Satsuma wrote:
Lord, couldn’t agree more about Luke Cage but TV and video games are different mediums. Being bored of the game and wanting to progress the story so you can play more game is an odd observation, mind. But having a “great idea” - two games! is daft for a singular vision. Splitting the narrative across multiple games wouldn’t work for TLOU2 and it’s not consumer friendly either. If you’ve had enough of playing the game because it’s long then, I’ve a “great idea”, just put it down for a bit. No one is forcing anyone to continue. Wouldn’t it be great if Death Stranding split its narrative across two games with years between each release? That’s a 50 hour+ game so it’s clearly too long. No, obviously not. Stop moaning about more game. If you don’t want more game then you’ve got the choice to stop or come back later.
Well yes that's what I did, hence it took me two weeks to complete it. I've said all along the game is good enough to deserve seeing out to the end, and as I said in my review above, when the game is spectacular, it really is spectacular.
'I think the game is too long for reasons x, y and z' and 'I want to finish the game' can both be true at the same time.
As for splitting it out into two games, the way that chap suggested it works well to my mind, and the idea would be they'd be released fairly close together, not years apart. The other option would be to simply do the 'two games' as one game with the same 25 hour runtime, it'd still make the story work better when structured in that regard IMO.
One of TLOU2's biggest problems is that its inciting incident feels stunningly contrived and forced, it makes the characters do things that don't make sense so the story can happen, and then spends its runtime trying to fix a problem that it created in the first place.
I fully understand that this is the story Druckmann wanted to tell, and this is the way he wanted to tell it, and I respect that, I knew what I was getting into when I bought the game, and at the end of it all I gave the game a lot of praise for what I like about it.
That said, the way I feel about it is the way I feel about it, and I've tried to explain why that is.
The closing stages of TLOU1 were stunningly haunting and oppressive, the game had worked to that point so masterfully that even as I was controlling Joel through the horrendous massacre he undertakes at the end, then the cold-blooded murder of both the surgeon (which you control) and Marlene (which you do not), I understood it, I understood his actions, and then the final, crushing lie that he has to deliver to Ellie, and the look on her face as she 'accepts' the lie with the word 'OK' but her face says she knows she is being lied to, cut to black, music plays - it's hands down one of the best endings in the history of videogames.
TLOU2 had glimmers of that power from time to time, but it failed for me as a story because there was so much I simply didn't accept on the basic level of 'The characters wouldn't be doing this' or 'The characters wouldn't be in this place'. To a greater or lesser extent, in the main, I didn't buy their motivations, and for that reason it was hard to feel emotionally invested in what was going on.
ZOMG Spoiler! Click here to view!
I actually think Abby and her story was the best bit of the game, I liked her as a character and she came the closest to believable motivations, but even there I don't buy she'd have tortured Joel to death, I think she'd have just shot him. Revenge taken. Job done. I mean, that's the Abby the game goes to such great lengths to build for us in her half of the game, so why introduce her as a wild-eyed sadistic torturer? Except she had to torture Joel to death to make us hate her so the story could happen, except I didn't hate her. I mean, fuck, even Joel knew he had it coming, 'Just say whatever speech it is you've got rehearsed and let's get this over with'.
Add in the jumbled chronology of the narrative that I've made multiple references to already and, gah - you know what the most frustrating thing about this game is? They had the ingredients to make something incredible, and they fluffed it on the construction of the narrative. Even the story as is would have been fine if it'd been told in a different order and had some of the filler taken out.
TL:DR version, TLOU1 stayed with me in a way that TLOU2 absolutely will not, when the credits rolled on TLOU1 I sat there in awe, when the credits rolled on TLOU2 I was kind of like, 'Well at least that's over with now'.