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 Post subject: Re: Fallout 3 discussion
PostPosted: Tue Nov 04, 2008 1:02 
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Shichkebab sword on my workbench. Flaming 26pt damage scrap sword! YES! Schematics are awarded from whatsit vampire in the Blood Ties thing.

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 Post subject: Re: Fallout 3 discussion
PostPosted: Tue Nov 04, 2008 10:54 
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Fucking hell. I was accidentally on this until half-two in the morning.

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First clearing a supermarket of raiders - and getting a really nasty surprise when after I thought I'd gotten the lot and was merrily clearing out their cupboards a bunch of their mates showed up. Then I spent two hours creeping around to rescue a couple of kids from a police-station full of super-mutants. There's still an intriguingly locked door in the cellar, though - I'll be back for you, fucker.


There are some Oblivion-holdover annoyances. The nasty 3rd person view, the dodgy dialogue and generally clueless NPCs - Bethseda seem generally better at creating worlds than creating characters. Lucky they've created a really, really, REALLY good world this time then. I love that the traders only have a certain amount of cash and stuff to sell, motivating you to get out and explore and really bringing home that absolutely every bullet is precious. And it's amazingly beautiful in the exact opposite way to Oblivion's lush green Arcadian vistas.

Sneaky sneaky, shooty shooty.

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 Post subject: Re: Fallout 3 discussion
PostPosted: Tue Nov 04, 2008 10:59 
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Rodafowa wrote:
creating characters. Lucky they've created a really, really, REALLY good world this time then. I love that the traders only have a certain amount of cash and stuff to sell, motivating you to get out and explore and really bringing home that absolutely every bullet is precious.

This was exactly thecase in Fallouts 1 and 2 - part of the charm was the scarcity of everything. Indeed if it were otherwise it woudn't be a terribly believable post-apocolyptic world.

I am absolutely loving this game. If someone asked me whether I would choose this game or a wild night with Gillian Anderson, I'd certainly have to think twice before answering. Obviously the answer's Fallout 3, but it'd be a tough decision to make. Sorry, Gill.

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 Post subject: Re: Fallout 3 discussion
PostPosted: Tue Nov 04, 2008 12:27 
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that doesn't mean much. Gillian Anderson isn't that hot :p


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 Post subject: Re: Fallout 3 discussion
PostPosted: Tue Nov 04, 2008 12:28 
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RuySan wrote:
Gillian Anderson isn't that hot :p

Only to short sighted gay men, perhaps. ;)

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 Post subject: Re: Fallout 3 discussion
PostPosted: Tue Nov 04, 2008 12:53 
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Nnngh.
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Level 16 now. Spent last night having an explore around the northern end of the map. Found The Republic of Dave, a nice upturned Nuka Cola truck with 6 quantums in there, and nastily, a village/town full of deathclaws. 3 swipes from them and I'm dead.

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 Post subject: Re: Fallout 3 discussion
PostPosted: Tue Nov 04, 2008 13:46 
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Disarmed the bomb, got my love shack. Filled it full of junk.

Finished the fire ant quest got rewards
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In the form of an injection from the mad science fella. There was an option to have either a perception or a strength boost as a reward. I chose Perception which gave me +25 fire resistance a Perception skill buff and a lab coat. Oh, and I didn't kill the queen


Still level 7, planning on concentrating on the main quest or possibly Blood Ties this evening. Although as with every RPG I play I am taking my time to explore, taking in the views and the details. I'm more of a plodder me.

Quite like to make some more money to buy the Rock-It Launcher schematic - don't seem to be accruing enough. Will try some of the mo'money making schemes above.

I have already put more hours in to Fallout than I ever did/will Oblivion; So far I have found this game immediately engaging and rewarding so am really keen to spend more time with it. Still not bored with slo mo head shots from my scoped .44.


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 Post subject: Re: Fallout 3 discussion
PostPosted: Tue Nov 04, 2008 13:48 
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The Egg wrote:
Finished the fire ant quest


Great quest that - felt really 'Fallouty'. Tough little buggers though.

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 Post subject: Re: Fallout 3 discussion
PostPosted: Tue Nov 04, 2008 13:53 
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Craster wrote:
Tough little buggers though.


Indeed. Particularly painful when I got stuck in a corner with one of the fire breathing bastards advancing. Jet > Magnum > VATS > PEW PEW > Ace.

Although I didn't ever manage to get them angry enough to fight each other.


