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 Post subject: Re: Dungeons and Dragons
PostPosted: Tue Dec 15, 2020 23:00 
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Zardoz wrote:
Ivo and Shuu should have mopped up those Red Coats! Too busy reading books!

I'm not some death hungry bear monster determined to kill everything in the world.

Krung might be.


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 Post subject: Re: Dungeons and Dragons
PostPosted: Tue Dec 15, 2020 23:18 
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Now then... Omar Sherif is badly. Do we hurtle him back to town as quick as we (I) can? Or do we sweep the Manor and just get the Good Witch of the East to read his skull?

Or have I misremembered the severity of his hurry? Can our healing magics bring him back?

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 Post subject: Re: Dungeons and Dragons
PostPosted: Tue Dec 15, 2020 23:19 
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Mr Dave wrote:
Zardoz wrote:
Ivo and Shuu should have mopped up those Red Coats! Too busy reading books!

I'm not some death hungry bear monster determined to kill everything in the world.

Krung might be.

Then Krung need bear saddle.

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 Post subject: Re: Dungeons and Dragons
PostPosted: Tue Dec 15, 2020 23:22 
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Zardoz wrote:
Now then... Omar Sherif is badly. Do we hurtle him back to town as quick as we (I) can? Or do we sweep the Manor and just get the Good Witch of the East to read his skull?

Or have I misremembered the severity of his hurry? Can our healing magics bring him back?


We were told only a cleric can help by resuvictroingnnn him. Gilly said it was "fairly" time sensitive, but was also a sneaky mind seed planter by saying that there might be other things we'll do in the manor. That's what got me thinking about the run-aways heading south out of that room.

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 Post subject: Re: Dungeons and Dragons
PostPosted: Tue Dec 15, 2020 23:29 
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Little Tommy is a powerful Necromancer?

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 Post subject: Re: Dungeons and Dragons
PostPosted: Tue Dec 15, 2020 23:35 
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I'd forgot aboot Tommy and his mammy. they also missing. hmmm

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 Post subject: Re: Dungeons and Dragons
PostPosted: Tue Dec 15, 2020 23:38 
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How's everyone stacked for spells/hp? I have full HP, but am missing my action surge until a short rest.

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 Post subject: Re: Dungeons and Dragons
PostPosted: Tue Dec 15, 2020 23:43 
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I’m on my last 1/2 (3/4?) hour in Wild Shape (will need a short rest to get my two charges back).
Full health and all spell slots available too I think? Ivo used good berries from last session to heal.

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 Post subject: Re: Dungeons and Dragons
PostPosted: Tue Dec 15, 2020 23:44 
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I wonder if we're allowed to level-up officially right now, or do we need to do a long rest first.

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 Post subject: Re: Dungeons and Dragons
PostPosted: Tue Dec 15, 2020 23:55 
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I did the things but I’ll use my old stats until I’m told :D

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 Post subject: Re: Dungeons and Dragons
PostPosted: Tue Dec 15, 2020 23:57 
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Dimrill wrote:
I wonder if we're allowed to level-up officially right now, or do we need to do a long rest first.

I think go ahead and do the levelling on your character sheet but don’t use any special features you gain until you have a long rest. So you benefit from the hit point increase but save the new abilities until I’ve been able to give them some flavour.


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 Post subject: Re: Dungeons and Dragons
PostPosted: Wed Dec 16, 2020 0:04 
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Thanks to my friend Pat Boone giving me a grimoire ( Pact of the Tome ) and a fancy Invocation ( Book of Ancient Secrets ) Ivo now knows many more spells than before!

Guidance! - Let Xunt's blessing be upon you! I can grant people an extra d4 to add to any ability check!
Friends! - You will be my friend. YOU WILL.
Mage Hand! - For when I need to pick something up but it's aaaallllll the way over there!
Floating Disc! - Very much what it says on the tin.
Detect Thoughts! - I AM INSIDE YOUR HEAD.

Ivo will now be super useful in all manner of situations. Although obviously not until I get to have a nice rest.

I thought Shire-reeve Clint had croaked, good and proper? If so, I think that's beyond anything we can do. Only thing now is to go through his pockets and steal his boots.


