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 Post subject: Re: 8 Bit Challenge - Season 3
PostPosted: Thu Oct 22, 2009 22:33 
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My character must be a true representation of myself because he always panics, punches or kicks the air and then collapses. Sometimes I'd swear the other guy hasn't even touched me so I must just pass out from fright.


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 Post subject: Re: 8 Bit Challenge - Season 3
PostPosted: Thu Oct 22, 2009 23:39 
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Chinny chin chin

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Why oh why are we playing this instead of Yie Ar Kung Fu? I don't deny Fist was groundbreaking or is a good game, but for racking points up YAKF is far better.


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 Post subject: Re: 8 Bit Challenge - Season 3
PostPosted: Thu Oct 22, 2009 23:46 
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chinnyhill10 wrote:
Why oh why are we playing this instead of Yie Ar Kung Fu? I don't deny Fist was groundbreaking or is a good game, but for racking points up YAKF is far better.


Or IK+ for that matter. Actually, have you ever played Sai Combat? That's not bad either.

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 Post subject: Re: 8 Bit Challenge - Season 3
PostPosted: Thu Oct 22, 2009 23:55 
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Chinny chin chin

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devilman wrote:
chinnyhill10 wrote:
Why oh why are we playing this instead of Yie Ar Kung Fu? I don't deny Fist was groundbreaking or is a good game, but for racking points up YAKF is far better.


Or IK+ for that matter. Actually, have you ever played Sai Combat? That's not bad either.


IIRC we did IK+ last year.


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 Post subject: Re: 8 Bit Challenge - Season 3
PostPosted: Fri Oct 23, 2009 0:46 
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Isn't that lovely?

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Pah,

I don't like this game much. I sometimes forget to press 1 to start the game and it takes me about 15 seconds before I realise I'm not controlling the character, that's how little control I have over the guy!

Malc


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 Post subject: Re: 8 Bit Challenge - Season 3
PostPosted: Fri Oct 23, 2009 11:19 
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Chinny chin chin

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Last few hours for some easy points here.


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 Post subject: Re: 8 Bit Challenge - Season 3
PostPosted: Fri Oct 23, 2009 13:33 
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This game is terrible, I seem to remember hating it years ago and I hate it now.
7300, I'm hoping to improve, but I'll post a screenshot when I give up.


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 Post subject: Re: 8 Bit Challenge - Season 3
PostPosted: Fri Oct 23, 2009 13:57 
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8600. Never again.


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 Post subject: Re: 8 Bit Challenge - Season 3
PostPosted: Fri Oct 23, 2009 14:07 
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Isn't that lovely?

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Joans wrote:
8600. Never again.


bah, when does this end? I might need to try and beat that score after work...

Malc

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 Post subject: Re: 8 Bit Challenge - Season 3
PostPosted: Fri Oct 23, 2009 14:17 
8-Bit Champion
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Malc wrote:
Joans wrote:
8600. Never again.


bah, when does this end? I might need to try and beat that score after work...

Malc


5.00pm , its in the first post of the thread which Chinny keeps updated with the latest scores and tables :

viewtopic.php?f=3&t=4891&st=0&sk=t&sd=a


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 Post subject: Re: 8 Bit Challenge - Season 3
PostPosted: Fri Oct 23, 2009 14:29 
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Isn't that lovely?

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grumble, I finish at 17:30

:(

Malc

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 Post subject: Re: 8 Bit Challenge - Season 3
PostPosted: Fri Oct 23, 2009 14:39 
SupaMod
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Bah. This didn't work very well in the emulator thingy, but at least I hit a few people:
Attachment:
wotef.png

So, 3200.


