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 Post subject: -=[ALIENS SCUM]=- Day 1
PostPosted: Thu Jan 21, 2010 12:19 
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-----------------------------------------------------
Transmission received

Source: LV-426 Asheron
Destination: Gateway
Date: 21/01/2057
ID: 7829Lydecker

Acknowledge receipt Company Directive a/15362-564d
Jorden, R and Jorden, A sent to coordinates.

End Transmission
----------------------------------------------------

[playerlist]
Bobbyaro
Cpt_Droman
Craster
Curiosity
DavPaz
GazChap
Goddess Jasmine
Grim...
Joans
Kalmar
Morte
Mr Dave
Mr Dom
Mr Russell
Runcle
SuperDuperGill
Terimahkaseh
The Rev Owen
Zaphod79
[/playerlist]
With 19 players alive, 10 votes are required for a lynch

Storm shutters programmed to close at 5pm Friday

Company Directive AS/v/2.1
ZOMG Spoiler! Click here to view!
Aliens Scum v2.1
By LaceSensor

This is a variant of the online game Mafia Scum.
This Game features four distinct factions:

1 – Colonial Marines:
• Corporal Hicks, Private Hudson and Private Vasquez.
• Can communicate via PM (and any other 0-1 communicable marines)
• 1 per night phase nominated Motion Tracker (identify faction)
• 1 per game, night phase nominated Seal the Door (protect all marines, can only be done while Hicks is alive, negates Motion Tracker).
• All communicable Marines immune to FaceHugger
• Night Actions to be sent via Hicks to Mod. If Hicks dead, tell Mod who is next in command and liaise via them.

2 – The Company:
• Carter J. Burke, plus 1-2 Associates
• Can communicate via PM
• I per night phase Burke nominate any Company player to either Study (identify role) or kill.
• Night Actions to be sent via Burke to Mod. If Burke dead, tell Mod who is next in command and liaise via them.

3 – Aliens:
• Queen plus 1 Warrior
• 1 per night Queen can order Warrior to Recon (identify faction) or Kill. OR
• 1 per night Queen can plant FaceHugger.
• Facehugged player can either rolecall, or hide and become a drone. Drone Matures to Warrior after next day phase.
• If Queen dies, Warrior can mature over 2 day phases to replace Queen. If >1 Warrior, moderator chooses one. While Queen absent, Warrior can only Kill.

4 – Dumb-Ass Colonists:
• 4 – 8 players who need to survive.
• Some have special actions:
o Ripley – 1 per night phase RoleBlock. If RB Rebecca Jorden, becomes Newt and can PM each other.
o Bishop – 1 per day phase, PM question YES/NO via Mod to Hicks and Burke.
o Rebecca Jorden. Can become Newt if discovered by Ripley. If Ripley dies, you die.


Primary Win Conditions:

• Dumb-Ass Colonist: Survive till the end
• Marines: all Aliens dead, Marines and Colonists kill The Company
• The Company: Company Members kill all Colonial Marines. Max 2 Colonists alive. At least one Alien is alive.
• Aliens: everyone else is host or dead.


Secondary win conditions
• Gorman – CN20 three players. Only 1 of 3 can be a Colonist.
• Ripley the Mother – Identify Newt
• Hicks the Lover - Motion-Track Ripley


0-1 Players
• Corporal Deitrich. Non communicable Colony Doctor. 1 per night phase, PM name of player to protect from FaceHugger actions. Win Condition Marines.
• Private Frost. Marine, can communicate via PM. Win Condition Marines.
• Lieutenant Gorman. Non communicable special townie. 1 per game, can CN-20 three nominated players who die. He exits the game here. Win Condition Colony, Secondary Win Condition Gorman.
• Company scientist. Non communicable Company Researcher. 1 per night phase, PM name of player to protect from KILL actions. Win Condition Company
• FenceSitter: at start of game PM moderator choice of Dumb Ass Colonist or Alien Drone. Win condition defined by faction joined.

Night Action Order

• Roleblock > Investigate > FaceHugger > Kill

(Seal the door is essentially a RoleBlock of any Kill actions. Attempts to RoleBlock on Hicks Order for Seal the Dear occur first. Gorman, if choosing to CN-20 at night, cannot be roleblocked)

ModKills
At Moderators discretion.

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 Post subject: Re: -=[ALIENS SCUM]=- Day 1
PostPosted: Thu Jan 21, 2010 12:21 
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Woo, shiny new game :)

Outstanding. Now all we need is a deck of cards.

