Need A Sequel As It Can Only Dilute The Goodness.
Really? How so? Seems to me that unless it patches the first game, or maybe makes all copies of Crackdown 1 self-destruct, it does in fact leave the first game totally unchanged. So maybe it doesn't really matter if Crackdown 2 stinks, and as there's a chance it'll be excellent I'm all in favour.

In all likelihood you'll play the demo and decide you hate it anyway.


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 Post subject: Re: Crackdown 2
PostPosted: Fri Oct 02, 2009 19:56 
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Comfortably Dumb

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As I seem to be the only bugger who doesn't think much of Crackdown, I shall gave it another try tonight and see if it clicks with me. Currently, in the 'Top 2 of games I've played called Crackdown', it's second behind the Mega Drive game.

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 Post subject: Re: Crackdown 2
PostPosted: Fri Oct 02, 2009 20:00 
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Whilst I think it's a great game I think at least part of the reason it gets bummed so hard is that it was a bit of a sleeper hit and so people felt like they had just discovered it for themselves without someone telling them how fucking awesome it was going to be for a whole year. So if you've only just got round to it lately then you'll have had that from us lot and therefore might be expecting some life-changing experience and feeling a bit let down.


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 Post subject: Re: Crackdown 2
PostPosted: Fri Oct 02, 2009 20:22 
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Honey Boo Boo

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Doctor Glyndwr wrote:
MetalAngel wrote:
I'm slightly concerned that it's no longer a near-future beautifully shaded cartoon city, but instead a gritty half-destroyed I Am Leg End plague city with psycho citizens and Mad Max gangs.
EG preview says it has a day/night cycle. Ordinary An Men during the day, then Mutant Monsters during the night.


Well, yes. Mutants by night, leather-clad raiders by day, undoubtedly driving cars covered in spikes and swinging chains.

Quote:
Really? How so? Seems to me that unless it patches the first game, or maybe makes all copies of Crackdown 1 self-destruct, it does in fact leave the first game totally unchanged.


But unless you can offer a genuine, tangible improvement on the original, why bother with a sequel? It could well be that this will offer some amazing revelations in gameplay that will make it just incredible, but FROM WHAT WE'VE SEEN SO FAR it looks TO ME like it will just be awfully similar to the first game, only with some minor changes to the scenery and enemies (which, frankly, seems to make them more annoying, turning them into super-zombies) rather than something cooler like a new, bigger city; more ways to fight the gangs; better co-op options; a more robust single player campaign. Here's some suggestions on what I'd add to Crackdown:
-more interaction with the Peacekeepers. Instead of just hoping they drive past and join the fun, why not be able to call them in to set up roadblocks or arrive en masse to help you assault a tough target?
-every other game is doing this, how about being able to rescue a down-but-not-out partner in co-op?
-a few more missions in buildings. The Wang mission as well as the big hacienda and the conference centre show there was real potential for indoor combat as well as outdoor.
-bosses fleeing your attempts to catch them. You go in to catch a baddie, and he tries to escape. With the Peacekeepers and possibly a co-op buddy waiting outside, you could have them caught between a rock and a hard place. Unless they break through the cordon outside, then you'd have an exciting chase outside.
-vehicle to vehicle combat. Buddy riding shotgun as you chase a boss (or indeed, any gang vehicle) around the streets.
-infiltration. You had a whole garage of civilian cars, why not pretend to be a delivery or something to gain access to a boss compound? Cool though just smashing through the gates or leaping over the fence was, you did sometimes wish you could skip past the combat outside.

Quote:
In all likelihood you'll play the demo and decide you hate it anyway.


Better to play a free demo and hate it than pay full whack for it, play it for five hours and then claim I 'lost interest', eh?


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 Post subject: Re: Crackdown 2
PostPosted: Fri Oct 02, 2009 21:59 
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Comfortably Dumb

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markg wrote:
Whilst I think it's a great game I think at least part of the reason it gets bummed so hard is that it was a bit of a sleeper hit and so people felt like they had just discovered it for themselves without someone telling them how fucking awesome it was going to be for a whole year. So if you've only just got round to it lately then you'll have had that from us lot and therefore might be expecting some life-changing experience and feeling a bit let down.


