Grim... wrote:
They do think it's pay to win, and they've played it more than me, so I'll have to agree with them (and Hearthly) for more.
I've been keeping a close eye on this game for a while, and it was obvious from the beta reviews that it was pay to win, and that unless EA completely ripped the whole thing to pieces and started again, it would remain pay to win for the retail release.
Of course unlock trees and weapons and gadgets and all that stuff are nothing new, but whereas in the Battlefield games for example (including the most recent releases in the franchise BF4 and (the annoyingly titled) BF1), every class gets a decent starter gun that you can get to be exactly how you want it within a few hours of play with transparent and linear (nothing random) unlock progression, wherase Battlefront 2 really does gate genuinely 'better stuff' behind a terrible random grind or a (potentially substantial) random monetary shortcut.
I documented in the BF4 thread how I was very much behind the curve due to the game's release issues and not really 'feeling' it for the game overall so wasn't playing it much, but finally decided to make a push to get into the game, and it took me just a single evening playing as Assault to get my solider pretty much exactly where I wanted him to be - and ready to join my chums as a totally loaded out Assault class player. Yes there was tons of stuff still to unlock but it was 'preference' stuff rather than 'mathematically better' as Battlefront 2 serves up, for cold hard cash.
This crap needs to be called out, because it's arguably the start of the death of videogaming as we know it.