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 Post subject: Re: Fallout 3 discussion
PostPosted: Tue Nov 04, 2008 14:14 
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I've got a dog. He's called Dogmeat (by the game) and he's ace at finding stuff. I suspect I'll be seriously pissed off if he gets killed.
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He can be located in the scrapyard just south of Minefield

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 Post subject: Re: Fallout 3 discussion
PostPosted: Tue Nov 04, 2008 14:48 
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Hah. Dogmeat was in the previous two Fallout games.

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 Post subject: Re: Fallout 3 discussion
PostPosted: Tue Nov 04, 2008 14:55 
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Craster wrote:
Hah. Dogmeat was in the previous two Fallout games.

I never played the first two.

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 Post subject: Re: Fallout 3 discussion
PostPosted: Tue Nov 04, 2008 15:03 
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Craster wrote:
Hah. Dogmeat was in the previous two Fallout games.
Indeed, he was ace too. Getting him in FO3 is on my ToDo list and now I know where to go :D


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 Post subject: Re: Fallout 3 discussion
PostPosted: Tue Nov 04, 2008 15:04 
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Anyone seen any other companions?

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Jericho is the only one I've met, and he won't join if you're a goody-goody.

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 Post subject: Re: Fallout 3 discussion
PostPosted: Tue Nov 04, 2008 15:12 
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Chu chu chu!

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I've had one for a good chunk of the game now.
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Charon, a ghoul who you first see as hired muscle for a shady sort in Underworld. You can buy his contract outright, or pay for it in kind by having his competition (a well-liked ghoul woman) killed. Once he's relieved of employment from his previous owner, the first thing he does is quite a laugh. Handy in a fight, and armed with a combat shotgun and limitless supply of his own ammo.

And another one, though not so much a companion as a temporary helper: a tomb raider sort who's headed to rivet city after you help her acquire her spoils. She'll tag along until you get as far as the city, and carries a unique modified 'ultra' 10mm SMG.


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 Post subject: Re: Fallout 3 discussion
PostPosted: Tue Nov 04, 2008 15:23 
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Doctor Glyndwr wrote:
Craster wrote:
Hah. Dogmeat was in the previous two Fallout games.
Indeed, he was ace too. Getting him in FO3 is on my ToDo list and now I know where to go :D

We need some kind of interactive site we can pin notes to a map with what's there.

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 Post subject: Re: Fallout 3 discussion
PostPosted: Tue Nov 04, 2008 15:24 
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Oooooh - I like your thinking, Mr Snappa.

I've found myself playing as a "good" character, out of default. I think rather than this being due to some inate saintliness on my part, it's because I'm worried that I'll bork the ability to complete the main quest if I slaughter every human being I come across.

Do we know if they've made the main plot "unbreakable" in that respect?

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 Post subject: Re: Fallout 3 discussion
PostPosted: Tue Nov 04, 2008 15:25 
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I don't have time to play Fallout today, and you guys aren't making it easy to resist.


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 Post subject: Re: Fallout 3 discussion
PostPosted: Tue Nov 04, 2008 15:28 
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Scrapyard warning
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just after picking up Dogmeat, I spotted and wisely didn't engage three Outcasts from the Brotherhood, who looked heavily armed passing the SE entrance (facing back toward Megaton). They looked like they would wipe me out in about three seconds

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 Post subject: Re: Fallout 3 discussion
PostPosted: Tue Nov 04, 2008 15:30 
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I met a few Brotherhood Outcast when I nipped into the city for one of Moira's quests. They didn't attack me. In fact, some Supermutants attacked and killed one of the outcasts, so I nicked his Power Armour.

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 Post subject: Re: Fallout 3 discussion
PostPosted: Tue Nov 04, 2008 15:34 
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There indeed is, or at least soon will be, an interactive map.

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 Post subject: Re: Fallout 3 discussion
PostPosted: Tue Nov 04, 2008 15:38 
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Dimrill wrote:
There indeed is, or at least soon will be, an interactive game-ruin-o-tron.

Fixed :metul:

Also, regarding the outcast:
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They shouldn't be hostile unless you've made them that way. Do their names come up red in VATS?


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 Post subject: Re: Fallout 3 discussion
PostPosted: Tue Nov 04, 2008 15:47 
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SisterCheeba wrote:
Dimrill wrote:
There indeed is, or at least soon will be, an interactive game-ruin-o-tron.