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 Post subject: Re: 8 Bit Challenge - Season 3
PostPosted: Fri Oct 23, 2009 18:09 
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Chinny chin chin

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Final Scores (Way of the Exploding Fist)

ltia - 58100
Zaphod - 40300
Devilman - 30300
Chinnyhill - 30100
Joans - 8600
Malc - 8300
Grim.. - 3200



League Table (Week 2)

1 - Zaphod - 16 points
2 - Malc - 11 points
3= - Itia - 10 points
3=- Chinny - 10 points
5 - Devilman - 8 points
6 - Joans - 6 points
7 - Rev Owen - 1 point


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 Post subject: Re: 8 Bit Challenge - Season 3
PostPosted: Fri Oct 23, 2009 18:41 
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Chinny chin chin

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[wavey effect to go back in time]


It's late 1989 in an office in Brentwood. A bearded man sits at a desk while a hoard of suited people look on. For this is the boardroom of Amstrad PLC.

Anonymous besuited man: But Mr Sugar, it can't be done.

Sugar [slamming fist down on table]: I tell you it can.

Anonymous besuited man: But it will take years and millions of pounds of R&D

[suits all nod and mumble in agreement.]

Sugar: I want the best games console on the market, I want an Amstrad badge on it, I want it in the shops next September and it must sell for under £100.

Anonymous besuited man: And what shall we call this console.

Sugar: Call it the [dramatic pause] Amstrad GX4000.

[mumbled approval and nods all around]

Sugar: And I want the best games, all converted by experts. I saw this game the other week, Pang. Get Ocean to convert it, and make sure it's the best version of any home format.

Anonymous besuited man: But won't that be abit much on a 8 bit platform.

Sugar: I've thought of that. Take the arcade version and make it more "console". Ocean will know what I mean. Now gentleman. To work!

[group disperses]

[wavey effect to present]



This weeks game is Pang on the GX4000.



A fantastic conversion of the original scaled down and "consolised" for the GX4000. This is my favourite version although purists moan about the wrong tunes for some levels and slightly dodgy collision detection. But it's a great game and totally overlooked.

Downloady: http://tacgr.emuunlim.com/downloads/filedetail.php?recid=1888

It's a cartridge so you need to load it in as a cartridge from your file meny.

One small problem is you need to get 100000 to get a high score so we'll just trust you if you get less.

One proviso, you need to ensure you start from the first level because the game will let you start from anywhere up to India. Mount Fuji is the first level so we'll all start from there.

Enjoy. I


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 Post subject: Re: 8 Bit Challenge - Season 3
PostPosted: Fri Oct 23, 2009 20:54 
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Chinny chin chin

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Here's the cart as the CPC site appears to be having problems redirecting people to NVG again:

Attachment:
pangc.zip


BTW alll copies of the cart online come from my cart, just as Navy Seals did. Spook!


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 Post subject: Re: 8 Bit Challenge - Season 3
PostPosted: Fri Oct 23, 2009 21:03 
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Isn't that lovely?

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any idea of the controls?

Malc

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 Post subject: Re: 8 Bit Challenge - Season 3
PostPosted: Fri Oct 23, 2009 21:08 
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Chinny chin chin

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Malc wrote:
any idea of the controls?

Malc


Joystick only. So check your emulator for the joystick mapping keys. Arnold on the Mac is shit at this (it maps to keys my Macbook doesn't have) so I'm using Winape on the PC. Go to the input menu and redefine away. Remember to save your mappings for future use.


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 Post subject: Re: 8 Bit Challenge - Season 3
PostPosted: Fri Oct 23, 2009 21:10 
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Chinny chin chin

Joined: 30th Mar, 2008
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102000
Attachment:
score.jpg


I'm rusty. :'(


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 Post subject: Re: 8 Bit Challenge - Season 3
PostPosted: Fri Oct 23, 2009 22:09 
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Isn't that lovely?

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first game

47650

Malc


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 Post subject: Re: 8 Bit Challenge - Season 3
PostPosted: Fri Oct 23, 2009 22:13 
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Chinny chin chin

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131550

Still rusty.