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 Post subject: Re: -=[ALIENS SCUM]=- Day 1
PostPosted: Thu Jan 21, 2010 12:23 
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baron of techno

Joined: 30th Mar, 2008
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It's like I've been here before!


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 Post subject: Re: -=[ALIENS SCUM]=- Day 1
PostPosted: Thu Jan 21, 2010 12:24 
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That Rev Chap

Joined: 31st Mar, 2008
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Here we go again... I have a strange sense of deja vu.

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 Post subject: Re: -=[ALIENS SCUM]=- Day 1
PostPosted: Thu Jan 21, 2010 12:33 
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Kinda Funny Lookin'

Joined: 30th Mar, 2008
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Location: Sheffield or Baku
Time to hide then.

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 Post subject: Re: -=[ALIENS SCUM]=- Day 1
PostPosted: Thu Jan 21, 2010 12:38 
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Lucky I've just unlocked the Heartbeat Sensor for my Assult Rifle...

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 Post subject: Re: -=[ALIENS SCUM]=- Day 1
PostPosted: Thu Jan 21, 2010 12:40 
SupaMod
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Goddamnit, my watch is broken again!

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 Post subject: Re: -=[ALIENS SCUM]=- Day 1
PostPosted: Thu Jan 21, 2010 12:41 
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What's this bit for exactly?

Joined: 6th Dec, 2008
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Did anyone remember to bring proper coffee this time, or are we stuck with decaff?


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 Post subject: Re: -=[ALIENS SCUM]=- Day 1
PostPosted: Thu Jan 21, 2010 12:42 
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Ready for action

Joined: 9th Mar, 2009
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Thank God these marines have shown up, rescue at last!


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 Post subject: Re: -=[ALIENS SCUM]=- Day 1
PostPosted: Thu Jan 21, 2010 12:45 
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Two heads are better than one

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Did anyone remember coffee for the Rev ?


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 Post subject: Re: -=[ALIENS SCUM]=- Day 1
PostPosted: Thu Jan 21, 2010 12:45 
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Apone??? WHERE'S APONE???

The Sarge is gone man, he's gone. Let's book!

SHIT!


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 Post subject: Re: -=[ALIENS SCUM]=- Day 1
PostPosted: Thu Jan 21, 2010 12:45 
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baron of techno

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superdupergill wrote:
Thank God these marines have shown up, rescue at last!


Yes, it's a good job these big burly marines have arrived to protect us and rid us of the alien menace. :)


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 Post subject: Re: -=[ALIENS SCUM]=- Day 1
PostPosted: Thu Jan 21, 2010 12:49 
SupaMod
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Wait, it's working again!

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Grim... wrote:
I wish Craster had left some girls for the rest of us.


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 Post subject: Re: -=[ALIENS SCUM]=- Day 1
PostPosted: Thu Jan 21, 2010 12:52 
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That Rev Chap

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zaphod79 wrote:
Did anyone remember coffee for the Rev ?

:this:

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 Post subject: Re: -=[ALIENS SCUM]=- Day 1
PostPosted: Thu Jan 21, 2010 13:00 
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baron of techno

Joined: 30th Mar, 2008
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I found a wee bottle of, umm, medicinal cleansing agent. Packs quite a punch!
Strictly against company regs but who gives a shit now...

/passes around bottle


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 Post subject: Re: -=[ALIENS SCUM]=- Day 1
PostPosted: Thu Jan 21, 2010 13:03 
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Right, so who's going to the uplink tower first, then?


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 Post subject: Re: -=[ALIENS SCUM]=- Day 1
PostPosted: Thu Jan 21, 2010 13:07 
SupaMod
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I guess it should be Bishop. He's the only one qualified to remote pilot the ship, anyway.

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Grim... wrote:
I wish Craster had left some girls for the rest of us.


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 Post subject: Re: -=[ALIENS SCUM]=- Day 1
PostPosted: Thu Jan 21, 2010 13:08 
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Ready for action

Joined: 9th Mar, 2009
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How about we see who doesn't engage with the group today and nominate them? Since us lot are all here doing useful things like conversing, and chopping wood or whatever else we usually do around here.


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 Post subject: Re: -=[ALIENS SCUM]=- Day 1
PostPosted: Thu Jan 21, 2010 13:08 
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Yeah, good idea. Bishop should go.


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 Post subject: Re: -=[ALIENS SCUM]=- Day 1
PostPosted: Thu Jan 21, 2010 13:09 
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Excellent Member

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Location: South of Wales, the home of Skull Attack
I did find a can of coffee substitute last week, so just holler if you want some

Image

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 Post subject: Re: -=[ALIENS SCUM]=- Day 1
PostPosted: Thu Jan 21, 2010 13:11 
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I'd hardly call tar-in-a-jar a coffee substitute, but whatever floats your boat.


