If ind the 2d version a bit hard due to difficulties figuring out how distant the peple are and therefore where to shoot. For obvious reasons, this is not a problem in vr, thanfully. Swings and roundabouts though - throwing things accurately in vr is... tricky.
I got one of these a couple of days ago and whilst I'm really impressed I tried playing Dirt Rally last night. OMFG I had to rip off the headset after about half a stage and immediately retire to bed. It powerfully fucked me up. I guess it'll just take time to get used to it. What are some good games that are the least vom-inducing?
I've personally found that anything that takes control of movement away from the user causes nausea. Super hot VR was superb. Similarly Gorn, but these were both on Dave's Vive.
There's some stuff in there was on the previous one but also new additions in the shape of Moss, Star Child, The Persistence, Tiny Trax, Dino Frontier, Fantastic Contraption and Raw Data
I'd been unreasonably hoping that they might do something like Sky Odyssey for PSVR but this will have to do, it has a bit of a Pilot Wings vibe.
Definitely got my sea legs with the VR thing, at least nothing now seems to make me ill like it did at first.
Played this months freebies last night too, Until Dawn is very straightforward and lots of fun. Bound I just found to be irritating. I think it's mostly the way the character prances around like a tit everywhere, always walks with her arms out like she's doing fucking ballet practice. I get that it's sort of the point and it's meant to be beautiful and stuff, but it's not, it's just stupid and annoying
Bound I just found to be irritating. I think it's mostly the way the character prances around like a tit everywhere, always walks with her arms out like she's doing fucking ballet practice. I get that it's sort of the point and it's meant to be beautiful and stuff, but it's not, it's just stupid and annoying
I played the demo and adored it. I wasn't interested in it at all until it popped up as a VR demo and then it went firmly onto The List because it looked so incredible. I'm still not convinced it'll hold my attention in terms of gameplay because the demo gives very little away in that regard, but as a VR spectacle it's beautiful and I'm absolutely all over that shit.
Bound I just found to be irritating. I think it's mostly the way the character prances around like a tit everywhere, always walks with her arms out like she's doing fucking ballet practice. I get that it's sort of the point and it's meant to be beautiful and stuff, but it's not, it's just stupid and annoying
I played the demo and adored it. I wasn't interested in it at all until it popped up as a VR demo and then it went firmly onto The List because it looked so incredible. I'm still not convinced it'll hold my attention in terms of gameplay because the demo gives very little away in that regard, but as a VR spectacle it's beautiful and I'm absolutely all over that shit.
It’s a spectacle on just a normal 2D telly. The backgrounds looks amazing as they bubble and pulse.
I played a bit yesterday and... got bored prancing about like a tit with no challenge. My interest in walking simulators and the like (this being the latter I imagine) has grown thin in recent times. I can appreciate something pretty but for a full length game or even something that you have to play for a few hours I’m going to need more of a challenge than pushing forward.
I played a bit yesterday and... got bored prancing about like a tit with no challenge. My interest in walking simulators and the like (this being the latter I imagine) has grown thin in recent times. I can appreciate something pretty but for a full length game or even something that you have to play for a few hours I’m going to need more of a challenge than pushing forward.
Apparently it's only a couple of hours long anyway and I suspect I have more tolerance than you for this sort of thing so I'm hopeful I'll enjoy it for it's entire length.
Latest adventures in "games that would be meh in 2d are really cool in 3d": Farpoint, which is £55 with the Aim Controller now. I'm up to the first boss, a giant spider the size of a house. And I really do mean "the size of a house" because VR really makes you feel scale in a way that 2d gaming cannot.
Really like the Aim Controller, too. Farpoint is a moderately proper FPS and the Aim Controller has proper FPS controls -- I've pulled off circle strafing in it.
Big Clicky now, with a speed of 8 or so, for faster turns. Smooth made me feel funny, although I didn't try it for very long so perhaps I could adjust.
I'd been unreasonably hoping that they might do something like Sky Odyssey for PSVR but this will have to do, it has a bit of a Pilot Wings vibe.
Definitely got my sea legs with the VR thing, at least nothing now seems to make me ill like it did at first.
Played this months freebies last night too, Until Dawn is very straightforward and lots of fun. Bound I just found to be irritating. I think it's mostly the way the character prances around like a tit everywhere, always walks with her arms out like she's doing fucking ballet practice. I get that it's sort of the point and it's meant to be beautiful and stuff, but it's not, it's just stupid and annoying
Big Clicky now, with a speed of 8 or so, for faster turns. Smooth made me feel funny, although I didn't try it for very long so perhaps I could adjust.