Fixed :metul:

Also, regarding the outcast:
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They shouldn't be hostile unless you've made them that way. Do their names come up red in VATS?

I've just read the wiki which says the same. I don't think they did come up red, but they looked so bloody well armoured and tooled up I stayed clear.

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 Post subject: Re: Fallout 3 discussion
PostPosted: Tue Nov 04, 2008 15:57 
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Mr Chris wrote:
I'm worried that I'll bork the ability to complete the main quest if I slaughter every human being I come across.

Do we know if they've made the main plot "unbreakable" in that respect?

Apparently we don't, Chris, no. Perhaps give it a go anyway and see. Don't use the wrong save game though, eh?

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 Post subject: Re: Fallout 3 discussion
PostPosted: Tue Nov 04, 2008 16:03 

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Reading this thread at work helps me not. I want to go home now please!

I checked out Vault 106 last night - that was genuniely rather spooky in places. And quite sad, I felt a bit choked up about the idea of the poor denziens inside being used for some kind of social experiment. I've been playing this game far, far too much.


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 Post subject: Re: Fallout 3 discussion
PostPosted: Tue Nov 04, 2008 16:14 
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Zio wrote:
I checked out Vault 106 last night - that was genuniely rather spooky in places. And quite sad, I felt a bit choked up about the idea of the poor denziens inside being used for some kind of social experiment.

You know they were doing that with 101 too, right? The overseer's pooter had a load of stuff in it about it being a test.

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 Post subject: Re: Fallout 3 discussion
PostPosted: Tue Nov 04, 2008 16:25 

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Yeah, I've never played the previous two Fallouts, but I gather all but one of the vaults were used for different kinds of experiments.


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 Post subject: Re: Fallout 3 discussion
PostPosted: Tue Nov 04, 2008 16:27 
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101's the vault that you start out in in Fallout 3...

:)

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 Post subject: Re: Fallout 3 discussion
PostPosted: Tue Nov 04, 2008 16:38 

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Mr Chris wrote:
101's the vault that you start out in in Fallout 3...

:)

Oh yeah, I know - I believe we may be getting our wires crossed... with hilarious consequences!

The experiement with Vault 101 is that it is never supposed to open for any reason whatsoever. It's just for some bizarre reason, and maybe this says a lot about my psyche, I find that a bit more comforting than a Vault where they pump psychoactive drugs through the ventilation system so that the occupants all go mad and try to kill each other.


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 Post subject: Re: Fallout 3 discussion
PostPosted: Tue Nov 04, 2008 16:51 
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We would appear to have different ideas of comforting, then. I'll take the drugs. ;)

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 Post subject: Re: Fallout 3 discussion
PostPosted: Tue Nov 04, 2008 18:09 
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Cor crikey this game sails close to the wind.
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So there I was clearing out Evergreen Mills of raider ruffians, when I find a stripper pole in a bar with loads of empty bottles around it. So what? Well the stripper pole had a toy car and a teddy bear by it. The implications are awful. (Oh, the vendor there carries a unique shotgun called "The Terrible Shotgun")

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 Post subject: Re: Fallout 3 discussion
PostPosted: Tue Nov 04, 2008 18:10 
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The toy cars get *everywhere*.

I'm beginning to think that they were driven there by tiny Communist infiltrators during the Great War.

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 Post subject: Re: Fallout 3 discussion
PostPosted: Tue Nov 04, 2008 18:11 
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They haven't just randomly spawned them though - you'll note that in houses they always tend to be in the kids' rooms.

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 Post subject: Re: Fallout 3 discussion
PostPosted: Tue Nov 04, 2008 18:12 
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NOT TRUE.

Almost every room in Hamilton's Hideaway has one.

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 Post subject: Re: Fallout 3 discussion
PostPosted: Tue Nov 04, 2008 18:13 
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Mr Chris wrote:
NOT TRUE.

Almost every room in Hamilton's Hideaway has one.


Well clearly it was a cave where lots of children lived.

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 Post subject: Re: Fallout 3 discussion
PostPosted: Tue Nov 04, 2008 18:14 
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Shut up, you. My miniature-Russki theory will not be disproved.

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 Post subject: Re: Fallout 3 discussion
PostPosted: Tue Nov 04, 2008 18:17 
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I should start collecting them, they're needed for a weapon recipe. And besides, these toys were very deliberately place on a stool.

