Started playing this.
It's rather chuffing good, if very chuffing hard (but then, I *am* playing on 'Hard' so there you go). I'd be tempted to say it's like a time machine. The attention to detail and such is just right. The small farms and homesteads you encounter in the second chapter are absolutely spot-on.
The opening level (set during the Battle of Atlanta) is incredibly intense, and also shows what a First World War game could be like. Certainly, it's a good depiction of the Civil War, and it's a thrill to fire Gatling Guns and cannons.
I hope you like reloading, because you do a LOT of it... you'll go through a whole six-shooter in no time at all, and the lever-action rifle needs similar feeding lest it run dry.
Both brothers have special abilities... Ray can fire off twelve shots (you sweep the crosshair across the baddies and then he takes 'em all down) while Thomas, well, Thomas lets you feel like a real gunslinger. You hold the trigger, and then repeatedly drive down your right stick like it was the hammer on your revolver, firing off a volley at lightning speed. Seriously cool. Slightly annoying is that, once charged up, you have to use the ability within 60 seconds. So instead of storing it for when you suddenly need it, you find that the horde of enemies you could have easily felled with it tend to be mostly or entirely dead just charging it up (that's how you do it, killing people).
You can ride horses, and it's far more convincing (and fun) than it was in Oblivion, not least of all because you can shoot at other people while doing it. You can also maneuver artillery pieces and use them to blow the crap out of people or big targets.
There's a few annoyances, though. For goodness sake, keep Sticky Aim on as the fast enemies are often far away and you need all the help you can get hitting them. In the first level, more dynamite gets thrown than in a Bugs Bunny cartoon. The icon for this is very confusing (because it seems to appear when the enemy lights the fuse) and when it lands next to you unless you know exactly where it is you'll likely not evade it in time.
The checkpoints are very far apart sometimes, and often you have to run back through an empty part of the level to the actual fight... I spent more time running back from the checkpoint location than I did actually fighting the soldiers atop the trench near the middle point of the first chapter. Likewise, the stagecoach checkpoint isn't where the shooting starts, but rather 30 seconds before so you get to watch Thomas stand there for several seconds before slowly climbing down and walking over to steal it.
Oh, and the cover system makes almost no sense. If you stand near a corner, your guy might decide to 'take cover' behind it. There's no indication which corners and objects let you do this, nor that you've actually done it. Once in cover, the controls change. In theory, you use the right stick to lean out and shoot people. There's several problems with this.
Firstly, you lean in and out very slowly, far more slowly than you would in real life. This leads to the second problem, which is that you have to lean out a long way to shoot people who are a long way around the corner. Which means a long time coming out, a long time going back in, bang and you're dead. It's actually quicker to just sidestep out normally and shoot.
But finally, and worst of all, if you're peering over the top of something (like a crate or barrel) then the Y AXIS REVERSES ITSELF. So up until now you've been pushing up to look up and down to look down (for example) but now you suddenly have to push down to look up and out of the cover. Or do you push down to look over? It makes absolutely no sense and is completely counterintuitive. Again, I just ignored the cover system and used the crouch button to duck behind the crates.
These so far are fairly minor issues. When I swirl the right stick to spin my lasso, hammer it down crazily to fire my gun, or gallop furiously down the road, shooting bad men in the face, I don't care. I'm a badass, hard drinkin', hard fartin', ugly ugly womanizin' an' cussin' outlaw.
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