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 Post subject: Re: -=[ALIENS SCUM]=- Day 1
PostPosted: Thu Jan 21, 2010 13:11 
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In fact, Bovril beef extract looks like some sort of secreted resin.


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 Post subject: Re: -=[ALIENS SCUM]=- Day 1
PostPosted: Thu Jan 21, 2010 13:14 
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baron of techno

Joined: 30th Mar, 2008
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Err, don't eat that, I keep my soldering flux in that jar.


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 Post subject: Re: -=[ALIENS SCUM]=- Day 1
PostPosted: Thu Jan 21, 2010 13:15 
SupaMod
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kalmar wrote:
Err, don't eat that, I keep my soldering flux in that jar.

What's the difference?

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Grim... wrote:
I wish Craster had left some girls for the rest of us.


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 Post subject: Re: -=[ALIENS SCUM]=- Day 1
PostPosted: Thu Jan 21, 2010 13:17 
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kalmar wrote:
Err, don't eat that, I keep my soldering flux in that jar.



Damn, thats why my teeth have gone all chalky [vote:kalmartheevil] as he is obviously evil.

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 Post subject: Re: -=[ALIENS SCUM]=- Day 1
PostPosted: Thu Jan 21, 2010 13:23 
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Unpossible!

Joined: 27th Jun, 2008
Posts: 38667
*emerges blinking*

What fresh hell is this? I hate coffee.


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 Post subject: Re: -=[ALIENS SCUM]=- Day 1
PostPosted: Thu Jan 21, 2010 13:48 
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DavPaz wrote:
*emerges blinking*

What fresh hell is this? I hate coffee.


But do you like Bovril?

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 Post subject: Re: -=[ALIENS SCUM]=- Day 1
PostPosted: Thu Jan 21, 2010 13:52 
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Unpossible!

Joined: 27th Jun, 2008
Posts: 38667
I'll eat anything except damn marine rations.


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 Post subject: Re: -=[ALIENS SCUM]=- Day 1
PostPosted: Thu Jan 21, 2010 13:53 
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Sleepyhead

Joined: 30th Mar, 2008
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We've got plenty of time, until 5pm tomorrow, so hopefully one of the aliens will give away something about themself.

Such as being evil killing machines. That'd be a dead giveaway.

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 Post subject: Re: -=[ALIENS SCUM]=- Day 1
PostPosted: Thu Jan 21, 2010 13:55 
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Ticket to Ride World Champion

Joined: 18th Apr, 2008
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Oh, I think I twisted my neck in the night. I had a strange dream where there was Aliens and Marines and ... OH MY GOD! There was no coffee!

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 Post subject: Re: -=[ALIENS SCUM]=- Day 1
PostPosted: Thu Jan 21, 2010 13:55 
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Kinda Funny Lookin'

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DavPaz wrote:
I'll eat anything except damn marine rations.


Sorry, we've only got Vegemite.

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 Post subject: Re: -=[ALIENS SCUM]=- Day 1
PostPosted: Thu Jan 21, 2010 13:59 
SupaMod
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DavPaz wrote:
I'll eat anything except damn marine rations.

It's good for you, boy. Eat it.

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Grim... wrote:
I wish Craster had left some girls for the rest of us.


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 Post subject: Re: -=[ALIENS SCUM]=- Day 1
PostPosted: Thu Jan 21, 2010 14:00 
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Unpossible!

Joined: 27th Jun, 2008
Posts: 38667
*eats*

Tastes like Tasty Wheat


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 Post subject: Re: -=[ALIENS SCUM]=- Day 1
PostPosted: Thu Jan 21, 2010 14:01 
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baron of techno

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Curiosity wrote:
We've got plenty of time, until 5pm tomorrow, so hopefully one of the aliens will give away something about themself.

Such as being evil killing machines. That'd be a dead giveaway.


Yeah, you'd think we'd be able to tell in some way wouldn't you?


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 Post subject: Re: -=[ALIENS SCUM]=- Day 1
PostPosted: Thu Jan 21, 2010 14:02 
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Unpossible!

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"Does anyone have a tooth sharpening kit?", would also be a bit obv.


