I don't appear to have permissions to start a thread here, so here are the rules for the next game, subject to approval etc.
The FBIQuote:
Each night there will be an FBI investigation, as long as one remains alive. Either one of the FBI agents can contact the Narrator to let them know who will be investigated.
1 Agent MulderQuote:
You love aliens, and will do anything to try to contact them. You know that there are aliens in this town, and while you remain alive the FBI investigation at night will tell you if a person is an alien or not (though not what type of alien). You work with Agent Scully and can communicate with her freely in whatever manner you choose. Your love of aliens is so great that should the Benevolent Alien die, you will kill yourself due to the grief.
You cannot vote for someone you know for a fact is an alien, under any circumstances.
Should Agent Scully die, you can still investigate, but upon finding an alien will blab this information to another person selected at random. Usual voting rules still apply.
Your win condition is Benevolent Alien
1 Agent ScullyQuote:
You are scared of the possibility of aliens, but work well with Agent Mulder. Should Mulder die then should the FBI investigation at night uncover an alien, you will kill them out of sheer terror, regardless of which alien you uncover. You work with Agent Mulder and can communicate with him freely in whatever manner you choose.
Your win condition is Town
The Baddies, comprising:
The MafiaQuote:
All mafia can communicate freely with each other
1 Mafia RecruiterQuote:
You are a recruiter for a Mafia Family trying to expand. Perhaps you chose the wrong town to come to, but you're going to try to make the best of a bad lot. Each night you can choose to recruit someone in to the Mafia, and will PM your choice to the Narrator. FBI Agents, Aliens and the Cop cannot be recruited, but everyone else can be. Once someone is recruited to the Mafia they will be randomly assigned a job based on their skills. They can become a Hitman, a Roleblocker or a Bodyguard... and in addition to this they will keep any skills they previously had. Your persuasive skills have their limit, though, and your 'Family' can never number more than four people.
Your win condition is Mafia
0 Mafia HitmenQuote:
You are a Mafia Hitman. Each night you can choose someone to kill, and you will shoot them. It's that simple.
Your win condition is Mafia
0 Mafia RoleblockersQuote:
You are a Mafia Roleblocker. Each night you can PM the Narrator with the name of the player you would like to block. They will be prevented from completing their night action. The exception to this rule is the Host Alien's 'Last Resort' action, should it take place at night.
Your win condition is Mafia
0 Mafia BodyguardsQuote:
You are the Mafia Bodyguard. Each night you can PM the Narrator with the name of the person you would like to protect. You cannot protect yourself, and you can choose to protect nobody. Protecting someone will stop any kill attempts on them. You cannot protect against the Host Alien's 'Last Resort' action, should it take place at night.
Your win condition is Mafia
The Aliens1 Host AlienQuote:
You are the 'mother' to all of the evil aliens, and their de facto leader. Each night you can choose which of your aliens goes forth to kill someone from the town. In addition to this, you have a 'Last Resort' action, which allows you, at any time (including at night time), to let you 'essence' leave you and inhabit someone else, who will become the new Host Alien (but without this ability). This action will cause you to die. You can nominate anyone to be the new Host Alien other than the Benevolent Alien and the FBI Agents, by sending a PM to the Narrator. If you choose the Benevolent Alien or FBI Agents, you simply die. The new Host Alien will keep any action they previously had.
Should all of your alien cohorts be killed, you can take to the town yourself and kill during the night.
You can communicate freely with the Evil Aliens.
Your win condition is Alien
1 - 4 Evil AliensQuote:
You are evil aliens, hell-bent on destroying the town and everyone in it. You answer to the Host Alien. Each night one of you will go out into the town, as specified by the Host Alien, and kill a member of the town. Should your Host Alien die, it will be up to you to decide between you who gets killed.
You can communicate freely with the other Evil Aliens, and with the Host Alien.
Your win condition is Alien
1 Benevolent AlienQuote:
You are a benevolent alien, the last of your race, trying to thwart the evil aliens that are taking over this town. Each night phase, you can use your alien powers to psychically link with someone, and tell them the role of someone else. Unfortunately, you're a beginner in the ways of the psychic, and so can only pass on information to the simple mind of a Townie. Should you try to pass on information to anyone else, they will not receive it.
Your win condition is Benevolent Alien
The Townies
0 - 1 Mannequin ArtistQuote:
You are a special effects artist skilled particularly in the construction of life-like dolls. Each night you can PM the Narrator with the name of a person that you will construct a doll resembling. Any attempts on the life of that person will fail, though you cannot protect against the Host Alien's 'Last Resort' action.
Your win condition is Town
0 - 1 PhotographerQuote:
You are the Photographer. You are a keen amateur photojournalist. While you live, the death descriptions will be detailed enough for people to tell who was responsible for each death. If you die, the death descriptions will not provide enough information to tell.
Your win condition is Town.
0 – 1 CopQuote:
You are the local law enforcement. You know nothing of the supernatural, but can spot a Mafioso a mile away. Each night you can investigate someone and learn if they are part of the Mafia.
Your win condition is Town
0 – 1 Serial KillerQuote:
You are a Serial Killer. Once per night phase you can PM me with the name of a player, and that player will be killed. Kill everyone, and stay alive.
Your win condition is Serial Killer.
2 – 4 Masonic TowniesQuote:
You are a Masonic Townie. You are an ordinary Townie, but all the Masons are known to each other and can communicate at will. You will remain able to communicate with your fellow Masons, even if you are recruited by the Mafia.
Your win condition is Town
3 – 12 TowniesQuote:
You are a townsperson. You have no special role and no night ability.
Your win condition is Town.
Win Conditions:Town - All Mafia and Evil Aliens are dead
Benevolent Alien - All Mafia and Evil Aliens are dead and the Benevolent Alien is still alive
Mafia - You outnumber the non-Mafia and there are no non-Mafia kill roles left
Serial killer - Everyone else is dead
Alien - You outnumber the non-aliens and there are no non-Alien kill roles left
Order of actionsLast Resort > Roleblock > Recruit > Mannequin > Bodyguard > Psychic > Investigate > Kill