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 Post subject: Doom 3: BFG Edition
PostPosted: Thu May 31, 2012 2:04 
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May 30, 2012 (London, UK) – Bethesda Softworks®, a ZeniMax® Media company, today announced that DOOM® 3 BFG Edition will be available this Autumn and features DOOM® 3 and the Resurrection of Evil® add-on pack, both of which have been completely re-mastered. The package also includes hours of new content – seven new levels entitled ‘The Lost Mission’. DOOM 3 BFG Edition is slated for release for the Xbox 360® video game and entertainment system from Microsoft, PC and PlayStation® 3 – making it the first time any DOOM game has ever appeared on the PlayStation 3.

Re-mastered for Xbox 360 and PlayStation 3, this genre defining game and its add-on pack offers greatly enhanced graphics, deeply immersing the player in the demonic world of this terrifying horror masterpiece. Players will also experience a never-before-seen single-player story, ‘The Lost Mission’ featuring seven heart-pounding levels that will once again have them on the edge of their seats.

DOOM 3, Resurrection of Evil, and ‘The Lost Mission’have been optimized in 3D, featuring 5.1 surround sound, Xbox 360 Achievements, PlayStation 3 trophies, improved rendering and lighting, and a new check point save system allowing for smoother progression through the game. id® Software has fine-tuned the controls to bring the intensity of the DOOM single and multiplayer experience to the consoles, and DOOM 3 now features the new armour-mounted flashlight, allowing players to illuminate dark corners and blast enemies at the same time.

“DOOM 3 was enthusiastically embraced by gamers worldwide at its release,” said John Carmack, Technical Director at id Software. “Today, the full experience has been enhanced and extended to be better than ever, and is delivered across all the platforms with a silky smooth frame rate and highly responsive controls. New support for 3D TVs, monitors, and head mounted displays also allows players to experience the game with more depth than ever before. We think shooter fans everywhere will love it.”

As a special bonus, DOOM 3 BFG Edition will also include the original DOOM® and DOOM® 2 games, making it the definitive collection of the revolutionary games developed by id Software, the studio that pioneered the first-person shooter genre.

For more information please visit http://www.facebook/Doom.


So Doom 3 again, but with extra levels and nicer graphics than, er, the original Xbox version at least. Also comes with Doom and Doom 2, which I already have on XBLA but hey! Will probably buy if it's a budget release.

To be fair, I did yarr Doom 3 first time round.

Trailer:

http://www.youtube.com/watch?v=WYq2XWAQ ... e=youtu.be


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 Post subject: Re: Doom 3: BFG Edition
PostPosted: Thu May 31, 2012 2:05 
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Skillmeister

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Mm. saw this on the nyowz soites earlier. I already have Doom and Doom 2. Doom 3's "flashlight or gun" bollocks killed me dead. Then there was the film with The Rock in it.

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 Post subject: Re: Doom 3: BFG Edition
PostPosted: Thu May 31, 2012 2:08 
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and DOOM 3 now features the new armour-mounted flashlight, allowing players to illuminate dark corners and blast enemies at the same time.


:D


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 Post subject: Doom 3: BFG Edition
PostPosted: Thu May 31, 2012 6:27 
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ugvm'er at heart...

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Doom 3 "genre defining". Really?


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 Post subject: Re: Doom 3: BFG Edition
PostPosted: Thu May 31, 2012 8:05 
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Dimrill wrote:
Doom 3's "flashlight or gun" bollocks killed me dead.

You have a light on your gun in this version.

I was one of the three people who actually liked this game, so I expect I'll pick this up for £20 or under.

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 Post subject: Re: Doom 3: BFG Edition
PostPosted: Thu May 31, 2012 8:12 
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Hmmm. So it's a disc release (I expected digital); no word on pricing. Would they punt it out at £40?


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 Post subject: Re: Doom 3: BFG Edition
PostPosted: Thu May 31, 2012 8:14 
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Doctor Glyndwr wrote:
Hmmm. So it's a disc release (I expected digital); no word on pricing. Would they punt it out at £40?

