andyb wrote:
Craster wrote:
andyb wrote:
Didn't The Getaway have auto-healing? I don't know how old it is with regards to the other games though.
Only if you went and leant on a wall, I believe.
True.
Uncharted certainly has auto healing, but that's a bit newer than the other games mentioned!
Observe! My wonderful knowledge of the wonderful The Getaway strikes BACK!
You can heal indefinitely in The Getaway as long as there was 'the right kind of wall' nearby. 'The right kind of wall' was completely flat, and had a flat floor underneath it. Trying to heal on a curved wall or on a staircase would make Hammond jam in the 'going to lean' animation and you'd almost certainly die.
In The Getaway: Black Monday, you heal faster, but you only get the equivalent of three 'from near death' heals before you can't do it any more.
In The Getaway: Gangs of London, you automatically heal when you're out of combat for 30 seconds. As you get hit, your maximum health and rate of health recharge decrease together with your current health, so at the start you'll rapidly heal to 85% health, but get shot some more and you'll slowly recharge to 40%. That's okay, because the missions are two minutes long and Hong is cool.
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Also for Deux Ex 1 - who would ever *not* get the healing augmentation? After that the game becomes a lot easier, and combined with ballistic protection and a very healthy amount of bio-energy made it rather hard to die. Except against Simons.
Did You Know that in the original release of Deus Ex 1, the Health augmentation ran a [HEALTH UP - PAUSE - HEALTH UP - PAUSE] cycle, meaning you could skip the pause time and dramatically reduce bioenergy costs by hammering the augmentation button (the bioenergy costs are related to the time the augmentation is active, not the effectiveness of the augmentation). In the Game of the Year edition, they changed it to [PAUSE - HEALTH UP - PAUSE - HEALTH UP] meaning if you hammered the button, you'd just get a load of pause.