Had an evening of lighter party games, mostly old favourites but we tried out one new one.
Cash and Guns: surprised we haven't played this at Cottage. A fun bluffing game with the added bonus of pointing foam guns at friends and looking them in the eye, hoping they'll withdraw.
Let them eat cake: in the aftermath of the Revolution, the Committee for Public Safety fights amongst itself to get the most honours, the most support from the army, and, of course, the most cake, whilst the Enemies of the Revolution are despatched on the guillotine. Each round involves players voting for various positions (head of committee - breaks ties; enemy of the people - if tied; guillotine operator - can either do his duty or show mercy; secretary - deals out cake and generals, and decides the allocation; food inspector - declares cake fit to eat). Once you've voted for a player, you can't do so again until you've voted for all the others. Deals, bribes, and backstabbing is encouraged.
You start with three pawns but if you become an enemy of the people and the guillotine operator (who can also be you) pulls the lever, you lose some influence as the number of pawns you have multiplies the number of votes (so at the start, everyone's vote is worth 3). The generals allow you to either demand a re-run of an election, guarantee yourself some cake, or hold a coup and determine the outcome. It costs you some honour though, and the person with the least honour is always the next enemy of the people, unless there is a tie.
Although we got a couple of rules wrong, we had a great time jostling for position. By the end of the game there was a clear cartel dominating the committee which I wasn't part of. Grrr.
Once upon a time: compose fairy tales and interrupt others so you can lead the story to your secret end.
5 Second rule: agonising name-three-things-in-five-seconds game with the fart timer. The rule that if you can't get it, it passes to the next player who cannot repeat anything that's already been said makes it even more tricky.