That sounds about right. Just been playing it and it's at least getting better. Now I've upped my agility a couple of notches, it's at least easier to clamber about the place.

When I first played it, it seemed a very stuttery game in terms of loading but now that appears that it's down to the scratches on the disc I've got. I switched the soundtrack to my own music and that helped.

Still plenty of annoyances though, like the Peacekeepers being more of a hindrance than a help and the driving being no fun at all. I might stick with it a bit longer though.

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 Post subject: Re: Crackdown 2
PostPosted: Fri Oct 02, 2009 22:06 
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Rude Belittler

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devilman wrote:
As I seem to be the only bugger who doesn't think much of Crackdown, I shall gave it another try tonight and see if it clicks with me. Currently, in the 'Top 2 of games I've played called Crackdown', it's second behind the Mega Drive game.


Yeah, its pretty average.


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 Post subject: Re: Crackdown 2
PostPosted: Fri Oct 02, 2009 22:08 
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MetalAngel wrote:
Better to play a free demo and hate it than pay full whack for it, play it for five hours and then claim I 'lost interest', eh?
Probably. I'm attempting to buy less games on a whim that I know I'm probably not going to play properly (MC:LA, Prototype, loads of others) but I'm an optimist and I find enthusiasm infectious. Plus, y'know, I'm enjoying have unfettered access to spare cash for the first time in years.


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 Post subject: Re: Crackdown 2
PostPosted: Sat Oct 03, 2009 8:11 
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Honey Boo Boo

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Where's that M5 Estate you were gonna buy?


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 Post subject: Re: Crackdown 2
PostPosted: Sat Oct 03, 2009 9:02 
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MetalAngel wrote:
Where's that M5 Estate you were gonna buy?
It was never an M5 -- it was a 540 I was considering, and still am. I need to stop spending money on trips to London and drumkits and new tellies if I'm going to pull it off though.


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 Post subject: Re: Crackdown 2
PostPosted: Sat Oct 03, 2009 9:23 
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Part physicist, part WARLORD

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Man, I loved Crackdown. I hope this is ace.


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 Post subject: Re: Crackdown 2
PostPosted: Sat Oct 03, 2009 21:01 
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Comfortably Dumb

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Warming to the original a bit more now. Can't be arsed with the guns now that I can kick cars all over the place :)

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 Post subject: Re: Crackdown 2
PostPosted: Mon Oct 05, 2009 8:41 
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devilman wrote:
Warming to the original a bit more now. Can't be arsed with the guns now that I can kick cars all over the place :)

Yeah, if you're playing it like GTA and driving around the whole city, you're officially doing it wrong. Think of it as a 3D platformer with knobs on.

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 Post subject: Re: Crackdown 2
PostPosted: Mon Oct 05, 2009 9:06 
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myp wrote:
devilman wrote:
Warming to the original a bit more now. Can't be arsed with the guns now that I can kick cars all over the place :)

Yeah, if you're playing it like GTA and driving around the whole city, you're officially doing it wrong. Think of it as a 3D platformer with knobs on.


Hardly using the cars to be honest as everyone just gets in the sodding way. At the moment I'm just looking for the orbs and when those orbs happen to be near a boss, I steam in, kick the boss to death and resume my search.

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 Post subject: Re: Crackdown 2
PostPosted: Mon Oct 05, 2009 10:15 
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Can you dig it?

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The cars were SHIT. I really don't think I bothered with them much at all. I had a go co-op with a friend that had the driving skill upgraded to get the super-car functions (one had a gun, one could go up walls, the other could go faster or something) but even then they weren't all that.

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 Post subject: Re: Crackdown 2
PostPosted: Mon Oct 05, 2009 10:24 
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Yeah I didn't bother much with the cars. If you are wanting to max out all your skills though I found that getting in the agency truck and just driving laps round the Shai-Gen (sp?) map smashing into gang cars soon got it to the top.


