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 Post subject: Fez
PostPosted: Wed Mar 25, 2009 2:48 
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SavyGamer

Joined: 29th Apr, 2008
Posts: 7600
First Things first.

New Trailer.

Looks pretty exciting.

Image

Here's the facts:

Wiki wrote:
Fez is a forthcoming platforming game developed by independent software developers Polytron. Fez won the "Excellence in Visual Art" award at the Independent Games Festival in 2008. The game was also nominated for the "Design Innovation" award.
Fez features 2D/3D perspective shifts in a manner similar to Super Paper Mario and Crush. The use of Escher-like optical illusions also predominates gameplay in a manner similar to Echochrome.


It looks like it is the kind of game I would like to play.

Dev's site here.


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 Post subject: Re: Fez
PostPosted: Wed Mar 25, 2009 7:13 
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Skillmeister

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That looks really good. What platform are we expecting this on?

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 Post subject: Re: Fez
PostPosted: Wed Mar 25, 2009 9:06 
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Time Out for Fun

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It hasnt been confirmed for xbla yet but there have been screenshots with a little green 'a' button in them which I think is at least a reason to be hopeful.


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 Post subject: Re: Fez
PostPosted: Wed Mar 25, 2009 10:34 
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Hibernating Druid

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Looks good, hope it does reach the 360, for 800punts.

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 Post subject: Re: Fez
PostPosted: Wed Mar 25, 2009 10:36 
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That Rev Chap

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Mention of Echochrome has alarm bells ringing, because Echochrome was shit.

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 Post subject: Re: Fez
PostPosted: Wed Mar 25, 2009 12:24 
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The Rev Owen wrote:
Mention of Echochrome has alarm bells ringing, because Echochrome was shit.
Wasn't it, though? Mind you the idea was a nifty one, but the execution was lacking. So we'll see.


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 Post subject: Re: Fez
PostPosted: Wed Mar 25, 2009 12:54 
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Lurker

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That looks beautiful. Hope it play as well as it looks.

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 Post subject: Re: Fez
PostPosted: Wed Mar 25, 2009 16:46 
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I forgot about this - how vain

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Want this hard.

Please be good.
Please be on XBLA (where it will inevitably be 1200 - the dicks).
Actually please be on WiiWare so I get a decent dpad and point at screen 3D stuff.


V. V. V. Hopeful.

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 Post subject: Re: Fez
PostPosted: Sat Apr 14, 2012 15:09 
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Skillmeister

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I think the only criticism I can give it so far is that the map is quite hard to fathom.

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 Post subject: Re: Fez
PostPosted: Sat Apr 14, 2012 15:17 
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Time Out for Fun

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Dimrill wrote:
I think the only criticism I can give it so far is that the map is quite hard to fathom.


Yeah, I that's my only criticism, also I wish the map told you which door leads to which area as it's quite frustrating looking through 5 or 6 doors looking for the one you want. I've completed it once so far, it seemed I wasn't getting much further and thought I might get something if I went into the door which needs 32 cubes,
ZOMG Spoiler! Click here to view!
didn't expect it to end and make me start the game again.


Also it crashes a fair bit, it's happened about 4 times to me already.

Minor spoiler. You'll have seen it if you've got to the bit where you can start to change perspective. So 5 minutes into the game.

ZOMG Spoiler! Click here to view!
You know the MS DOS screen crash at the start, actually had a proper crash at that point.


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 Post subject: Re: Fez
PostPosted: Sat Apr 14, 2012 16:11 
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Skillmeister

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Anybody know what to do with the large doors with the knobly stack of cubes on? I've found one in the sewer and another on the mine entrance/large waterfall node and can't figure them out.

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 Post subject: Re: Fez
PostPosted: Sat Apr 14, 2012 16:18 
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Anyone know if it's possible to pick a fucking crate up? Seeing as I can't push it onto a button. It annoyed me so I left it behind, but it occurs to me that the little cunt is holding a crate aloft in the image in the OP of this thread.


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 Post subject: Re: Fez
PostPosted: Sat Apr 14, 2012 16:19 
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Skillmeister

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X. only small ones, though.

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 Post subject: Re: Fez
PostPosted: Sat Apr 14, 2012 16:20 
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Wha?! X just pushed it! (Do you know the one I mean? Early on, button wouldn't push because you're not heavy enough, etc. Is that a small crate?)


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 Post subject: Re: Fez
PostPosted: Sat Apr 14, 2012 16:22 
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Skillmeister

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X picks them up. If you move too close to it he'll start pushing.