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 Post subject: Re: Dungeons and Dragons
PostPosted: Wed Dec 16, 2020 0:13 
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Squirt wrote:
Thanks to my friend Pat Boone giving me a grimoire ( Pact of the Tome ) and a fancy Invocation ( Book of Ancient Secrets ) Ivo now knows many more spells than before!

Guidance! - Let Xunt's blessing be upon you! I can grant people an extra d4 to add to any ability check!
Friends! - You will be my friend. YOU WILL.
Mage Hand! - For when I need to pick something up but it's aaaallllll the way over there!
Floating Disc! - Very much what it says on the tin.
Detect Thoughts! - I AM INSIDE YOUR HEAD.

Ivo will now be super useful in all manner of situations. Although obviously not until I get to have a nice rest.

I thought Shire-reeve Clint had croaked, good and proper? If so, I think that's beyond anything we can do. Only thing now is to go through his pockets and steal his boots.


Revivify could revivify him, I believe

There maybe someone in town who can do that if we get him to them quickly enough.

Wondering if we also want to bring back Mr Staffs corps. to remove any shenanigans there..


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 Post subject: Re: Dungeons and Dragons
PostPosted: Wed Dec 16, 2020 0:14 
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https://twitter.com/nxonnetflix/status/ ... 62304?s=21

I am so excited for this. Chris Perkins is a fantastic DM, hopefully this will be a fun one shot to watch!


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 Post subject: Re: Dungeons and Dragons
PostPosted: Wed Dec 16, 2020 0:14 
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sdg wrote:
Dimrill wrote:
I wonder if we're allowed to level-up officially right now, or do we need to do a long rest first.

I think go ahead and do the levelling on your character sheet but don’t use any special features you gain until you have a long rest. So you benefit from the hit point increase but save the new abilities until I’ve been able to give them some flavour.


Look at that mysterious wording! Benefit from the hit points lads. We do be fight, I reckon.

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 Post subject: Re: Dungeons and Dragons
PostPosted: Wed Dec 16, 2020 0:31 
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Dimrill wrote:
How's everyone stacked for spells/hp? I have full HP, but am missing my action surge until a short rest.

i am mlostly out of spells/bardin'.


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 Post subject: Re: Dungeons and Dragons
PostPosted: Wed Dec 16, 2020 12:11 
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Heavy Metal Tough Guy

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Ivo is in pretty good nick, seeing as he almost got chomped by an psychic eye monster. Full HP now, and all slots ready to go. Let's go stomp on some redshirts, or kick some skellingtons!


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 Post subject: Re: Dungeons and Dragons
PostPosted: Wed Dec 16, 2020 12:16 
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I think we were told the storeroom / crypt region also had a secret way out (that last unopened door?) Maybe we look there and make a bolt to get the Sherif back to town? Should we *gulp* split up?

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 Post subject: Re: Dungeons and Dragons
PostPosted: Wed Dec 16, 2020 14:47 
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Ivo's near death reaction.


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 Post subject: Re: Dungeons and Dragons
PostPosted: Wed Dec 16, 2020 15:09 
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HELL YEAH


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 Post subject: Re: Dungeons and Dragons
PostPosted: Wed Dec 16, 2020 15:21 
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Zardoz wrote:
I think we were told the storeroom / crypt region also had a secret way out (that last unopened door?)

I'm comfortable answering this in the thread because it/I should have been obvious in the moment: the unopened door looked like a main door, remember you reached this area of the cellar through a secret door and not the primary route.


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 Post subject: Re: Dungeons and Dragons
PostPosted: Wed Dec 16, 2020 15:21 
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Zardoz wrote:
Ivo's near death reaction.

Awesome.


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 Post subject: Re: Dungeons and Dragons
PostPosted: Wed Dec 16, 2020 15:22 
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And I should also say thank you to Shuu for literally dragging me back from beyond the grave.


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 Post subject: Re: Dungeons and Dragons
PostPosted: Wed Dec 16, 2020 15:32 
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I think that I'll probably be removing the laughter spell, despite it being responsible for one of my favourite Shuu moment of the game. It's the only one that doesn't offer an improvement for using a level 2 slot, functions a bit like sleep, and someone else has it anyway.