Yeah, it made me feel funny too. After playing co-op with you small clicky was starting to make me feel weird, but that's probably because I was turning all the time as SHIT BE HECTIC.
I heard awesome things about Farpoint with it's controller but there's a mental hurdle there in buying a bit of plastic that might well only get used for a single game.
Especially as Arizona Sunshine has four player support in horde mode. Two player co-op Farpoint with Grim... was really cool. It's that damnable "everything is 500% more engaging in VR" factor at work.
Especially as Arizona Sunshine has four player support in horde mode. Two player co-op Farpoint with Grim... was really cool. It's that damnable "everything is 500% more engaging in VR" factor at work.
Also 500% more engaging in co-op. And they're multiplicative factors.
Latest adventures in "games that would be meh in 2d are really cool in 3d": Farpoint, which is £55 with the Aim Controller now. I'm up to the first boss, a giant spider the size of a house. And I really do mean "the size of a house" because VR really makes you feel scale in a way that 2d gaming cannot.
Really like the Aim Controller, too. Farpoint is a moderately proper FPS and the Aim Controller has proper FPS controls -- I've pulled off circle strafing in it.
Latest adventures in "games that would be meh in 2d are really cool in 3d": Farpoint, which is £55 with the Aim Controller now. I'm up to the first boss, a giant spider the size of a house. And I really do mean "the size of a house" because VR really makes you feel scale in a way that 2d gaming cannot.
Really like the Aim Controller, too. Farpoint is a moderately proper FPS and the Aim Controller has proper FPS controls -- I've pulled off circle strafing in it.
Arizona Sunshine and Doom VFR both support it and boom, that was enough for me. (I have low thresholds for tat mind.)
I didn't realise that about Doom, that might actually help it be even vaguely playable as I'm currently far beyond sceptical that they'll be able to translate it to vr.
Finally completed SuperHot VR (I completed it in 2d a while back.) The final few levels are pretty punishing. What a dazzlingly amazing game though. Probably my favourite VR game yet.
Finally completed SuperHot VR (I completed it in 2d a while back.) The final few levels are pretty punishing. What a dazzlingly amazing game though. Probably my favourite VR game yet.
I had a brief go on Dave's Vive. I agree. Probably my favourite VR game so far
Played another session of Farpoint co-op with Grim... this weekend.
Farpoint may be my canonical "pretty meh game transformed into greatness by VR." It would be dull dull dull in 2d: it has only a handful of enemies and guns, it appears to have only two environments (reddish-brown rocky sand, and brownish-red sandy rocks), and it's too bloody difficult (on Easy, Grim... and I have reached the end of the small co-op missions only twice. We've died 20+ times. And I'm thoroughly stuck on the first boss in the single player.)
And yet with the Aim Controller and PSVR, it's pretty magical, and then it's even better in co-op (of course.) I totally lost track of time when we were playing -- I was astonished when Grim... said it had been almost two hours, and only then noticed my aching back because I'd been holding myself tense for most of that time. It's a proper shooter, once you turn on the advance controls: you can do full FPS movement on top of the lightgun-like Aim controller for actually firing. I was pulling off circle strafing. No nausea for me, although I do have flick-scrolling instead of smooth turning.
Oh, and the best bit: the guns all have holographic sights but the VR environment projects them in such a way as you have to close one eye to see down them...! The second best bit: you swap weapons (you can only carry two) by moving the gun up to your shoulder and back again, miming out drawing a rifle from an over-shoulder back holster. These little visceral touches are amazing.
Has a good shotgun, too. Pretty meaty. I'd rate it 3.5 Dooms out of 5.
I'm normally fine with the nausea but at some point my gun's calibration went a bit screwy meaning it was pointing about 20 degrees to the left all the time, even though my hands (and eyes) disagreed. In single player it doesn't matter because you pause and sort it out, but we were on the final area of multiplayer so we couldn't pause and I was fucked if I was giving up.
I'm normally fine with the nausea but at some point my gun's calibration went a bit screwy meaning it was pointing about 20 degrees to the left all the time, even though my hands (and eyes) disagreed. In single player it doesn't matter because you pause and sort it out, but we were on the final area of multiplayer so we couldn't pause and I was fucked if I was giving up.
Is that a common thing with PSVR? Sounds more like what you got with the Wii that anything vaguely modern.
I've had drift a few times in Farpoint, same as Grim... describes but not as bad. I have a hunch it happens when the camera loses sight of the controller and you also do fast movements; you get some dead reckoning errors it can't recover from without you doing a recalibration step. You can't pause the multiplayer game so it's a bit of an issue.