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 Post subject: Re: Crackdown 2
PostPosted: Mon Oct 05, 2009 21:55 
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Honey Boo Boo

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The cars were decent fun, once you got used to the exaggerated physics.

DrG can vouch for their fun potential in the 'jeeps with no tires' and 'police cars with no tires' activities I showed him.


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 Post subject: Re: Crackdown 2
PostPosted: Mon Oct 05, 2009 22:49 
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Pyrotechnician!!!1

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I'm not sure I could ever associate Gaywood with fun enough to trust his opinions on it...

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 Post subject: Re: Crackdown 2
PostPosted: Tue Oct 06, 2009 8:23 
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TheAlbin0Kid wrote:
I'm not sure I could ever associate Gaywood with fun enough to trust his opinions on it...

Just hurry up and buy Crackdown, you berk.

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 Post subject: Re: Crackdown 2
PostPosted: Tue Oct 06, 2009 10:48 
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You know who associates me with fun? Yo momma.


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 Post subject: Re: Crackdown 2
PostPosted: Tue Oct 06, 2009 11:35 
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Playa

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 Post subject: Re: Crackdown 2
PostPosted: Tue Oct 06, 2009 23:34 
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Pyrotechnician!!!1

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I am buying Crackdown soon. I am also likely to buy Mirrors Edge and a Guitar Hero game.

I'd tell you to shout at me until I've done it but that didn't work with Guitar Hero Metallica so I won't bother... I shall carry this burden alone.

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 Post subject: Re: Crackdown 2
PostPosted: Thu Nov 26, 2009 11:10 
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CALLING DIMRILL!

Apparently Ruffian Games want people to draw stuff to be used as graffiti in Crackdown 2.

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 Post subject: Re: Crackdown 2
PostPosted: Thu Nov 26, 2009 11:17 
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I always wondered why more games don't do this, charge for it even. I'd love to know that on some wall somewhere in a GTA city or something there was a bit of scrawl I'd done.


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 Post subject: Re: Crackdown 2
PostPosted: Thu Nov 26, 2009 11:37 
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Can someone (Zardoz?) turn the BETEO banner into a 1024*1024 PNG? Would be awesome to get our name in the game.

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 Post subject: Re: Crackdown 2
PostPosted: Thu Nov 26, 2009 11:38 
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BeeX. Hates advertising in games, unless it's advertising us.

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 Post subject: Re: Crackdown 2
PostPosted: Thu Nov 26, 2009 11:40 
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baron of techno

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"BETEO" would make very good L4D graffiti, if scrawled with a stick using what looks like blood.


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 Post subject: Re: Crackdown 2
PostPosted: Thu Nov 26, 2009 11:55 
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Hibernating Druid

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kalmar wrote:
"BETEO" would make very good L4D graffiti, if scrawled with a dick using what looks like shit.

On it.

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 Post subject: Re: Crackdown 2
PostPosted: Thu Nov 26, 2009 11:59 
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Hibernating Druid

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myp wrote:
Can someone (Zardoz?) turn the BETEO banner into a 1024*1024 PNG? Would be awesome to get our name in the game.

There was a little room left over at the top and bottom.


You do not have the required permissions to view the files attached to this post.

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 Post subject: Re: Crackdown 2
PostPosted: Thu Nov 26, 2009 12:01 
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Awesome, new desktop!


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 Post subject: Re: Crackdown 2
PostPosted: Thu Nov 26, 2009 12:05 
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UltraMod

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You should really use your powers for good instead of evil.

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 Post subject: Re: Crackdown 2
PostPosted: Thu Nov 26, 2009 12:06 
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I'm aligned Chaos, obv

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 Post subject: Re: Crackdown 2
PostPosted: Tue Mar 16, 2010 11:07 
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Trying not to watch too much of Yerpgonks video lest I start jisming diamonds.

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