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 Post subject: Re: Mafia Scum Signup Thread
PostPosted: Wed Jan 20, 2010 15:20 
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Mr Dom wrote:
The fact that 3 'normals' are immune to the kill makes company win impossible in this case

Actually, we weren't, but I wasn't going to point this out to anybody. It was unlikely that anyone would get us, sure, but possible.

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 Post subject: Re: Mafia Scum Signup Thread
PostPosted: Wed Jan 20, 2010 15:20 
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That Rev Chap

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I vote 3.

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 Post subject: Re: Mafia Scum Signup Thread
PostPosted: Wed Jan 20, 2010 15:20 
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Congratulations on a most excellently well-played round of charades.

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 Post subject: Re: Mafia Scum Signup Thread
PostPosted: Wed Jan 20, 2010 15:20 
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Aye option 1...option 3 at a pinch

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 Post subject: Re: Mafia Scum Signup Thread
PostPosted: Wed Jan 20, 2010 15:21 
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There was no queen in the beginning of Alien 3 either.

In special circumstances, facehuggers can make queens.


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 Post subject: Re: Mafia Scum Signup Thread
PostPosted: Wed Jan 20, 2010 15:21 
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Mr Kissyfur wrote:
Congratulations on a most excellently well-played round of charades.


It was a complete Cluster Farm weren't it.

Congrats to Grimelda though, he won the day significantly.


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 Post subject: Re: Mafia Scum Signup Thread
PostPosted: Wed Jan 20, 2010 15:22 
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kalmar wrote:
Congrats to Grimelda though, he won the day significantly.

"Nerr" ;)

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 Post subject: Re: Mafia Scum Signup Thread
PostPosted: Wed Jan 20, 2010 15:23 
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That Rev Chap

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Maybe this topic needs an actual poll, or a new thread with a poll?

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 Post subject: Re: Mafia Scum Signup Thread
PostPosted: Wed Jan 20, 2010 15:25 
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Unless half the remaining players want option 2, im going to offer up option 3 in a new signup thread and congratulate the players who won the first Aliens Scum.

ill give it till the end of today 10pm for people to have checked there PMs and had a look here.

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 Post subject: Re: Mafia Scum Signup Thread
PostPosted: Wed Jan 20, 2010 15:28 
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The Marines are immune, Grim..., provided you continue to use the Seal The Door action.


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 Post subject: Re: Mafia Scum Signup Thread
PostPosted: Wed Jan 20, 2010 15:30 
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GazChap wrote:
The Marines are immune, Grim..., provided you continue to use the Seal The Door action.

We checked this (obviously), and they're not.
However, it's not as bad as we thought, because we (at least, two of us) though a company role existed that didn't.

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 Post subject: Re: Mafia Scum Signup Thread
PostPosted: Wed Jan 20, 2010 15:34 
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Grim... wrote:
We checked this (obviously), and they're not.

Why not? Quote from the rules:
Quote:
Additional role: As leader of the Colonial Marines, once per night phase (pre agreed with the others) you can all choose to “Seal The Door” and protect all Hicks, Hudson and Vasquez, but you gain no information by doing so. All attacking night actions (including Facehuggers) would know their attacks failed, but not the reason why.


The Company assassination is an attacking night action.


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 Post subject: Re: Mafia Scum Signup Thread
PostPosted: Wed Jan 20, 2010 15:34 
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Hicks can be roleblocked preventing the seal the door night action.

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 Post subject: Re: Mafia Scum Signup Thread
PostPosted: Wed Jan 20, 2010 15:35 
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GazChap wrote:
Grim... wrote:
We checked this (obviously), and they're not.

Why not? Quote from the rules:
Quote:
Additional role: As leader of the Colonial Marines, once per night phase (pre agreed with the others) you can all choose to “Seal The Door” and protect all Hicks, Hudson and Vasquez, but you gain no information by doing so. All attacking night actions (including Facehuggers) would know their attacks failed, but not the reason why.


The Company assassination is an attacking night action.


Ripley could accidentally roleblock Hicks.

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 Post subject: Re: Mafia Scum Signup Thread
PostPosted: Wed Jan 20, 2010 15:36 
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Curiosity wrote:
Ripley could accidentally roleblock Hicks.

:this:
We thought the company had a roleblocking guy but they don't. So actually all I'd have to do is say that Hicks is X and then we'd win.