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 Post subject: Re: Fallout 3 discussion
PostPosted: Tue Nov 04, 2008 18:19 
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Did they vibrate?

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 Post subject: Re: Fallout 3 discussion
PostPosted: Tue Nov 04, 2008 18:22 
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Well I wasn't thinking of a fully grown adult using these things, y'kna... I suppose it's one way to demonize the raiders.

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 Post subject: Re: Fallout 3 discussion
PostPosted: Tue Nov 04, 2008 18:23 
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I was sorely disappointed by the failure of the hookers to put out.

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Nova offers you rumpy if you get a room at Moriarty's, but she just walks in and goes to sleep on your bed. Bitch.

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 Post subject: Re: Fallout 3 discussion
PostPosted: Tue Nov 04, 2008 19:03 
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Does anyone fancy writing a review on this for Snappy Gamer? I could pay you in kudos! Plus, you get your name in lights! Big shiny lights! I really don't have enough time to play this through and get it reviewed before everyone has lost interest in it, but some of you guys seem to be quite far into it. If not, I guess the review will have to wait a bit!


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 Post subject: Re: Fallout 3 discussion
PostPosted: Tue Nov 04, 2008 19:04 
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SPOILER TAGS PLEASE GUYS. I had to hammer page down just now as I spotted 'Vault 106'.

I didn't have an opportunity to play it last night, dammit.

Maybe it's because my character is a girl, but she runs really, really odd (and yes, I know girls can't run properly, but she runs really, really really oddly)

Also, did anyone else find the face generator excruciating to use?


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 Post subject: Re: Fallout 3 discussion
PostPosted: Tue Nov 04, 2008 21:29 
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I found the face generator fine - it makes much less moronic faces than Oblivion did. Also everyone moves stupidly - just pretend third person view doesn't exist.

Moira's quests mild spoiler:

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Onto my seventh quest for Moira. These are a little random. The Mirelurk one was unbelievably simple - I had already been to the tepid sewers so I could jump right next to the memorial. Dash in, plant the monitor, dash out and done. In contrast, the Library requires slogging miles along convoluted raider-infested routes in downtown DC (see what you mean about the game forcing you in particular directions in the city, Dims).


EDIT - Oh and Jonarob, I'm far too much of a raving fanboi to review this fairly.

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 Post subject: Re: Fallout 3 discussion
PostPosted: Tue Nov 04, 2008 21:36 
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I forgot about this - how vain

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I could do you a review for Oblivion* - 'cos this thread has made me return their whilst I wait for economics to work it's magic on the 2nd hand price.

* I JUST BOUGHT A HAUNTED MANSION - THAT WAS PRETTY AWESOME, WOO WOO! etc.

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 Post subject: Re: Fallout 3 discussion
PostPosted: Tue Nov 04, 2008 21:38 
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I have Fallout and Fallout 2 cds in hand and am proceeding to play.

Also I may grab Tactics from GoG while I wait for 2nd hand cheaponess.

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 Post subject: Re: Fallout 3 discussion
PostPosted: Tue Nov 04, 2008 21:38 
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Did it have a robot in it? I think not.

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 Post subject: Re: Fallout 3 discussion
PostPosted: Tue Nov 04, 2008 21:40 
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Craster wrote:
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Onto my seventh quest for Moira. These are a little random. The Mirelurk one was unbelievably simple - I had already been to the tepid sewers so I could jump right next to the memorial. Dash in, plant the monitor, dash out and done. In contrast, the Library requires slogging miles along convoluted raider-infested routes in downtown DC (see what you mean about the game forcing you in particular directions in the city, Dims).


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I simply skirted the edge of the city from The Wastes. Came across 2 raider encampments that were very easy to manage


Unfortunately since hitting level 17
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the sodding Oblivion scaled levelling is becoming apparent. I can't stroll for more than 10 yards of Megaton without hitting YananaGuaiuiaiuiuii bear things AT THE VERY BEST. At worst it's Deathclaws or FUCKING sentinel robots.

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 Post subject: Re: Fallout 3 discussion
PostPosted: Tue Nov 04, 2008 21:49 
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I forgot about this - how vain

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Sheepeh wrote:
...while I wait for 2nd hand cheaponess.


I keep musing over the idea of setting up a 1 year later forum. That has a news feed of gaming news 1 year old. A collective illusion where you pretend that all the hype is happening a year later. So you get bezzie style action because you all buy the game at the same time, but once it's cheap.