£30, I'd expect.

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 Post subject: Re: Doom 3: BFG Edition
PostPosted: Thu May 31, 2012 8:32 
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Unpossible!

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Never did finish this. Much like the flood (swarm?) in Halo, the spider aliens ruined my fun.


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 Post subject: Re: Doom 3: BFG Edition
PostPosted: Thu May 31, 2012 8:36 
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Yeah, I seem to recall much the same. I liked it at first and then started getting fed up. I can't remember if I stopped playing or just started cheating instead.


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 Post subject: Doom 3: BFG Edition
PostPosted: Thu May 31, 2012 8:45 
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Part physicist, part WARLORD

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Trooper wrote:
Doom 3 "genre defining". Really?


I know. The missing hyphen annoyed me, too.


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 Post subject: Re: Doom 3: BFG Edition
PostPosted: Thu May 31, 2012 8:49 
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Malabelm wrote:
Trooper wrote:
Doom 3 "genre defining". Really?


I know. The missing hyphen annoyed me, too.

I can never remember if you have the hyphen before the subject or after.

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 Post subject: Re: Doom 3: BFG Edition
PostPosted: Thu May 31, 2012 9:35 
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The Last Salmon Man wrote:
Dimrill wrote:
Doom 3's "flashlight or gun" bollocks killed me dead.

You have a light on your gun in this version.

What? Ugh.

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 Post subject: Re: Doom 3: BFG Edition
PostPosted: Thu May 31, 2012 10:08 
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Grim... wrote:
The Last Salmon Man wrote:
Dimrill wrote:
Doom 3's "flashlight or gun" bollocks killed me dead.

You have a light on your gun in this version.

What? Ugh.

Thus proving they cannot win.

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 Post subject: Re: Doom 3: BFG Edition
PostPosted: Thu May 31, 2012 10:15 
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I might get this, never played Doom 3.

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 Post subject: Re: Doom 3: BFG Edition
PostPosted: Thu May 31, 2012 10:16 
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Honey Boo Boo

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The very first thing I did was install one of the duct tape mods, but it was still a fairly dreary, generic (!!!) crawl through yet another factory shooting things. It wasn't scary at all, just annoying. It was like System Shock 2 for Dummies, complete with audio logs.

Would it be better as a multiplayer game? Well, yeah, I think that would just about save it*, going in as a marine fire team instead of being poor Frank Sinatra on his own. There were also mods to let you do just that, you could use a quick console command to spawn an AI marine with a weapon of your choice.

The problem then is that you'll blow through it fairly easily and that'll be it. Aside from the then-awesome graphics there wasn't much special about it.

*hell, I considered suggesting people here get hold of the original Xbox's version to do just that


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 Post subject: Re: Doom 3: BFG Edition
PostPosted: Thu May 31, 2012 10:37 
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Maybe immediately hacking it to ruin one of the game mechanics spoilt the tension?


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 Post subject: Re: Doom 3: BFG Edition
PostPosted: Thu May 31, 2012 10:48 
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BikNorton wrote:
Maybe immediately hacking it to ruin one of the game mechanics spoilt the tension?

Indeed.

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 Post subject: Re: Doom 3: BFG Edition
PostPosted: Thu May 31, 2012 10:58 
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Honey Boo Boo

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What's the point of a shooter where you can't see things to shoot?


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 Post subject: Re: Doom 3: BFG Edition
PostPosted: Thu May 31, 2012 11:00 
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Sitting balls-back folder

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Tension? Fear? Difficulty?


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 Post subject: Re: Doom 3: BFG Edition
PostPosted: Thu May 31, 2012 11:04 
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Paws for thought

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I thought it was ok but dragged on.
Tellingly,though, I veey much don'twant to play it again


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 Post subject: Re: Doom 3: BFG Edition
PostPosted: Thu May 31, 2012 11:04 
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Sitting balls-back folder

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Not that I liked the game, I pretty much binned it the first time a room went dark and something I couldn't see killed me from behind.


