PSVR
Not PCVR. Learn to read.
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Doctor Glyndwr wrote:
DavPaz wrote:
I've seen that the Gear VR version has a mode which simulates you playing on a large 3D display in a living room. Is that present in other versions?

That's the default behaviour for playing all normal PS4 games in PSVR. It's a bit rubbish though, I don't know that you'd use it for anything when you have a perfectly good telly right there.

3D, presumably? Or you might have a tiny telly. Can't think why you'd have a tiny telly and a PSVR setup though.
Doctor Glyndwr wrote:
I might take my Daydream on my next international flight. Mobile VR seems like a good way to watch a video on a plane.


Nah, you want a VR flight sim so you can pretend to be flying the thing.
Cras wrote:
My technohat is on the other side of the room.

It was "very comfy" but not comfy enough to justify walking eight feet? I see. Maybe you are conceding my point that this isn't very compelling.

DavPaz wrote:
3D, presumably?
PSVR does have support for 3d Blurays now. I was excited to try it until I realised I don't have any 3D blurays. I don't know if it works with ripped video via any of the things like Plex, but I doubt it.

Quote:
Or you might have a tiny telly. Can't think why you'd have a tiny telly and a PSVR setup though.
Quite. I guess you could be gaming while someone else in your house uses the TV, that's not nothing.
Doctor Glyndwr wrote:
I guess you could be gaming while someone else in your house uses the TV, that's not nothing.


Indeed and that's why everyone should own a Nintendo Switch.
Lonewolves wrote:
Minecraft VR is vomit-inducing on all platforms. They've got it badly wrong.

:this:

Literally two seconds of movement in Minecraft VR and I'm desperate to chuck my guts up.
Doctor Glyndwr wrote:
Cras wrote:
My technohat is on the other side of the room.

It was "very comfy" but not comfy enough to justify walking eight feet? I see. Maybe you are conceding my point that this isn't very compelling.


Not really. It's not compelling enough to overcome my laziness. I'm sure you can see how it could still be very compelling in that scenario.
Cras wrote:
Not really. It's not compelling enough to overcome my laziness. I'm sure you can see how it could still be very compelling in that scenario.

Seems like if you were really that lazy, you'd never have put your technohat away on the other side of the room.
Doctor Glyndwr wrote:
PSVR does have support for 3d Blurays now. I was excited to try it until I realised I don't have any 3D blurays. I don't know if it works with ripped video via any of the things like Plex, but I doubt it.


I've got a couple of Marvel films on 3D Bluray that I'll try and remember to bring with me to the BBQ (assuming you're coming)?

You can also play ripped films if they're in a specific format; I tried it for porn for, um, science and it worked well enough. There's an app for the PS4 called LittlStar that's basically a movie player and if you feed it side-by-side video files, with some caveats, and it'll play them in 3D through the headset. Some details of the formatting and whatnot to adhere to here:

http://docs.littlstar.com/display/CG/Pl ... ideloading
3d content right now is basically all sci-fi, nature docs and porn anyway.
Bamba wrote:
I've got a couple of Marvel films on 3D Bluray that I'll try and remember to bring with me to the BBQ (assuming you're coming)?
That's very kind of you but unfortunately I can't make it.

I have at least one ripped side-by-side 3D film lying around, which I used to test my TV's 3D support. So with your information there's nothing stopping me from getting this working other than the fact I might not care enough to actually do it ;)
DavPaz wrote:
3d content right now is basically all sci-fi, nature docs and porn anyway.


I could fap to 2 of those 3 categories.

I really love space ships and animals
The price for a Rift headset and two of the Touch controller has been temporarily dropped to £400, which is quite a deal:

https://www.amazon.co.uk/Oculus-Rift-To ... words=rift
From a selfish perspective this worries me slightly. I want VR games; good VR games. Devices like this are never going to be able to touch 'tethered' VR tech in terms of capability so I worry that this form factor would leech investment and development away from the stuff I care about. It makes perfect sense for companies like Facebook to go after yer man in the street--because that's where the money is of course--but it could smother 'proper' gaming VR in it's crib.
I dunno, I think that if it works even reasonably well then it might only swell the market for more high end VR stuff. Once people get into something then lots of them will be willing to fork out for a better version.
Last night I was Spiderman, a giant head-butting dinosaur (with a tail!) and attacked by a shark.
This is brilliant.
Joans wrote:
Last night I was Spiderman, a giant head-butting dinosaur (with a tail!) and attacked by a shark.
This is brilliant.

Did you mean to post in this thread and miss?
I strongly recommend "being" the Batman.
But can I "be" Goro?
Grim... wrote:
I strongly recommend "being" the Batman.


Last night I "was" the Batman, although annoyingly it felt the need to have its own calibration that decided I was too short to "be" the Batman, and had to move the camera. It also seems to override the default calibration, so when I found myself facing at 90 degrees to my actual character, the doesn't seem to be an option to recenter and I had to force close it.

The ending is head (and the rest)-fuckingly brilliant though.

I made the mistake of playing the Here They Lie demo before it though, and the movement made my stomach go all over the place, so that's out.
Oh, Friday was mostly spent playing the London Heist on VR Worlds, which was brilliant. I'm sure I looked a right idiot ducking and diving behind a virtual desk.
Superhot is out this week. Pre-orders are 20% off; £16 for the 2d version, £16 for the VR version, or £27 for both together (they are different games with different levels and stuff.) I know GazChap speaks highly of it in VR.
Yep, it's fantastic - although I've not really played it since completing it (even though since then they've released a "forever update" which adds endless mode etc.)
Even in Batman you can still always recentre by holding the Options button on the control pad.
Bamba wrote:
Even in Batman you can still always recentre by holding the Options button on the control pad.

