-----------------------------------------------------
Transmission received
Source: LV-426 Asheron
Destination: Gateway
Date: 21/01/2057
ID: 7829Lydecker
Acknowledge receipt Company Directive a/15362-564d
Jorden, R and Jorden, A sent to coordinates.
End Transmission
----------------------------------------------------
[playerlist]
Bobbyaro
Cpt_Droman
Craster
Curiosity
DavPaz
GazChap
Goddess Jasmine
Grim...
Joans
Kalmar
Morte
Mr Dave
Mr Dom
Mr Russell
Runcle
SuperDuperGill
Terimahkaseh
The Rev Owen
Zaphod79
[/playerlist]
With 19 players alive, 10 votes are required for a lynch
Storm shutters programmed to close at 5pm Friday
Company Directive AS/v/2.1
ZOMG Spoiler! Click here to view!
Aliens Scum v2.1
By LaceSensor
This is a variant of the online game Mafia Scum.
This Game features four distinct factions:
1 – Colonial Marines:
• Corporal Hicks, Private Hudson and Private Vasquez.
• Can communicate via PM (and any other 0-1 communicable marines)
• 1 per night phase nominated Motion Tracker (identify faction)
• 1 per game, night phase nominated Seal the Door (protect all marines, can only be done while Hicks is alive, negates Motion Tracker).
• All communicable Marines immune to FaceHugger
• Night Actions to be sent via Hicks to Mod. If Hicks dead, tell Mod who is next in command and liaise via them.
2 – The Company:
• Carter J. Burke, plus 1-2 Associates
• Can communicate via PM
• I per night phase Burke nominate any Company player to either Study (identify role) or kill.
• Night Actions to be sent via Burke to Mod. If Burke dead, tell Mod who is next in command and liaise via them.
3 – Aliens:
• Queen plus 1 Warrior
• 1 per night Queen can order Warrior to Recon (identify faction) or Kill. OR
• 1 per night Queen can plant FaceHugger.
• Facehugged player can either rolecall, or hide and become a drone. Drone Matures to Warrior after next day phase.
• If Queen dies, Warrior can mature over 2 day phases to replace Queen. If >1 Warrior, moderator chooses one. While Queen absent, Warrior can only Kill.
4 – Dumb-Ass Colonists:
• 4 – 8 players who need to survive.
• Some have special actions:
o Ripley – 1 per night phase RoleBlock. If RB Rebecca Jorden, becomes Newt and can PM each other.
o Bishop – 1 per day phase, PM question YES/NO via Mod to Hicks and Burke.
o Rebecca Jorden. Can become Newt if discovered by Ripley. If Ripley dies, you die.
Primary Win Conditions:
• Dumb-Ass Colonist: Survive till the end
• Marines: all Aliens dead, Marines and Colonists kill The Company
• The Company: Company Members kill all Colonial Marines. Max 2 Colonists alive. At least one Alien is alive.
• Aliens: everyone else is host or dead.
Secondary win conditions
• Gorman – CN20 three players. Only 1 of 3 can be a Colonist.
• Ripley the Mother – Identify Newt
• Hicks the Lover - Motion-Track Ripley
0-1 Players
• Corporal Deitrich. Non communicable Colony Doctor. 1 per night phase, PM name of player to protect from FaceHugger actions. Win Condition Marines.
• Private Frost. Marine, can communicate via PM. Win Condition Marines.
• Lieutenant Gorman. Non communicable special townie. 1 per game, can CN-20 three nominated players who die. He exits the game here. Win Condition Colony, Secondary Win Condition Gorman.
• Company scientist. Non communicable Company Researcher. 1 per night phase, PM name of player to protect from KILL actions. Win Condition Company
• FenceSitter: at start of game PM moderator choice of Dumb Ass Colonist or Alien Drone. Win condition defined by faction joined.
Night Action Order
• Roleblock > Investigate > FaceHugger > Kill
(Seal the door is essentially a RoleBlock of any Kill actions. Attempts to RoleBlock on Hicks Order for Seal the Dear occur first. Gorman, if choosing to CN-20 at night, cannot be roleblocked)
ModKills
At Moderators discretion.