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 Post subject: War World!
PostPosted: Fri Oct 03, 2008 8:15 
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Honey Boo Boo

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There's a new mech combat game on XBLA called 'War World'... it's a neat cross of Heavy Gear, Mechwarrior and deathmatch (with a dash of Virtual On, I suppose).

There's a lot of little games to play, a variety of mechs ranging from little Heavy Gear-style humanoids to giant stomping beasts reminiscent of the venerable Riflemans and Marauders of Battletech. Each has a special ability (some can shoot through walls, some can fly) and it all looks superbly good fun. There's only one play mode and one mech on offer, which is fair enough as it's a trial.

However! I don't know how the fuck I'm meant to decide if the game is worth buying or not if THEY ONLY LET YOU PLAY FOR 20 FUCKING SECONDS.


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 Post subject: Re: War World!
PostPosted: Fri Oct 03, 2008 8:17 
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Arse - this looked like fun.

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 Post subject: Re: War World!
PostPosted: Fri Oct 03, 2008 9:22 
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Ticket to Ride World Champion

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Ha! I remember I had one with a real time clock for how long the demo should last, sadly the loading time was entirely dependent on the quality of your PC, so by the time it had loaded, I had about 10 seconds left to play! Rubbish.

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 Post subject: Re: War World!
PostPosted: Fri Oct 03, 2008 9:42 
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Honey Boo Boo

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The Drivel (Driver, what a shit game) demo that came with Offical PS Mag took about 2 minutes to load in the demo level. You could fail the mission in about ten seconds, and even if you deliberate arsed about you wouldn't be playing for much longer than 30 seconds.

I rather like the demos of the 18 Wheels of Steel series (and its sister product, Bus Driver) in that, much like the XBLA, you get the whole product that instantly unlocks with a code. You can play for an hour before the demo stops working.

Psycho Pinball (widely acclaimed as one of the best PC pinball games) had a stingy time limited demo that angered me so much I refused to buy the full game.

With War World, I'm surprised the developers didn't learn from Koei's harsh lessons learned with the Fatal Inertia demo (which put a lot of people off buying the full game)


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 Post subject: Re: War World!
PostPosted: Fri Oct 03, 2008 9:43 
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Bus Driver is awesome!

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 Post subject: Re: War World!
PostPosted: Fri Oct 03, 2008 9:45 
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Honey Boo Boo

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Not as awesome as Tokyo Bus Guide, though. And no game has had better bus physics than Midtown Madness.


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 Post subject: Re: War World!
PostPosted: Fri Oct 03, 2008 9:55 
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I've never owned a DC, so haven't played it. Bus Driver was a very relaxing game.

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 Post subject: Re: War World!
PostPosted: Fri Oct 03, 2008 9:55 
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MetalAngel wrote:
Not as awesome as Tokyo Bus Guide, though. And no game has had better bus physics than Midtown Madness.
You are the only person I have ever known who could have a well-formed opinion on which game as the best bus physics.


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 Post subject: Re: War World!
PostPosted: Fri Oct 03, 2008 10:04 
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Ticket to Ride World Champion

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richardgaywood wrote:
MetalAngel wrote:
Not as awesome as Tokyo Bus Guide, though. And no game has had better bus physics than Midtown Madness.
You are the only person I have ever known who could have a well-formed opinion on which game has the best bus physics.


Something I am sure you are quite thankful for, no doubt! Imagine knowing two of them, and they didn't agree! :p

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 Post subject: Re: War World!
PostPosted: Fri Oct 03, 2008 10:08 
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Excellent Member

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MetalAngel wrote:
THEY ONLY LET YOU PLAY FOR 20 FUCKING SECONDS.


I'm sure many women will be experienced with that length of time, having already had this frustration with a game called Sex*


*this is no reflection on my performance**

** seriously I go for hours***

*** has anyone got a ladder, I seem to have dug myself a rather large hole for the sake of a cheap gag. Sh*t


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 Post subject: Re: War World!
PostPosted: Fri Oct 03, 2008 10:08 
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Honey Boo Boo

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myoptika wrote:
I've never owned a DC, so haven't played it. Bus Driver was a very relaxing game.


But having a meter (and penalties) for maintain a specific brake pressure on a game which will likely be played on the keyboard is idiocy. I don't want to have to tappa tappa tappa every time I slow down, dammit.


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 Post subject: Re: War World!
PostPosted: Fri Oct 03, 2008 10:10 
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Bobbyaro wrote:
Something I am sure you are quite thankful for, no doubt! Imagine knowing two of them, and they didn't agree!
Imagine if that happened and it still wasn't the nerdiest conversation you'd been in!


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 Post subject: Re: War World!
PostPosted: Fri Oct 03, 2008 10:13 
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I'd have to kill myself, frankly.

Now which game has the best bicycle physics?

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 Post subject: Re: War World!
PostPosted: Fri Oct 03, 2008 10:18 
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Honey Boo Boo

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I can tell you what game DOESN'T - No Fear Downhill Mountainbiking by Codebastards. The least convincing bike physics ever. Say you're on your bike, and you lose it a bit and are left pointing at a fence or tree or something. To get back on course, do you:

A) back up painfully slowly away from the obstacle before continuing
B) grind your way slowly forward against the obstacle until you're pointing in the right direction again
C) Just plant your fucking feet down, lift the front wheel up, turn around, plonk the front wheel back down and resume your ride, having only lost four seconds.