Attachment:
score.jpg


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 Post subject: Re: 8 Bit Challenge - Season 3
PostPosted: Fri Oct 23, 2009 23:03 
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Isn't that lovely?

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I think I have plateaued for tonight

Malc


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 Post subject: Re: 8 Bit Challenge - Season 3
PostPosted: Sat Oct 24, 2009 17:56 
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Chinny... am I missing something with the scoring system in this version? When I get to the level in your screenshot, I'm only at around 90k whereas you were at 130k.

165,800 from me though.


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 Post subject: Re: 8 Bit Challenge - Season 3
PostPosted: Sat Oct 24, 2009 18:44 
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Chinny chin chin

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devilman wrote:
Chinny... am I missing something with the scoring system in this version? When I get to the level in your screenshot, I'm only at around 90k whereas you were at 130k.

165,800 from me though.


Time bonus I expect.


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 Post subject: Re: 8 Bit Challenge - Season 3
PostPosted: Sat Oct 24, 2009 19:00 
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chinnyhill10 wrote:
devilman wrote:
Chinny... am I missing something with the scoring system in this version? When I get to the level in your screenshot, I'm only at around 90k whereas you were at 130k.

165,800 from me though.


Time bonus I expect.


Hmm.. I dunno.. I'm no slouch, although I do tend to hammer the fire button at times.. maybe some kind of reward system for a minimal number of shots? Or do you hang around to kill the enemies too maybe?

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 Post subject: Re: 8 Bit Challenge - Season 3
PostPosted: Sat Oct 24, 2009 20:15 
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Chinny chin chin

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devilman wrote:
Hmm.. I dunno.. I'm no slouch, although I do tend to hammer the fire button at times.. maybe some kind of reward system for a minimal number of shots? Or do you hang around to kill the enemies too maybe?


The only bonuses I know of are time + the fruit.


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 Post subject: Re: 8 Bit Challenge - Season 3
PostPosted: Sun Oct 25, 2009 0:38 
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Chinny chin chin

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Slight improvement 138700. Oddly like Devilman I got to Australia but my score was nowhere near as high as previously!

Attachment:
8bit.jpg


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 Post subject: Re: 8 Bit Challenge - Season 3
PostPosted: Sun Oct 25, 2009 10:00 
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I think it depends on when you die. If you die near the end of clearing a level you've obviously scored points for nearly clearing that level. However, if you die at the beginning of the level, then you will not have got so many points.

Malc

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 Post subject: Re: 8 Bit Challenge - Season 3
PostPosted: Mon Oct 26, 2009 0:16 
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Isn't that lovely?

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89000

Malc


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 Post subject: Re: 8 Bit Challenge - Season 3
PostPosted: Mon Oct 26, 2009 8:56 
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138150.


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 Post subject: Re: 8 Bit Challenge - Season 3
PostPosted: Mon Oct 26, 2009 10:33 
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Hmm, this game seems to be a bit bugged.
I'm not sure if it's the rom, the emulator (winAPE 2.0 alpha 8) or something I've managed to do, but when I played the other day, I seemed to start a new game with my score carrying over from the previous game. That didn't happen this morning, so I thought it was a one off, but I've just started a new game with a score of over 500000. 8)


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 Post subject: Re: 8 Bit Challenge - Season 3
PostPosted: Mon Oct 26, 2009 11:16 
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Chinny chin chin

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Joans wrote:
Hmm, this game seems to be a bit bugged.
I'm not sure if it's the rom, the emulator (winAPE 2.0 alpha 8) or something I've managed to do, but when I played the other day, I seemed to start a new game with my score carrying over from the previous game. That didn't happen this morning, so I thought it was a one off, but I've just started a new game with a score of over 500000. 8)


No idea. Remember that is *my* cart that is online and I have never ever seen this happen. It must be an emulator bug but I was also playing on Winape as well


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 Post subject: Re: 8 Bit Challenge - Season 3
PostPosted: Mon Oct 26, 2009 12:01 
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146500. I was at 0 when I started.