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 Post subject: Re: Doom 3: BFG Edition
PostPosted: Thu May 31, 2012 11:04 
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BikNorton wrote:
Not that I liked the game, I pretty much binned it the first time a room went dark and something I couldn't see killed me from behind.


It was a grue. You were eaten. Sorry.

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 Post subject: Re: Doom 3: BFG Edition
PostPosted: Thu May 31, 2012 11:07 
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I never played it. Despite having the PC release on DVD somewhere.

Hmmm. The GPL source code release compiles on Macs with some effort. This could be a fun caper.


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 Post subject: Re: Doom 3: BFG Edition
PostPosted: Thu May 31, 2012 11:12 
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I still have the original on the Xbox in its wrapper.. I might be interested in this.


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 Post subject: Re: Doom 3: BFG Edition
PostPosted: Thu May 31, 2012 11:13 
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metalangel wrote:
What's the point of a shooter where you can't see things to shoot?

Having completed the whole game, I can tell you that it goes dark once in a while in order to attempt to scare you. You can see most of the time, but on occasion you need to peer into the dark using your torch to see what's ahead.

The muzzle flash from the guns light up the way once you're firing anyway. :shrug:

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 Post subject: Re: Doom 3: BFG Edition
PostPosted: Thu May 31, 2012 11:17 
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Honey Boo Boo

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BikNorton wrote:
Tension? Fear? Difficulty?


It had those even with the light.

I know what they were trying to do, but they did it completely wrong. Not being able to use your light and weapon at the same time was completely illogical. The guy had two hands! Hell, hold it in his teeth!

Remember the dark tunnels in Half-Life 2? You had a flashlight that worked along with your weapons there, and they were still scary as you heard things and desperately swung your light around trying to spot whatever was coming before it was on top of you.

Or Amnesia: you had a light, but you were best turning it off so the bad things didn't see you.

Doom 3 decided it was funny that things would attack from right in front of you but you couldn't see them, or that things would attack from behind you where a flashlight would have been worthless anyway. Stupid id.

notmyp: Piss your ammo away so you can see the target? Brilliant.


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 Post subject: Re: Doom 3: BFG Edition
PostPosted: Thu May 31, 2012 11:19 
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metalangel wrote:
Not being able to use your light and weapon at the same time was completely illogical. The guy had two hands! Hell, hold it in his teeth!
That's a weak argument. "Press X to respawn" is completely illogical, as is "duck behind this pillar and wait 10 seconds to recover from those bullet wounds", but we all tolerate those just fine.


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 Post subject: Re: Doom 3: BFG Edition
PostPosted: Thu May 31, 2012 12:10 
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Paws for thought

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Doctor Glyndwr wrote:
as is "duck behind this pillar and wait 10 seconds to recover from those bullet wounds", but we all tolerate those just fine.
I wish it wasnt as ubiquitous. It mafe sense in halo,what with the suit and all, but rolling around in jam in a battlefield? Not so much.

see: Why I lile Resistance 3,UT etc etc. Less time spent waiting for a bar to recover/jam to be wiped off face, more thought required.


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 Post subject: Re: Doom 3: BFG Edition
PostPosted: Thu May 31, 2012 12:59 
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Isn't that lovely?

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I played doom3 when it came out, it was alright, but it wasn't "doom". If it wasn't an id game, I don't think I would have bothered.

Malc

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 Post subject: Re: Doom 3: BFG Edition
PostPosted: Thu May 31, 2012 13:06 
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I'd like Quake on XBlive.

It's not already on there is it?

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 Post subject: Re: Doom 3: BFG Edition
PostPosted: Thu May 31, 2012 13:12 
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Nope. I believe you got Quake (or was it Quake 2?) on the disk with Quake 4, but it didn't have cheevos or anything. It was a very odd little addition.

Quake 3 is on XBLA, but is fucking broken.


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 Post subject: Re: Doom 3: BFG Edition
PostPosted: Thu May 31, 2012 13:24 
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Skillmeister

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Quake 2. The only reason I bought the damn game ,too.