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 Post subject: Re: Fez
PostPosted: Sat Apr 14, 2012 16:25 
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Skillmeister

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The vibrating tuning forks are the best use of the vibration feature I've seen in a game this gen. mazin

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 Post subject: Re: Fez
PostPosted: Sat Apr 14, 2012 18:12 
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Skillmeister

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Hmm. The secrets rely heavily on a QR code reader. Fuck you if you haven't got a smart phone, natch.

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 Post subject: Re: Fez
PostPosted: Sat Apr 14, 2012 18:32 
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So is that what the treasure maps are?


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 Post subject: Re: Fez
PostPosted: Sat Apr 14, 2012 18:50 
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Skillmeister

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Nope.
ZOMG Spoiler! Click here to view!
The treasure maps outline a particular node, then tell you of inivisible platforms by highlighting them red.

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 Post subject: Re: Fez
PostPosted: Sat Apr 14, 2012 18:58 
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Aha! Cheers!


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 Post subject: Re: Fez
PostPosted: Sat Apr 14, 2012 19:17 
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That fucking cube floating near me during puzzle sections is infuriating.

Specifically this Tetris puzzle thing. Four blocks, I assume you have to position them like Tetris shapes as indicated, and I know how to do it, but I can't do it! Arrrgh!!


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 Post subject: Re: Fez
PostPosted: Sat Apr 14, 2012 19:24 
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Fucking bastard I had it! But he threw the block like a fucking spaz and now it's fucked up. Fucking fucking cunt!


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 Post subject: Re: Fez
PostPosted: Sat Apr 14, 2012 19:29 
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Comfortably Dumb

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WTB wrote:
Fucking bastard I had it! But he threw the block like a fucking spaz and now it's fucked up. Fucking fucking cunt!


That'd make a good screenshot caption.

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 Post subject: Re: Fez
PostPosted: Sat Apr 14, 2012 19:30 
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Skillmeister

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To a photo of a man with cackhands?

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 Post subject: Re: Fez
PostPosted: Sat Apr 14, 2012 19:32 
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Done it! That was a right fucker! What a puzzle though! This is awesome.


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 Post subject: Re: Fez
PostPosted: Sat Apr 14, 2012 19:49 
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This is the Super Mario Galaxy of XBLA games. Seemingly endless supply of levels, puzzles asking new things of you all the time. Brilliant.


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 Post subject: Re: Fez
PostPosted: Sat Apr 14, 2012 19:56 
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Skillmeister

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mazin music spotlight node is mazin.

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 Post subject: Re: Fez
PostPosted: Sat Apr 14, 2012 20:56 
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Skillmeister

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Fuckin mazin game. Utterly bewitching and enchanting. Finished my first playthough, now NG+

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 Post subject: Re: Fez
PostPosted: Sat Apr 14, 2012 20:56 
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Runcle wrote:
Dimrill wrote:
I think the only criticism I can give it so far is that the map is quite hard to fathom.


Yeah, I that's my only criticism, also I wish the map told you which door leads to which area as it's quite frustrating looking through 5 or 6 doors looking for the one you want. I've completed it once so far, it seemed I wasn't getting much further and thought I might get something if I went into the door which needs 32 cubes,
ZOMG Spoiler! Click here to view!
didn't expect it to end and make me start the game again.


Also it crashes a fair bit, it's happened about 4 times to me already.

Minor spoiler. You'll have seen it if you've got to the bit where you can start to change perspective. So 5 minutes into the game.

ZOMG Spoiler! Click here to view!
You know the MS DOS screen crash at the start, actually had a proper crash at that point.


With regards to finishing the game:

edit: Dimrill posted at the same time as me! You can help answer my spoilered questions 'n'all.

ZOMG Spoiler! Click here to view!
What happens? I mean, not story-wise or whatever. Does it have New Game+? Do you lose everything and have to start over proper? Should we avoid finishing the game if we want to collect everything?


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 Post subject: Re: Fez
PostPosted: Sat Apr 14, 2012 21:05 
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Skillmeister

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You need powers in only available in NG+ to collect everything.

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 Post subject: Re: Fez
PostPosted: Sat Apr 14, 2012 21:06 
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Aha! But does it make you start from scratch or does what you've previously collected remain?


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 Post subject: Re: Fez
PostPosted: Sat Apr 14, 2012 21:06 
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Skillmeister

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Remain collected.

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 Post subject: Re: Fez
PostPosted: Sat Apr 14, 2012 21:09 
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Sweet. I'll plough on later, then.


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 Post subject: Re: Fez
PostPosted: Sun Apr 15, 2012 16:17 
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Skillmeister

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I think... I think I utterly adore this game. I haven't been this smitten for ages.

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 Post subject: Re: Fez
PostPosted: Sun Apr 15, 2012 17:20 
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It's bloody good isn't it? That bell tower puzzle - I spent 10 minutes just ringing the bell for fun because it sounded so awesome.