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 Post subject: Re: Mafia Scum Signup Thread
PostPosted: Wed Jan 20, 2010 15:38 
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I think a restart would be a better option, just so you know the aliens actually get to do something in AlienScum. Also I would like a restart since I barely had a chance to do anything the first two days.


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 Post subject: Re: Mafia Scum Signup Thread
PostPosted: Wed Jan 20, 2010 15:39 
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I really should join in one of these soon, just to know what the hell you're all talking about


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 Post subject: Re: Mafia Scum Signup Thread
PostPosted: Wed Jan 20, 2010 15:40 
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baron of techno

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DavPaz wrote:
I really should join in one of these soon, just to know what the hell you're all talking about


I wouldn't advise this as your first one. Really.

I'm trying to remember the comedy sketch it reminds me of, where a few geeks try to initiate a newcomer to the rules of their ridiculously complicated card or board game. It was good, whatever it was.


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 Post subject: Re: Mafia Scum Signup Thread
PostPosted: Wed Jan 20, 2010 15:41 
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Unpossible!

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duely noted


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 Post subject: Re: Mafia Scum Signup Thread
PostPosted: Wed Jan 20, 2010 15:42 
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if we do rerun it id welcome DavPaz to join in as its unlikely we will have as many players.

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 Post subject: Re: Mafia Scum Signup Thread
PostPosted: Wed Jan 20, 2010 15:46 
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Give it an extra couple of days before you start and I'll run an eye over the rules if you want, look for any gotchas that might be in there. Should have done for this one, really, but didn't bother as I wasn't playing.

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 Post subject: Re: Mafia Scum Signup Thread
PostPosted: Wed Jan 20, 2010 15:46 
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That Rev Chap

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kalmar wrote:
DavPaz wrote:
I really should join in one of these soon, just to know what the hell you're all talking about


I wouldn't advise this as your first one. Really.

I'm trying to remember the comedy sketch it reminds me of, where a few geeks try to initiate a newcomer to the rules of their ridiculously complicated card or board game. It was good, whatever it was.


It's always baffling at first, though, so I reckon jumping into this one is as good as any, really.

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 Post subject: Re: Mafia Scum Signup Thread
PostPosted: Wed Jan 20, 2010 15:47 
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Craster wrote:
Give it an extra couple of days before you start and I'll run an eye over the rules if you want, look for any gotchas that might be in there. Should have done for this one, really, but didn't bother as I wasn't playing.


I think it might just need a properly defined order of actions.

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 Post subject: Re: Mafia Scum Signup Thread
PostPosted: Wed Jan 20, 2010 15:48 
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There's a few other bits in there - The company win condition being screwed by a single death, for example. Also giving the marines an investigate and a kill on the same team with the ability to communicate is incredibly powerful. The townies side is normally balanced by having both but not knowing who they are.

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 Post subject: Re: Mafia Scum Signup Thread
PostPosted: Wed Jan 20, 2010 15:51 
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Craster wrote:
Give it an extra couple of days before you start and I'll run an eye over the rules if you want, look for any gotchas that might be in there. Should have done for this one, really, but didn't bother as I wasn't playing.

I didn't bother until part of the way through day 2, and even then nowhere near as thouroughly as I'd usually do. They weren't that easy to read.


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 Post subject: Re: Mafia Scum Signup Thread
PostPosted: Wed Jan 20, 2010 15:55 
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baron of techno

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I feel all the Marines actions are too complicated to keep track of though. They should maybe just have a kill and a protect, likewise for the company.

And perhaps it's not even necessary to have a queen alien, just an alien "serial killer" role, and a company man who can plant a facehugger by night.

No disrespect to LS but I do think he was trying way too hard to work in elements of the film, it would be better as a looser tie-in that plays along traditional scum lines.


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 Post subject: Re: Mafia Scum Signup Thread
PostPosted: Wed Jan 20, 2010 15:57 
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OK well Im going to work on a redraught of the rules.

If nothing else, its all fresh (in my mind), and they could be used at a later date.
Craster thanks for the offer - you can look over my redraught if you like please rather than the mess that is up there now.

I have also considered making the Marines night actions less powerful too...

