Grim... wrote:
CraigGrannell wrote:
The low-end model is £165. The PSP's £130, and the DSi will be £150 when it finally arrives here.
Do you think the iTouch holds it head up as a handheld gaming device?
Six months back, I bitched on Cult of Mac about the exact same thing. Now, I'm not so sure. My iPhone has ousted by DS as my main gaming device, and that's not just down to the fact it's always around—it's down to the fact that many of the games are bloody good.
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What games do you think are the top examples on it? I'll have a go on Mrs. Grim...'s iPhone. Then I'll point at New Super Mario Brothers (which is free, of course, like all DS games) and giggle at you.
NSMB is very good, and I played it to completion. However, there's zero innovation there. On DS and GBA, I'd cite WarioWare, Rhythm Tengoku and Space Invaders Extreme as real standouts. (Although I'm aware the last of those is effectively a remake, it does more than NSMB with the original formula.)
On iPhone, I can only vouch for what I've played and what I personally find fun, along with some reasoning:
Bejeweled 2: Far from revolutionary, but the best version of the game available. Not quite as good as Zoo Keeper on DS, though.
Dropship: Gravitar-inspired arcade game, with GW-style graphics. Fantastic controls and great gameplay. More limited than many DS games, but it feels and looks better, and it costs 80p less than the game from the 1980s that it somewhat riffs off (Firebird's Thrust).
Eliss: Beautiful, retro-inspired asset management/reaction game. Similar to Frenzic in some ways, with a dash of 1980s Atari vector games and e-motion on the 8-bit computers.
Frenzic: iPhone's Tetris. This game would have been a bargain at ten quid, let alone whatever they're selling it for now. This is a game that, for me, smacks every other action-puzzler about a bit. The equal to Zoo Keeper and more fun than Tetris—and certainly better than modern iterations of Pajitnov's classic game.
MazeFinger: Incredibly simple but highly addictive tracking game. You might play this and go "er...", but it highlights the fact that the App Store can have a massive range of games, from Sim City down to addictive freebies like this. MazeFinger on DS would have to be diluted as part of a compilation, or shat out as a 15-quid budget game. On iPhone, it's free.
Rolando: Quick caveat: I'm not a massive fan of this. However, it's essentially Loco Roco 'upgraded' and somewhat improved, and is a good showcase for what's possible on the platform.
Vector Tanks: A good example of how iPhone's so-called limitations regarding control can actually result in a far more authentic arcade experience. This is Battlezone controls and Armor Attack foes.
Wurdle: I got totally addicted to Bookworm and Scrabble Blast on GBA. This beats both by far, and is my most-played iPhone game.
Most of the above will seem somewhat lightweight compared to the PSP, which desperately wants to be a PS2, and even, to some extent, compared to a DS. However, these simple games are often the ones you stay with (witness the WarioWare games), and the price-point is important. The most important thing for me, though, is fun. I don't have time to wade through manuals, and I want a fairly immediate and fun arcade experience with some depth. iPhone games have that in droves, and that's perfect for a handheld.
@Dr Lave—the DSi replaces the DS, removing the GBA slot and adding a region-locked download store and shit camera.