That didn't work for me, it just took me to the special batman calibration which insisted I should be facing to the left.
Really? It should be an override on everything if you're using the headset. You have to properly hold it down though.
Weird, I will try it again next time I technohat, I was probably just being a spaz.
Joans wrote:
Bamba wrote:
Even in Batman you can still always recentre by holding the Options button on the control pad.

That didn't work for me, it just took me to the special batman calibration which insisted I should be facing to the left.


It definitely works, I've done it loads of times for people when they've been on the headset with the Move controllers and I've been 'supervising' with the pad in my hand.

ETA: I looked it up and I suspect you've been using the wrong button. The official support page mentions that the in-game calibration can be re-run at any time if you hold down the Start button, but you want the Options button for the global level recentre command.
Ah, I'd kind of assumed that start acted the same as option (I thought I'd used the start button to re-centre in other games).
I definitely got GJ to pass me a pad, as I was aware that, strictly, I wasn't holding option, but start, and didn't think I'd had any luck with that either, but maybe I'd already given up by that point.
Joans wrote:
I was aware that, strictly, I wasn't holding option, but start


Yeah, I mean if you're going to use the strict definition it's fair to say that one button probably isn't actually a completely different one. Y'know, if you wanted to be all pedantic about it. ;)
It's the right-hand thumb button on the technodicks.
Grim... wrote:
It's the right-hand thumb button on the technodicks.


The buttons on the Move controllers are just such a pain in the arse I don't bother with them. The trigger and Move button themselves are fine of course but the others are just horrible. Any time I try to use the face buttons I always get the wrong one (I'm looking at you I Expect You to Die) and the Start Select/Options buttons I can just never find. The movement sensing stuff is fine but the button layout is a pretty shite design all in.
In their defence, they weren't meant to be used blindfolded originally
Bamba wrote:
Grim... wrote:
It's the right-hand thumb button on the technodicks.


The buttons on the Move controllers are just such a pain in the arse I don't bother with them. The trigger and Move button themselves are fine of course but the others are just horrible. Any time I try to use the face buttons I always get the wrong one (I'm looking at you I Expect You to Die) and the Start Select/Options buttons I can just never find. The movement sensing stuff is fine but the button layout is a pretty shite design all in.

Batman deals with this quite nicely at the beginning by drawing the controllers for you.

I don't think I meant thumb button. I probably press it with my finger.
I'm really confused now, if I hold down Options, on the pad, then it just takes me into the Batman calibration, it doesn't re-centre the display.
DavPaz wrote:
In their defence, they weren't meant to be used blindfolded originally


That's not much of a defence; regardless of how you're playing a game, if you need to look at the controller to work out where the buttons are it's a bad experience.
Joans wrote:
I'm really confused now, if I hold down Options, on the pad, then it just takes me into the Batman calibration, it doesn't re-centre the display.


So just to be clear: you're getting the same behaviour from holding down the Start or Options button on the pad?
It's the select button on the Technodicks (Move controllers).

[edit] Sorry, I'm not paying attention.

On the pad, I think you have to tap options to recenter. Holding it down a bit gets you the calibration.

I think.
Just in case it helps, if you press the PlayStation button when in VR there should be an option on the quick menu that pops up labelled [Adjust PlayStation VR] that might also let you recentre the view properly. Obviously that's less convenient than just holding a button down but better than nothing I suppose.
Grim... wrote:
It's the select button on the Technodicks (Move controllers).

[edit] Sorry, I'm not paying attention.

On the pad, I think you have to tap options to recenter. Holding it down a bit gets you the calibration.

I think.


Nope, on pad it's definitely hold down to recalibrate
Or is it? Or IS it? Or is IT?
Cras wrote:
Grim... wrote:
It's the select button on the Technodicks (Move controllers).

[edit] Sorry, I'm not paying attention.

On the pad, I think you have to tap options to recenter. Holding it down a bit gets you the calibration.

I think.


Nope, on pad it's definitely hold down to recalibrate


Wait, hold to auto-centre
Bamba wrote:
Joans wrote:
I'm really confused now, if I hold down Options, on the pad, then it just takes me into the Batman calibration, it doesn't re-centre the display.


So just to be clear: you're getting the same behaviour from holding down the Start or Options button on the pad?


Yes.

Bamba wrote:
Just in case it helps, if you press the PlayStation button when in VR there should be an option on the quick menu that pops up labelled [Adjust PlayStation VR] that might also let you recentre the view properly. Obviously that's less convenient than just holding a button down but better than nothing I suppose.

I think I tried this when it went won't the other night, but it appeared that batman and the actual psvr calibration were completely independent, I'll check later though.
Grim... wrote:
Batman deals with this quite nicely at the beginning by drawing the controllers for you.

No wonder Gotham is overrun with super villains!
Joans wrote:
Bamba wrote:
Joans wrote:
I'm really confused now, if I hold down Options, on the pad, then it just takes me into the Batman calibration, it doesn't re-centre the display.


So just to be clear: you're getting the same behaviour from holding down the Start or Options button on the pad?


Yes.


Fair enough; I've no idea why that would happen. I did a bit of Googling and apparently 'hold Options to re-centre' isn't a universally implemented feature so it might not work in some games but I'm like 99% sure I've done it in Batman specifically. That's not very helpful though I realise.
Console gaming, it just works
Just imagine if Joans and the BETEO gang were on Knightmare.
Superhot VR is amazeballs.
Doctor Glyndwr wrote:
Superhot VR is amazeballs.


I played some version of it on the PC years ago (possibly some kind of free beta?) and just did not get it at all; but I've watched quite a lot of footage of the VR version and it seemed to make much more sense in that context so I might pick it up.
I am also enjoying the 2D version, but the VR version is something else.
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