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 Post subject: Re: Mafia Scum Signup Thread
PostPosted: Wed Jan 20, 2010 16:06 
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What about instead of the company having an action they know the identities of the aliens? and they'd need to keep one alive until the end.
Also instead of the doors sealed protecting all the marines I think it should still leave hicks vulnerable so its not too powerful.


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 Post subject: Re: Mafia Scum Signup Thread
PostPosted: Wed Jan 20, 2010 16:07 
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baron of techno

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My take on it:

An alien. Wins only if survives to the end and all marines are dead.


Marines' win condition: get rid of the alien, at least one of them survive to the end

1 marine with a night kill action
1 marine with a protect action
1 other marine

Company win condition: protect the Alien, and at least one of them survive to the end

1 company man who can kill (with a facehugger)
1 company man who can protect
1 other company man?


Colonists win condition: Kill all the company men and the Alien to win.

Throw in a Burke as a town investigate option.


Too simple?


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 Post subject: Re: Mafia Scum Signup Thread
PostPosted: Wed Jan 20, 2010 16:13 
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Burke doesn't make sense. Make it Newt, as she could fit into the air ducts.
Would the facehugger become an alien?
Also, the Marines either shouldn't be able to talk to each other or shouldn't have night roles. They are the game version of the Mason's, and are too powerful otherwise.

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 Post subject: Re: Mafia Scum Signup Thread
PostPosted: Wed Jan 20, 2010 16:16 
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What about the ruleset I posted on page 15 of the upcoming games thread?


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 Post subject: Re: Mafia Scum Signup Thread
PostPosted: Wed Jan 20, 2010 16:16 
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Grim... wrote:
Burke doesn't make sense. Make it Newt, as she could fit into the air ducts.
Would the facehugger become an alien?


Damn, I forgot about Newt and Ripley! OK, Newt is investigator. Ripley can communicate with Marines but has no action.

Yes, perhaps the Aliens should multiply but then it starts to get complicated again :)


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 Post subject: Re: Mafia Scum Signup Thread
PostPosted: Wed Jan 20, 2010 16:17 
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How about Mafia vs townies?

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 Post subject: Re: Mafia Scum Signup Thread
PostPosted: Wed Jan 20, 2010 16:18 
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Mr Kissyfur wrote:
How about Mafia vs townies?

Quite.

[edit]Editing fool.

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 Post subject: Re: Mafia Scum Signup Thread
PostPosted: Wed Jan 20, 2010 16:19 
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baron of techno

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GazChap wrote:
What about the ruleset I posted on page 15 of the upcoming games thread?


Oh, I'd forgotten / missed that. Looks good and carefully thought out!

Can we give it a try?


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 Post subject: Re: Mafia Scum Signup Thread
PostPosted: Wed Jan 20, 2010 16:19 
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Grim... wrote:
Mr Kissyfur wrote:
How about Mafia vs townies?

Quite.

[edit]Editing fool.

Heh. That too, though, of course.

Just simplify it back down, would be my vote. The last couple of games have been getting too complicated - the more rules there are the harder it is to work out what's going on or what you shoudl do. In some ways SawScum was perfect, in that we had no rules that we were aware of.

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 Post subject: Re: Mafia Scum Signup Thread
PostPosted: Wed Jan 20, 2010 16:22 
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Simplicity is good, I think. I thought I'd made the GhostBusters game too simple, but everybody liked that one.
The SawScum was a ballache to run, trust me :)

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 Post subject: Re: Mafia Scum Signup Thread
PostPosted: Wed Jan 20, 2010 16:25 
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Grim... wrote:
Simplicity is good, I think. I thought I'd made the GhostBusters game too simple, but everybody liked that one.


That was a good one, actually - the Batman one was a bit complicated, but not too too much.

I just think a return to vanilla may be a good idea for the next one!

Quote:
The SawScum was a ballache to run, trust me :)

I can believe it!

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 Post subject: Re: Mafia Scum Signup Thread
PostPosted: Wed Jan 20, 2010 16:26 
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Either way, I'd be up for another game.

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 Post subject: Re: Mafia Scum Signup Thread
PostPosted: Wed Jan 20, 2010 16:27 
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Okay so i've missed today because of work but i could make the game 'open' again , however it would be against my win condition so i think call it now and try again :-)

(Oh and Grim... aint as bulletproof as he'd like to think)


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 Post subject: Re: Mafia Scum Signup Thread
PostPosted: Wed Jan 20, 2010 16:27 
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zaphod79 wrote:
(Oh and Grim... aint as bulletproof as he'd like to think)


Thankyou Gorman!