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 Post subject: Re: -=[ALIENS SCUM]=- Day 1
PostPosted: Thu Jan 21, 2010 14:07 
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That Rev Chap

Joined: 31st Mar, 2008
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"Yo dawg! I heard you liked eating so we put a mouth in your mouth so you can eat while you eat!"
\
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 Post subject: Re: -=[ALIENS SCUM]=- Day 1
PostPosted: Thu Jan 21, 2010 14:08 
SupaMod
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The Rev Owen wrote:
"Yo dawg! I heard you liked eating so we put a mouth in your mouth so you can eat while you eat!"
\
Image

:DD

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Grim... wrote:
I wish Craster had left some girls for the rest of us.


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 Post subject: Re: -=[ALIENS SCUM]=- Day 1
PostPosted: Thu Jan 21, 2010 14:18 
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Oh Crap, the door on my Acme Cryo-Tube is stuck. Crowbar anyone??

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 Post subject: Re: -=[ALIENS SCUM]=- Day 1
PostPosted: Thu Jan 21, 2010 14:22 
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baron of techno

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Stay frosty! (heh, heh).

Here, try this angle-grinder. Bit weak for a marine aintcha?


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 Post subject: Re: -=[ALIENS SCUM]=- Day 1
PostPosted: Thu Jan 21, 2010 14:24 
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HOW DO I GET OUT OF THIS CHICKEN OUTFIT?
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 Post subject: Re: -=[ALIENS SCUM]=- Day 1
PostPosted: Thu Jan 21, 2010 14:26 
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oh, hang on. It was a push door, not a pull. Got it.
Right, can i use the loo? Lightyears of pee backed up.

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 Post subject: Re: -=[ALIENS SCUM]=- Day 1
PostPosted: Thu Jan 21, 2010 14:27 
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Unpossible!

Joined: 27th Jun, 2008
Posts: 38667
Second door on the left. If you see a hideous, pulsating egg-like thing, you've gone too far.


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 Post subject: Re: -=[ALIENS SCUM]=- Day 1
PostPosted: Thu Jan 21, 2010 14:33 
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Time Out for Fun

Joined: 30th Mar, 2008
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DavPaz wrote:
Second door on the left. If you see a hideous, pulsating egg-like thing, you've gone too far.


ann summers?


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 Post subject: Re: -=[ALIENS SCUM]=- Day 1
PostPosted: Thu Jan 21, 2010 14:36 
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What's this bit for exactly?

Joined: 6th Dec, 2008
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Runcle wrote:
DavPaz wrote:
Second door on the left. If you see a hideous, pulsating egg-like thing, you've gone too far.


ann summers?

:DD
...& I've just sprayed the last cup decaff everywhere


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 Post subject: Re: -=[ALIENS SCUM]=- Day 1
PostPosted: Thu Jan 21, 2010 14:40 
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Mr Dom wrote:
Runcle wrote:
DavPaz wrote:
Second door on the left. If you see a hideous, pulsating egg-like thing, you've gone too far.


ann summers?

:DD
...& I've just sprayed the last cup decaff everywhere


Everyone check to make sure that decaff isn't burning through the walls/floor.


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 Post subject: Re: -=[ALIENS SCUM]=- Day 1
PostPosted: Thu Jan 21, 2010 14:43 
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The last Industrial ship i worked on had a talking toaster.

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 Post subject: Re: -=[ALIENS SCUM]=- Day 1
PostPosted: Thu Jan 21, 2010 15:06 
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Board Mother

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Deja Vu? Has Bishop left yet?

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 Post subject: Re: -=[ALIENS SCUM]=- Day 1
PostPosted: Thu Jan 21, 2010 15:43 
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Excellent Member

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DavPaz wrote:
I'll eat anything except damn marine rations.



hmmmm, doing my miss marple thing here.....does that include us tasty colonists??

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 Post subject: Re: -=[ALIENS SCUM]=- Day 1
PostPosted: Thu Jan 21, 2010 15:44 
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Unpossible!

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Terimahkaseh wrote:
DavPaz wrote:
I'll eat anything except damn marine rations.



hmmmm, doing my miss marple thing here.....does that include us tasty colonists??

Are you covered in bovril?


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 Post subject: Re: -=[ALIENS SCUM]=- Day 1
PostPosted: Thu Jan 21, 2010 15:50 
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baron of techno

Joined: 30th Mar, 2008
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Location: fife
DavPaz wrote:
Terimahkaseh wrote:
DavPaz wrote:
I'll eat anything except damn marine rations.



hmmmm, doing my miss marple thing here.....does that include us tasty colonists??

Are you covered in bovril?


Only the inside of my pants. I saw an alien down the end of the corridor :S


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