viewtopic.php?f=3&t=665Quote:
I made a 'guinea pig concentration camp' in the first Sims. It was ridiculously secure and had a staff of eight who supervised a huge two story building filled with caged guinea pigs who were just allowed to starve in their own filth. There was even an isolation room for any staff members who got bitten and infected.
In the Sims 2, I downloaded a charming cottage with a basement. I created a bloke called 'Mister Psycho' and immediately constructed two cells in the basement, and a large portakabin in the back garden (also with cells - one of which containing a fridge, portable barbecue and lots of wooden chairs). The cells didn't have doors (though they did have observation windows) so I needed to use that move_objects code a lot. Every day, Mister Psycho would call the adoption agency and have them send over a child. They were immediately placed into the cell with the wooden chairs. Mister Psycho would then use the fridge to obtain hot dogs and light the barbecue. As using a barbecue indoors always results in a fire, one would start. Mister Psycho would be plucked to safety by the move_objects code, and the child would be surrounded by flaming chairs and die in the resulting conflagration.
Meanwhile, Mister Psycho had called for a babysitter and imprisoned her in the basement cells (so her wailing could only barely be heard in the main part of the house) and, once the child in the portakabin was burned up, call the adoption agency for another kid. He soon got into a routine and was able to burn a new kid to death every day, with an impressive collection of tombstones and a veritable army of ghosts wandering the garden at night. Sadly, my save file got corrupted and I lost everything.
In Oblivion, I would deliberately ride horses off cliffs to kill them.
In Transport Tycoon, you could block roads by parking a cheap locomotive across level crossings. The half-arsed sequel, Locomotion, made it even easier as you could just buy the cheapest boxcar and put that down instead.
When an AI opponent had a terminus, you could build a train depot at the end of their platform on unowned land. When one of their trains pulled into the station, you could send a train out of the depot with the 'ignore signal' button and it would collide with the AI's train, blowing it up. You could drive all their routes out of business in this way. A related glitch even let you just jam their signals on danger so no trains could pass them.
In Police Quest 3, whenever you pulled over onto the side of the freeway, unless you used great care you'd be clipped by a passing car. I used to deliberately get hit, just to hear the character's girly squeal of shock as he got smashed.
I cripple all of a foe's limbs in Fallout 3 with the dart gun... and then just leave them to it in the wasteland.
In GTAIV a lot of weekend warrior-style bikers hang out at the Burger Shot on the western highway near the airport. If you just stand there, they take exception to you, start insulting, and then start punching. I'd call 911 as soon as they started shouting at me, which generally meant a patrol car would come past just as they threw their first punch. Immediately armed cops would pounce and haul them off to jail for assault. Heh.