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 Post subject: Re: Doom 3: BFG Edition
PostPosted: Thu May 31, 2012 13:31 
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They really ought to bang it up on XBLA!


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 Post subject: Re: Doom 3: BFG Edition
PostPosted: Thu May 31, 2012 13:37 
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Malc wrote:
I played doom3 when it came out, it was alright, but it wasn't "doom".
Was it the big '3' on the front of the box that tipped you off? ;)


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 Post subject: Re: Doom 3: BFG Edition
PostPosted: Thu May 31, 2012 13:37 
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Mr Dave wrote:
jam to be wiped off face
L-LOL.


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 Post subject: Re: Doom 3: BFG Edition
PostPosted: Thu May 31, 2012 14:12 
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Honey Boo Boo

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Doctor Glyndwr wrote:
metalangel wrote:
Not being able to use your light and weapon at the same time was completely illogical. The guy had two hands! Hell, hold it in his teeth!
That's a weak argument. "Press X to respawn" is completely illogical, as is "duck behind this pillar and wait 10 seconds to recover from those bullet wounds", but we all tolerate those just fine.


Can we just find another forum's thread from eight years ago and paste that in here rather than cover the same ground again?

*gets shot*
*spends a week in hospital pressing F3 to eat grapes*


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 Post subject: Re: Doom 3: BFG Edition
PostPosted: Wed Jun 20, 2012 10:41 
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Doctor Glyndwr wrote:
Hmmm. So it's a disc release (I expected digital); no word on pricing. Would they punt it out at £40?

Nope.

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 Post subject: Re: Doom 3: BFG Edition
PostPosted: Wed Jun 20, 2012 11:03 
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Seems pretty sane.


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 Post subject: Re: Doom 3: BFG Edition
PostPosted: Wed Jun 20, 2012 11:13 
SupaMod
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Doctor Glyndwr wrote:
Malc wrote:
I played doom3 when it came out, it was alright, but it wasn't "doom".
Was it the big '3' on the front of the box that tipped you off? ;)

TRUFAX: Coding the keypads that opened the doors in Doom3 took more lines of code that the original Doom's game engine.

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 Post subject: Re: Doom 3: BFG Edition
PostPosted: Sat Jun 23, 2012 13:33 
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I wish they'd release a version with the padding edited out - there were big chunks of gameplay where you'd pointlessly back-track through places you'd already been with wall panels popping off behind you at pre-determined points to release imps. If they took all of that crap out and left just the interesting (and, I suspect, the original) bits it'd be a shorter but much more interesting game.


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 Post subject: Re: Doom 3: BFG Edition
PostPosted: Sat Jun 23, 2012 19:50 
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I've celebrated by finally installing Doom 3 and playing the first 30 minutes or so. Seems alright so far. Might not play further -- I'd rather play the 360 version with a pad and 5.1.


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 Post subject: Re: Doom 3: BFG Edition
PostPosted: Sat Jun 23, 2012 23:07 
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Honey Boo Boo

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Firefox wrote:
I wish they'd release a version with the padding edited out - there were big chunks of gameplay where you'd pointlessly back-track through places you'd already been with wall panels popping off behind you at pre-determined points to release imps. If they took all of that crap out and left just the interesting (and, I suspect, the original) bits it'd be a shorter but much more interesting game.


I just want to be able to go whichever way that doctor and his bodyguard were going. There was only one way through the base for me, yet they were somehow always a long way ahead? Which way were they going?


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 Post subject: Re: Doom 3: BFG Edition
PostPosted: Sat Jun 23, 2012 23:40 
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I can barely remember playing the game to be honest, but I don't recall the torch thing bothering me, and the graphics were very pretty at the time. It was a decent game. I did yarr it though.


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 Post subject: Re: Doom 3: BFG Edition
PostPosted: Sat Jun 23, 2012 23:43 
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I also seem to recall the plasma rifle having really satisfying sound effects. Particularly the reload animation, I think...


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