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 Post subject: Re: Fez
PostPosted: Sun Apr 15, 2012 17:21 
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Skillmeister

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One cube left. Just have to wait four hours for the clock hand to advance.

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 Post subject: Re: Fez
PostPosted: Sun Apr 15, 2012 18:50 
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Skillmeister

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Now I have a sad that I'll never be able to play that for the first time again :(

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 Post subject: Re: Fez
PostPosted: Sun Apr 15, 2012 23:52 
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Hibernating Druid

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It's the best thing I've played (arcade wise) for a long time.

Utterly lovely.

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 Post subject: Re: Fez
PostPosted: Sun Apr 22, 2012 10:14 
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Chu Jung?

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Zardoz wrote:
It's the best thing I've played (arcade wise) for a long time.

Utterly lovely.

:this:

The game is like a beautiful onion, but instead of crying as you peel it, you smile.

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 Post subject: Re: Fez
PostPosted: Sun Apr 22, 2012 10:17 
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Sleepyhead

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Getting tempted now.

Given my reduced amount of available gaming time at present, I'm becoming a fan of the XBLA more and more for pick and play joy.

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 Post subject: Re: Fez
PostPosted: Sat Apr 28, 2012 17:31 
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Played a chunk of this so far. It's lovely -- charming and witty and clever. I've found about 10 cubes and two anticubes so far, and three treasure maps I can't make head nor tail of.

I'm thoroughly lost though -- I'm just wandering from screen to screen without much in the way of plan. I assume that's normal? I'm trying not to read anything about the game.


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 Post subject: Re: Fez
PostPosted: Sat Apr 28, 2012 17:44 
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Skillmeister

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Yep. Just enjoy the romp. If you want to go and track down everything else, that's what New Game+ is for. Don't let it stop you from ending your first run through early, it just gets more magical that way.

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 Post subject: Re: Fez
PostPosted: Sat Apr 28, 2012 18:12 
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UltraMod

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Sounds like Dark Souls.

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 Post subject: Re: Fez
PostPosted: Sat Apr 28, 2012 20:35 
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Hibernating Druid

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Not really, it's only one syllable for a start.

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 Post subject: Re: Fez
PostPosted: Sun May 20, 2012 12:38 
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Paws for thought

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Am I the only one who is getting shocking performance out of this?

It was ok to start with, but it's getting progressively jerkier.


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 Post subject: Re: Fez
PostPosted: Sun May 20, 2012 12:44 
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"Praisebot"

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Nope. The very same happened to me.


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 Post subject: Re: Fez
PostPosted: Sun May 20, 2012 14:33 
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Hibernating Druid

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It would stutter from time to time, usually when going through doors to another part of the level.

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 Post subject: Re: Fez
PostPosted: Mon Dec 24, 2012 11:12 
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Excellent Member

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Started playing this yesterday and put a good few hours into it (I've got about 17 cubes or so and a few anti-cubes). The core game is fun and charming; but I'm starting to feel completely overwhelmed by it to the point that it's sapping my interest a bit. Every door you go into opens up umpteen other doors which open up umpteen other ones etc, so I'm now feeling like I'm just completely losing track of what's going on as the map multiplies out in front of me. The fact that everything just feels like it's obtuse for the sake of it (the arrangement of the warp gates don't make any fucking sense at all, the map is odd, the secret levels with the movable blocks are completely inexplicable, the treasure maps don't mean anything and there are other random shit around the place that seem to almost revel in their utter lack of context) isn't helping matter much. I'm aware from reviews that it's supposed to be pretty meaningless at first and come together as you play, which is fine, but the sheer amount of randomness and the scope of it's getting on top of me a bit. It's probably not helping that I finished my session yesterday in the depths of the sewer type levels all of which are drably horrible to look at and centred round that really annoying game mechanic of raising/lowering water all over the place. So, yeah, can I expect it to start making some more sense soon? Or am I basically just too dim to enjoy it properly? :)

On the upside, I'm very amused by the QR codes puzzles; that's certainly a unique game mechanic.


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 Post subject: Re: Fez
PostPosted: Mon Dec 31, 2012 12:40 
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Excellent Member

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Got up to about 23 cubes and a couple of anti-cubes and now my fucking save game has corrupted so the Xbox just crashes when I try to load it up. I assume there's nothing I can do about that and I'm just screwed? I couldn't really face going back through the whole thing again so that'll be it done in a really disappointing way.


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 Post subject: Re: Fez
PostPosted: Mon Dec 31, 2012 15:53 
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Skillmeister

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Sounds like you've encountered the bug that they were unable to fix because Microscrofula demanded tens of thousands of dorrah to re-certify. Pity you didn't enjoy it. It was my joint game of the year with AssCreeThree.

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