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 Post subject: Re: Fallout 3 discussion
PostPosted: Wed Nov 05, 2008 2:28 
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Skillmeister

Joined: 27th Mar, 2008
Posts: 27023
Location: Felelagedge Wedgebarge, The River Tib
After raiding the
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National Guard HQ
I think I've reached a crescendo of trampish behaviour. My locker in Megaton is groaning with loot that I could probably never sell for the rest of the game. I think I'm just going to stick to unique stuff from now on, possibly some spare shotguns and chinese assault rifles.

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 Post subject: Re: Fallout 3 discussion
PostPosted: Wed Nov 05, 2008 5:12 
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Honey Boo Boo

Joined: 28th Mar, 2008
Posts: 12328
Location: Tronna, Canandada
While it's nice to finally play an RPG where people notice you rooting through their stuff, it destroys the illusion a bit to be sitting in a bar and be constantly threatened by other patrons not to even think about stealing the plates.

I'm amused to note that the metro stations in the game are modelled on the real thing (having been there myself when I was 10) though I do note that after 200 years the subway tunnels would likely be flooded as, given how Washington sits on a river, the tunnels are likely below the water table and would therefore require constant pumping to keep from flooding.

Sheelagh the unwashed vault dweller's diary, part three:

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I decided today I'd had enough of Moira - all she ever seemed to want me to do was go out and grievously injure myself so she could take notes. I remembered poor Bryan Wilks, still sitting in that stuffy old personal fallout shelter... and I decided to go and help him with his ant problem.

...

I won't detail my experiences in Marigold metro station. Suffice it to say, if I never see another ant again, it'll be too soon.

I stumbled back into Megaton feeling very, very unhappy, not to mentioned injured and sore. I finally was able to justify to myself the 120 caps needed to hire a bed in Moriarty's bar and whorehouse, though I had to wait until I awoke the following morning before I had sufficent energy to make the use of Nova's services (I noted that she was equally grateful for the respite and a good night's sleep)

Bryan had mentioned he had family in an old aircraft carrier far to the southeast. That sounded to me like Rivet City, and I decided to head for it. What followed was one of the most harrowing journeys of my life.

Things started out well... except Micky, the beggar outside Megaton, had finally succumbed to dehydration. I felt pity for him, but not much, as I'd given him two extremely precious helpings of purified water and he had remained sat there, trying for more every time I passed. I headed for Greyditch again, and then began following the old highway. However, as I'd been, er, late out of bed that morning, it was already late in the evening by the time I was entering uncharted territory, and it was 10pm when I spotted a friendly scav who'd made camp on an old overpass. We traded, and I took advantage of the safe environment (he had TWO guard dogs, for goodness' sake!) to have a quick rest. A few hours later I woke from my doze and decided to carry on into the dark and ominous ruins.

I had only rounded the first corner when I came face to face with a raider firing her assault rifle at me. I raced back to the scavenger, and together we took her down. Feeling restless and not wanting to press his hospitality any further, I resumed my journey. After many more miles, the first light was just beginning to appear on the horizon when I spotted some armed men below the overpass I was crossing. They weren't raiders, so I went to speak with them. One immediately recognized me as 'the one from the Vault' and announced that it was time for me to die. I didn't have time to ask questions, and ran for my life, escaping them and narrowly avoiding another of group of them shortly afterwards.

I was nearing the Potomac now, when I came under fire from a soldier in power armour high above. I ducked and ran, scrambling along the rubble that lay long the riverside as countless armoured soldiers along the perimeter of this building (which I suspect was in fact the infamous Pentagon) fired at me.

Gasping for breath, I reached a road bridge across the river, and made my way across. My respite was short lived, for I reached the other shore only to come under fire from my most fearsome foe yet in this fraught journey: supermutants! Through cunning and guile I managed to evade them in the ruins, emerge onto the shore to see the enormous silhouette of the beached aircraft carrier housing Rivet City looming ahead.

Climbing the gantry to the entrance, I spotted... another beggar who, like Micky, was again begging for purified water. I had none to give, and little inclination to do so even if I did. The bridge swung over the gap, and I made my way into Rivet City. Harkness, the local captain of the guards, was rather severe, but provided directions to the local common house where I was extremely grateful to find the bunk I'm now laying on as I write this. I must put my diary aside now, for my eyelids grow heavy. More soon.


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