Now I just have to roll hitpoints and decide on a college.


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 Post subject: Re: Dungeons and Dragons
PostPosted: Wed Dec 16, 2020 15:39 
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I have laughter too anyway

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 Post subject: Re: Dungeons and Dragons
PostPosted: Wed Dec 16, 2020 16:24 
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I'm so nice to my fellow adventurers, I've ditched Thunderwave for the very useful Healing Word (60ft range) and took on Lesser Restoration & Enhance Ability as my 2nd level spells.

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 Post subject: Re: Dungeons and Dragons
PostPosted: Wed Dec 16, 2020 16:33 
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I do like Thunderwave, not least because in my head I sing "Thunderwave" to the tune of "Danger Zone" everytime someone mentions it.


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 Post subject: Re: Dungeons and Dragons
PostPosted: Wed Dec 16, 2020 16:43 
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ooh, @sdg, a rules / world question - under my Book of Ancient Secrets Invocation , it says I can copy spells to my spellbook requiring "2 hours and 50 gp for the rare inks needed to inscribe it". How rare are these rare inks? Am I likely to find them in a nearby costermongers? How fancy are these inks anyway, that it costs a month's wages just to copy down a spell?


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 Post subject: Re: Dungeons and Dragons
PostPosted: Wed Dec 16, 2020 16:44 
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Squirt wrote:
I do like Thunderwave, not least because in my head I sing "Thunderwave" to the tune of "Danger Zone" everytime someone mentions it.

Fear not! Shuu still has Thunderwave.

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 Post subject: Re: Dungeons and Dragons
PostPosted: Wed Dec 16, 2020 17:52 
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Squirt wrote:
ooh, @sdg, a rules / world question - under my Book of Ancient Secrets Invocation , it says I can copy spells to my spellbook requiring "2 hours and 50 gp for the rare inks needed to inscribe it". How rare are these rare inks? Am I likely to find them in a nearby costermongers? How fancy are these inks anyway, that it costs a month's wages just to copy down a spell?

The inks are very rare, but I'm willing to open it to the group to all decide how we handle this in world. We could handwave it, say subtract 50gp and you can copy the spell. We could require you to find someone willing to sell you rare ink, which you are unlikely to come across in Phandalin and would probably have to go to one of the big metro areas to find, or maybe come across a wizard tower or other spellcaster somewhere. I think I fall somewhere in between. I don't want your abilities being restricted by the path of your adventure not bringing you to a suitable seller so instead I'd be willing to say that you create a rare ink by expending 50gp and ending up with an ink and then letting you flavour how that happens. Do you simply melt down the gold over the course of one hour, then use it to write the spell into your book in the second hour? Do you buy materials and supplies for 50gp and combine them into some sort of reagent that becomes your ink? If you and the rest of the party are happy with that as a solution, I say let's wait until it comes up in game and then you describe what you do that costs 50gp and results in you having a rare ink of your creation.


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 Post subject: Re: Dungeons and Dragons
PostPosted: Wed Dec 16, 2020 17:57 
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50gp and 5 goblin ears.

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 Post subject: Re: Dungeons and Dragons
PostPosted: Wed Dec 16, 2020 18:05 
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Zardoz wrote:
50gp and 5 goblin ears.


Heh, I was just about to suggest they were made out of finest goblin ear juice.


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 Post subject: Re: Dungeons and Dragons
PostPosted: Wed Dec 16, 2020 18:12 
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A particularly rare and waxy ink. Although I think you'd have to go through Ermintrude to get the ears. :p


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 Post subject: Re: Dungeons and Dragons
PostPosted: Thu Dec 17, 2020 0:00 
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I will gladly pay 50gp to not have to come withing touching distance of goblin ear wax.


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 Post subject: Re: Dungeons and Dragons
PostPosted: Thu Dec 17, 2020 1:00 
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This Friday for the Stranger Things cast D&D game.

I don’t know if I’ll be watching live but I’ll definitely watch it.

