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 Post subject: Need For Speed: Shift
PostPosted: Wed May 06, 2009 22:51 
SupaMod
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Not heard much about this 'proper' racer from the NFS team, but fuck-doodly does it look pretty:

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 Post subject: Re: Need For Speed: Shift
PostPosted: Wed May 06, 2009 23:26 
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Esoteric

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Last decent game they made was NFSU 2 so I won't hold my breath.

They're trying to cash in on the Grid success..

Thankfully I still have NFSU and NFSU 2, so when I need reminding what a great street racing game should be I can still play those (even if I can't get FSAA to work..).

Maybe I'll go back to ATI on my next graphics card.

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 Post subject: Re: Need For Speed: Shift
PostPosted: Thu May 07, 2009 7:31 
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Honey Boo Boo

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NFS: SHIT as every games site is calling it.

There's grandiose claims that this is NFS 'going back to its roots'. Which is being said by people who've never played the original NFS - it was about unmodified sports and supercars racing point-to-point on public roads, or doing a track day. This is a completely different game, perhaps worthy of its own title, but instead having the NFS 'brand' slapped on it by a desperate EA.

(venerable PS1 title V-Rally had similar treatment, released as 'Need for Speed presents V-Rally' in North America)


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 Post subject: Re: Need For Speed: Shift
PostPosted: Thu May 07, 2009 8:02 
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JohnCoffey wrote:
They're trying to cash in on the Grid success..

Except this looks a lot more simmy than wibbly wobbly Grid.

I'm looking forward to it, anyway.

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 Post subject: Re: Need For Speed: Shift
PostPosted: Thu May 07, 2009 8:31 
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That's going to be one very bent Porsche a couple of frames later, judging by the lack of steering lock.

Unless - surely not *gasp* - it's a mockup.


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 Post subject: Re: Need For Speed: Shift
PostPosted: Thu May 07, 2009 8:38 
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Time Out for Fun

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BikNorton wrote:
That's going to be one very bent Porsche a couple of frames later, judging by the lack of steering lock.

Unless - surely not *gasp* - it's a mockup.


fuck that, the photographers a genius, hes somehow made all the background out of focus except for the car.


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 Post subject: Re: Need For Speed: Shift
PostPosted: Thu May 07, 2009 8:43 
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Runcle wrote:
BikNorton wrote:
That's going to be one very bent Porsche a couple of frames later, judging by the lack of steering lock.

Unless - surely not *gasp* - it's a mockup.

fuck that, the photographers a genius, hes somehow made all the background out of focus except for the car.

Um... He just moved the camera to track the car?

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 Post subject: Re: Need For Speed: Shift
PostPosted: Thu May 07, 2009 9:19 
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Look at the other Porsche right off in distance though. JPEG artifacted to hell, but not motion blurred - and moving in the opposite direction to the focal car. Looks like they've got depth of the field on the track but not that car, too.

Still, we can hope that for a change the game comes out looking as nice as the "screenshots", can't we? And also that it drives well.


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 Post subject: Re: Need For Speed: Shift
PostPosted: Thu May 07, 2009 9:25 
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Oh, that car. Yeah, you're right. Also, there shouldn't be any motion blur on the track, as there is none on the wheels. And just how bright do brake lights have to be to have flare like that in the daytime?

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 Post subject: Re: Need For Speed: Shift
PostPosted: Thu May 07, 2009 9:27 
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Porsche Unleashed is the best NFS game. FACT.


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 Post subject: Re: Need For Speed: Shift
PostPosted: Thu May 07, 2009 9:31 
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They're not brake lights, they're TURBO BOOSTERS.


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 Post subject: Re: Need For Speed: Shift
PostPosted: Thu May 07, 2009 9:32 
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Most Wanted is pretty good, but a bit redundant now that we have MCLA.

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 Post subject: Re: Need For Speed: Shift
PostPosted: Thu May 07, 2009 10:16 
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Honey Boo Boo

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Grim... wrote:
And just how bright do brake lights have to be to have flare like that in the daytime?


And how come so many games (especially old 3Dfx games) had lens flare? It's not like my character is looking through a camera the whole time!

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Porsche Unleashed is the best NFS game. FACT.


Better than its sibling, Road Challenge/High Stakes? That had a huge selection of excellent tracks, PLUS all the tracks from NFS3 Hot Pursuit, PLUS American, German, British and French coppers that you could play as and call in backup, request roadblocks and stingers, use helicopter support... and there's a huge modding community making some incredible cars (including but not limited to a Volvo V70 T5 pursuit car).

But yes, anything with Porsches in = win.


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 Post subject: Re: Need For Speed: Shift
PostPosted: Thu May 07, 2009 10:21 
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MetalAngel wrote:
Grim... wrote:
And just how bright do brake lights have to be to have flare like that in the daytime?

And how come so many games (especially old 3Dfx games) had lens flare? It's not like my character is looking through a camera the whole time!

I remember seeing a thing about making anime, and they said about how film directors spend a fortune on getting rid of lens flare, and how anime artists spend ages making it.

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 Post subject: Re: Need For Speed: Shift
PostPosted: Thu May 07, 2009 10:27 
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Honey Boo Boo

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Heh. I wonder how hard it is to do that little effect anime directors are so fond of, where a character is punched/thrown/launched a great distance, and they fly off into the sky and disappear from view with a little 'twinkle' effect.


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 Post subject: Re: Need For Speed: Shift
PostPosted: Thu May 07, 2009 13:20 

Joined: 30th Mar, 2008
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JohnCoffey wrote:
Last decent game they made was NFSU 2 so I won't hold my breath.


Actually the last game "They" made is a little game called GTR2.


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