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 Post subject: Re: Mafia Scum Signup Thread
PostPosted: Wed Jan 20, 2010 16:32 
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That Rev Chap

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Mr Kissyfur wrote:
That was a good one, actually - the Batman one was a bit complicated, but not too too much.


I like complicated rulesets, because I like having to stay on my toes and not being sure I've got everything covered when I'm in a game. I think it makes things fun.

I still really like my Batman rules, actually. Yes, it's possible for people to get stuck in Arkham all game, but they can still contribute even if they can't vote. It's an interesting dynamic, I reckon.

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 Post subject: Re: Mafia Scum Signup Thread
PostPosted: Wed Jan 20, 2010 16:32 
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The Rev Owen wrote:
Mr Kissyfur wrote:
That was a good one, actually - the Batman one was a bit complicated, but not too too much.


I like complicated rulesets, because I like having to stay on my toes and not being sure I've got everything covered when I'm in a game. I think it makes things fun.

I still really like my Batman rules, actually. Yes, it's possible for people to get stuck in Arkham all game, but they can still contribute even if they can't vote. It's an interesting dynamic, I reckon.

I'm not reading [x] rules, though.

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 Post subject: Re: Mafia Scum Signup Thread
PostPosted: Wed Jan 20, 2010 16:34 
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Mr Kissyfur wrote:
Grim... wrote:
Simplicity is good, I think. I thought I'd made the GhostBusters game too simple, but everybody liked that one.


That was a good one, actually

I'm Peck!
No, I'm Peck!
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 Post subject: Re: Mafia Scum Signup Thread
PostPosted: Wed Jan 20, 2010 16:35 
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Being able to lock in Arkham the only person who could let people out of Arkham was genius.

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 Post subject: Re: Mafia Scum Signup Thread
PostPosted: Wed Jan 20, 2010 16:39 
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INFINITE POWAH

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If someone explains the Batman rules to me in simple words I'll be up for playing that one.

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 Post subject: Re: Mafia Scum Signup Thread
PostPosted: Wed Jan 20, 2010 16:39 
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Regardless of simplicity, the rules need to be concise, easy to read, and constant.

Story setting and similar shouldn't be in the rules, but rather, in the game.


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 Post subject: Re: Mafia Scum Signup Thread
PostPosted: Wed Jan 20, 2010 16:48 
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Ok ive been working on it

In simples:

3 marines Hicks Vasquez Hudson who can communicate via PM
- Once per night phase, nominate marine to either Motion Track (id faction) or kill (2 friendly fires allowed)
- Alternatively, 1 seal the door is allowed. No other night action, but protects all marines in the game.
- Hicks needs to be alive to do the Seal the Door, if he dies the option is lost
- Marines immune to FaceHugs

Company
- same as before, Kill or Investigate (this yields the Role of that player).

Aliens
- Same as before
- However if Queen dies, moderator picks a live alien at random and assigns them the task of maturing to the next Queen.
- To mature they need to survive 2 day phases. At the end of the 2nd day phase they can choose a FaceHug again as per the Queen in the night phase directly after.
- Appreciate this is not canon, but allows the Aliens a chance to rebuild.

Bishop, Ripley and Newt
- same


Win conditions also slightly different.

Colony: all Aliens dead, Marines and Colonists kill The Company (who they learn are trying to secure an Alien after all!!).
The Company: Company Members kill all Colonial Marines and outnumber Dumb-Ass Colonists. At least one Alien is alive.
Aliens: everyone else is host or dead.




Some minor differences for the 0-1 characters.
If your interested see the attached.

Contrary to what Mr Dave says I think some scene setting is required for this type of Alien Scum game based on the movies.


You do not have the required permissions to view the files attached to this post.

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 Post subject: Re: Mafia Scum Signup Thread
PostPosted: Wed Jan 20, 2010 16:55 
SupaMod
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That's 11 pages long 8)

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 Post subject: Re: Mafia Scum Signup Thread
PostPosted: Wed Jan 20, 2010 17:02 
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it was always long

anyway first up its not clear enough. now its clear its too long?

make your mind up :p

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