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 Post subject: Re: Dungeons and Dragons
PostPosted: Thu Dec 17, 2020 3:09 
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We came out of the last encounter with three rare reagents. How about making one of those available to make the ink along with *tiddy tumpty* gold? Maybe the draggins blud?

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 Post subject: Re: Dungeons and Dragons
PostPosted: Thu Dec 17, 2020 9:15 
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We could use sherif blood.

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 Post subject: Re: Dungeons and Dragons
PostPosted: Thu Dec 17, 2020 9:24 
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@sdg can we get a screenie of the letter we found in Glasssssssssstafffffffff's gaff please?

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 Post subject: Re: Dungeons and Dragons
PostPosted: Thu Dec 17, 2020 9:32 
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Dimrill wrote:
@sdg can we get a screenie of the letter we found in Glasssssssssstafffffffff's gaff please?

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 Post subject: Re: Dungeons and Dragons
PostPosted: Thu Dec 17, 2020 9:36 
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Thunked so. Looking back at last week's notes, Iarno was the bloke that Gundren's mate told us to find. Was a member of the Lord's Alliance.

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 Post subject: Re: Dungeons and Dragons
PostPosted: Thu Dec 17, 2020 9:39 
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Do we have any items of their clothing available to sniff?

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 Post subject: Re: Dungeons and Dragons
PostPosted: Thu Dec 17, 2020 9:42 
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I'm tinkin that Mr Iarno and Mr Glasssssssssssssssssstafffffffffffffff might very well be both one and the same....

Cragmaw Clan are the goblins, and took Gundren to their castle. So is that King Grol?
Nezzar I think was mentioned as the dark elf.
No idea who Bugger might be.

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 Post subject: Re: Dungeons and Dragons
PostPosted: Thu Dec 17, 2020 10:53 
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Once we've mopped up the Mansion and sorted out the sherif should we seeketh the Banshee or Head for Cragmaw Castle?

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 Post subject: Re: Dungeons and Dragons
PostPosted: Thu Dec 17, 2020 10:59 
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There's also Mr Spoooky Man in the graveyard. Might be other things too. We didn't actually go into the inn or have a non-Redbrandy look around the rest of the town. For all we know there might be a crack in a cliff that I can MAKE A FECKIN DEN IN.

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 Post subject: Re: Dungeons and Dragons
PostPosted: Thu Dec 17, 2020 11:38 
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I’m not going in your dirty den

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 Post subject: Re: Dungeons and Dragons
PostPosted: Thu Dec 17, 2020 11:53 
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Dimrill wrote:
There's also Mr Spoooky Man in the graveyard. Might be other things too. We didn't actually go into the inn or have a non-Redbrandy look around the rest of the town. For all we know there might be a crack in a cliff that I can MAKE A FECKIN DEN IN.


Once we've murdered the remaining redguys, we should claim the Manor as our own! Live up on the hill like Lords!

Quote:
I'm tinkin that Mr Iarno and Mr Glasssssssssssssssssstafffffffffffffff might very well be both one and the same....

We should drag ol' Glassrod back to Sildar and see if we can get a positive ID! Possibly disguised as a barrel, if that will makes things easier.


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 Post subject: Re: Dungeons and Dragons
PostPosted: Thu Dec 17, 2020 12:01 
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Hey, I could mark out our territory too! What flavour should I use?

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 Post subject: Re: Dungeons and Dragons
PostPosted: Thu Dec 17, 2020 12:05 
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I've made all the pics thus far into a Behance project for easier digestion: https://www.behance.net/gallery/1097322 ... ns-Dragons

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 Post subject: Re: Dungeons and Dragons
PostPosted: Thu Dec 17, 2020 12:12 
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Zardoz wrote:
I've made all the pics thus far into a Behance project for easier digestion: https://www.behance.net/portfolio/edito ... =109732283


You say that, but I had to log in. And even after that it won't show me anything other than a page of "Welcome to Behance!".

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 Post subject: Re: Dungeons and Dragons
PostPosted: Thu Dec 17, 2020 12:18 
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Try the new link!

(Twas a link of Project Editation for myselfen)

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RIP, Owen. RIP, MrC. RIP, Dimmers.

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