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 Post subject: Re: War World!
PostPosted: Fri Oct 03, 2008 10:18 
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imtypingonakeyboard wrote:
MetalAngel wrote:
THEY ONLY LET YOU PLAY FOR 20 FUCKING SECONDS.


I'm sure many women will be experienced with that length of time, having already had this frustration with a game called Sex*


I'm personally quite proud of my record-breaking speed runs.

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 Post subject: Re: War World!
PostPosted: Fri Oct 03, 2008 10:24 
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MetalAngel wrote:
I can tell you what game DOESN'T - No Fear Downhill Mountainbiking by Codebastards. The least convincing bike physics ever. Say you're on your bike, and you lose it a bit and are left pointing at a fence or tree or something. To get back on course, do you:

A) back up painfully slowly away from the obstacle before continuing
B) grind your way slowly forward against the obstacle until you're pointing in the right direction again
C) Just plant your fucking feet down, lift the front wheel up, turn around, plonk the front wheel back down and resume your ride, having only lost four seconds.

Was this on the PSx? If so, I have played it,* and can safely say the answer is option C.


*should there be a comma here, or a semi-colon, or nothing at all?

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 Post subject: Re: War World!
PostPosted: Fri Oct 03, 2008 10:27 
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I probably would have gone with "If so, I have played it; it's safe to say the answer is option C."

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 Post subject: Re: War World!
PostPosted: Fri Oct 03, 2008 10:36 
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Honey Boo Boo

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Yup, it was on the PSX, and yes, the correct answer is option C.

Except, option C is not possible in the game, leaving me to conclude that nobody on the dev team has ever actually ridden a bike.


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 Post subject: Re: War World!
PostPosted: Fri Oct 03, 2008 10:37 
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Bully has excellent bicycle physics.

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 Post subject: Re: War World!
PostPosted: Fri Oct 03, 2008 10:41 

Joined: 30th Mar, 2008
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MetalAngel wrote:
With War World, I'm surprised the developers didn't learn from Koei's harsh lessons learned with the Fatal Inertia demo (which put a lot of people off buying the full game)


Please explain further, I played the demo and didn't like it, but then saw the game for a fiver and picked it up.

Is it better than I'm expecting then?


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 Post subject: Re: War World!
PostPosted: Fri Oct 03, 2008 10:42 
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Honey Boo Boo

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It was too long ago, I can't remember, but I remember there being a fair bit on the games websites slagging off the demo.

I was quite looking forward to it, myself... I think in the end it got 6/10 scores.


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 Post subject: Re: War World!
PostPosted: Fri Oct 03, 2008 13:51 
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Am I the only one who upon seeing a demo I don't like think "Well, I'm not buying that then" as opposed to "I don't like it, but it's cheap, so hey ho?"

The Xbox Forum is full of people compaining how they thought the demo was shit so they unlocked the full game to play it and now they don't like it. I don't understand the logic. I thought the demo was so shit even if it was the BEST GAME EVER I wouldn't buy it out of principle.

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 Post subject: Re: War World!
PostPosted: Fri Oct 03, 2008 13:53 
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I forgot about this - how vain

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It lets you play until you've killed 2 robots.

That took me about 8 seconds.

That level of idiocy in the demo shows that they don't know how games work, so I prompety deleted it.

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 Post subject: Re: War World!
PostPosted: Fri Oct 03, 2008 13:58 
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Sheepeh wrote:
Am I the only one who upon seeing a demo I don't like think "Well, I'm not buying that then" as opposed to "I don't like it, but it's cheap, so hey ho?"


Regardless of the price, if it's shit I won't be buying it.

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 Post subject: Re: War World!
PostPosted: Fri Oct 03, 2008 14:11 
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myoptika wrote:
Sheepeh wrote:
Am I the only one who upon seeing a demo I don't like think "Well, I'm not buying that then" as opposed to "I don't like it, but it's cheap, so hey ho?"


Regardless of the price, if it's shit I won't be buying it.


*cough*Cricket*cough*

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 Post subject: Re: War World!
PostPosted: Fri Oct 03, 2008 14:16 
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As a videogame of cricket, it's not a bad approximation. I can't help it that you don't like the best sport in the world. :)

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 Post subject: Re: War World!
PostPosted: Sat Oct 04, 2008 14:59 
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Kinda Funny Lookin'

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Looks like you're not missing much 4/10 from Eurogamer

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 Post subject: Re: War World!
PostPosted: Sun Oct 05, 2008 3:06 
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It's all pish

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Lave wrote:
It lets you play until you've killed 2 robots.

That took me about 8 seconds.

That level of idiocy in the demo shows that they don't know how games work, so I prompety deleted it.


:this:
I spent a couple of puzzled minutes scratching my head and wondering whether I'd done something wrong after my first go. Then the same thing happened again on my second go and the penny finally dropped that, yes, it was possibly the worst demo ever.

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