Ian Fairies wrote:
It's going out of its way to make me like it now. Hnnngh.
I've a large hair dryer and I'm in a room filled with sand. Gentle fun ensues. The woman in the sword has not once told me how to use the hair dryer. This pleases me greatly. In fact, have I left breathing holes for her? She's been awfully quiet for well over an hour.
Now that Mrs Bamba is back we've picked this back up again and we're pretty much at this exact point. The hairdryer weapon is excellent fun to wield (especially in that room when you can blow those otherwise really irritating respawning puffer fish bastards around the place) and that dungeon's been pretty good fun so far.
In the terrible fucking minus column though are the new enemies outside that dungeon with the electric prods. You're obviously supposed to match how they're holding their weapon and smack them around accordingly but, even aside from the speed they switch their stance around, the motion controls really aren't even slightly up to the task of responding to your movements here so you get zapped all to shit. After losing entire life bars to what should be single minor enemies I adopted the approach of stunning them with the catapult first and then just whaling on them as quickly as I could which is annoying. I'm quite worried that this type of enemy will become more common (and, God forbid, maybe a boss fight or two based around it) because that will genuinely be the point where I set down the Wiimote and walk away forever.
Other random thoughts:
- I'm not actually bothered by the 'companion'; I find her less insistently annoying than fucking Navi and, although she does over-explain things, it's pretty easy to just ignore her and click through the text. She actually came in useful yesterday as I was struggling to work out how to kill the laser turret things in that desert dungeon so I was happy she was there to provide some advice.
- After getting a good few kickings from the cattle-prod fuckers yesterday I was reminded of my single biggest issue with all Zelda games ever that I cannot believe they've never sorted: the goddamn motherfucking alarm that sounds every single second you play the game when you've got less than three hearts. I know how much fucking health I've got due to the massive heart icons you've plastered at the top of the screen and, even if I was ignoring that, the fact that my entire character model is constantly flashing red would be a give away enough in itself. It's got to the stage that as soon as the noise starts I literally switch the sound off entirely because it's so unbelievably fucking annoying which is a total design fail. Utterly fucking unforgiveable.