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 Post subject: Re: 8 Bit Challenge - Season 3
PostPosted: Mon Oct 26, 2009 13:59 
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It looks like it's scoring during the attract mode and then starting with that score.
Load the cartridge and start the game straight away, the score starts at 0.
Reset and wait for the tutorial to start, as soon as he's shot the first bubble, start the game. You'll start with 50 points.
If you leave it a really long time, you can start the game like this:
Attachment:
pang-bug.png
:p
Does this happen for everyone, or just me?


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 Post subject: Re: 8 Bit Challenge - Season 3
PostPosted: Mon Oct 26, 2009 14:03 
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You wouldn't find such shoddy workmanship in the Spectrum version. ;)

I doubt I'll play this again as the collision detection isn't as precise as in Mame so it's rather a frustrating experience.

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 Post subject: Re: 8 Bit Challenge - Season 3
PostPosted: Mon Oct 26, 2009 14:04 
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Chinny chin chin

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Joans wrote:
Does this happen for everyone, or just me?


Will try it later.

If it does I hadn't noticed as I probably haven't watched the tutorial since 1990! Load it up, press fire, off I go.


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 Post subject: Re: 8 Bit Challenge - Season 3
PostPosted: Mon Oct 26, 2009 14:08 
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Chinny chin chin

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devilman wrote:
You wouldn't find such shoddy workmanship in the Spectrum version. ;)

I doubt I'll play this again as the collision detection isn't as precise as in Mame so it's rather a frustrating experience.


It is slightly dodgy which can be frustrating but it is a decent conversion. The Speccy version is ported from the CPC so you may actually find it has the same bug (if its not the emulator doing it)!

I'm finding it harder in the emulator than it ever was on the console. Possibly display lag on LCD's making it a problem. Splat was the same, the only way to get a decent score was to use the Macbooks built in display and keyboard. The wireless keyboard and external LCD really impacted my scores.


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 Post subject: Re: 8 Bit Challenge - Season 3
PostPosted: Mon Oct 26, 2009 14:10 
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chinnyhill10 wrote:
Joans wrote:
Does this happen for everyone, or just me?


Will try it later.

If it does I hadn't noticed as I probably haven't watched the tutorial since 1990! Load it up, press fire, off I go.


It's just because I've been loading it, having a go, then leaving it open and doing other things before having another go and wondering why I have a giant score.

As for the collision detection, the person responsible should be tied to a chair and shot, except the bullet should miss by a few inches. The relief on their face turning to horror as the blood starts to soak through their shirt because, actually, the bullet pierced their heart.


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 Post subject: Re: 8 Bit Challenge - Season 3
PostPosted: Mon Oct 26, 2009 14:14 
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Chinny chin chin

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Joans wrote:

As for the collision detection, the person responsible should be tied to a chair and shot, except the bullet should miss by a few inches. The relief on their face turning to horror as the blood starts to soak through their shirt because, actually, the bullet pierced their heart.


To be fair, sometimes the balls brush past and you don't die. So it is swings and roundabouts.

Oddly its far more evident on a PC monitor than it ever was on a TV.


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 Post subject: Re: 8 Bit Challenge - Season 3
PostPosted: Mon Oct 26, 2009 16:25 
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and!

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I've noticed the bad collision detection, too. It was quite common in them there days.

This of course has nothing to do with the fact that I'm utterly shit at Pang. I haven't even bothered posting a score yet.

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 Post subject: Re: 8 Bit Challenge - Season 3
PostPosted: Mon Oct 26, 2009 16:55 
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Chinny chin chin

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ltia wrote:
I've noticed the bad collision detection, too. It was quite common in them there days.

This of course has nothing to do with the fact that I'm utterly shit at Pang. I haven't even bothered posting a score yet.


Well indeed. And it would have been the first game the developers would have been using the hardware sprites on the CPC Plus/GX4000. Think I can forgive alot for that frankly.


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 Post subject: Re: 8 Bit Challenge - Season 3
PostPosted: Mon Oct 26, 2009 20:40 
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Isn't that lovely?

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I got over 100,000 but I didn't get an extra life :(

Malc


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 Post subject: Re: 8 Bit Challenge - Season 3
PostPosted: Mon Oct 26, 2009 20:58 
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Chinny chin chin

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Malc wrote:
I got over 100,000 but I didn't get an extra life :(

Malc


You only get the extra life at the end of the level you reach 100,000 on.


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 Post subject: Re: 8 Bit Challenge - Season 3
PostPosted: Mon Oct 26, 2009 21:05 
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Isn't that lovely?

Joined: 30th Mar, 2008
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Location: Devon
chinnyhill10 wrote:
Malc wrote:
I got over 100,000 but I didn't get an extra life :(

Malc


You only get the extra life at the end of the level you reach 100,000 on.


:sobs:

it was the first time I'd got on to that level and I paniced a bit, but I thought NM I've got an extra life now!

:(

Malc

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 Post subject: Re: 8 Bit Challenge - Season 3
PostPosted: Tue Oct 27, 2009 16:02 
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and!

Joined: 15th Aug, 2008
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Image

103150

Hell yeah. That's well good for me.

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 Post subject: Re: 8 Bit Challenge - Season 3
PostPosted: Tue Oct 27, 2009 22:33 
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Isn't that lovely?

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Finally got past that level!

127,500

Malc


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 Post subject: Re: 8 Bit Challenge - Season 3
PostPosted: Wed Oct 28, 2009 23:03 
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Chinny chin chin

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Gah, I'm stuck. Can't better my score.

Where's Zaphod. Is he on his way to completing the game and posting a score ten times more than we have?


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 Post subject: Re: 8 Bit Challenge - Season 3
PostPosted: Wed Oct 28, 2009 23:14 
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Isn't that lovely?

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Gah, can't even get off the first 3 maps without losing 2/3 lives tonight.

Can't concentrate!

Will give this a final bash tomorrow evening!

Malc

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 Post subject: Re: 8 Bit Challenge - Season 3
PostPosted: Wed Oct 28, 2009 23:19 
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Chinny chin chin

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Malc wrote:
Gah, can't even get off the first 3 maps without losing 2/3 lives tonight.

Can't concentrate!

Will give this a final bash tomorrow evening!

Malc


Daft isn't it?

Just for fun (not for scoring) I started at India as I used to back in the day. Wanted to see how I could play it from memory. Walked it right through to the London final level despite Leningrad having a bastard second level if you get it wrong. London level 3 defeated me but IIRC one time I got as far as New York.

Ironically when you get to India you get more invincibility drops which seem to be lacking in the earlier levels. The earlier levels suffer from lots of the boxes that cause all the balls to explode. + one of the levels sometimes has a habit of dropping a catapult at the wrong moment meaning you can't always finish the level.


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 Post subject: Re: 8 Bit Challenge - Season 3
PostPosted: Wed Oct 28, 2009 23:37 
8-Bit Champion
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chinnyhill10 wrote:
Where's Zaphod. Is he on his way to completing the game and posting a score ten times more than we have?


I haven't even loaded it up yet , a busy week with other stuff and i have this and Boulderdash to play for the retro league - i'll have a quick game of this now and see what score i end up with


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 Post subject: Re: 8 Bit Challenge - Season 3
PostPosted: Wed Oct 28, 2009 23:40 
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Chinny chin chin

Joined: 30th Mar, 2008
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zaphod79 wrote:
chinnyhill10 wrote:
Where's Zaphod. Is he on his way to completing the game and posting a score ten times more than we have?


I've almost completed the game and have a score of ten billion billion billion. See you behind me on the leaderboard suckers!


FTFY. :DD


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