Pundabaya wrote:
Rich Get Richer and mastered guns pretty much breaks the game.
I had a proper play around with this on Levels 11 and 12 yesterday.
Rich Get Richer (upgraded), Armoured Offensive (upgraded), Seek and Destroy (upgraded) were my runes, and I played around with several different weapons, all fully upgraded with the mastery.
With the upgrade on RGR you only need 75 armour or above to get infinite ammo, the upgrade on AO means glory killing demons drops more armour, and the upgrade on SAD means you can glory kill from a serious distance away.
Aaaaand...... It's still not that great. Yes there are some areas where you can lay down an endless wall of death with your weapon of choice, but the nature of the game's arenas, which are often very tight and compact, demanding plenty of fast movement on both the horizontal and vertical planes, with enemies aggressively seeking you out wherever you are, and nothing in the way of real hiding places - ultimately means that keeping your armour above the required mark to retain unlimited ammo is surprisingly difficult, and maintaining a wall of fire with the chaingun for example (in either mod mode), restricts your movement too much (and this was with the mastery that allowed me to move in mobile turret mode on the chaingun).
It's really only useful (and admittedly fun!) for clearing out the 'trash' areas of baddies, which generally speaking won't give you any real trouble anyway. Once you get into one of the game's (very many) closed arena pitched battles, good luck on keeping RGR activated for any substantial amount of time.
For the final battle on Level 12 I made a pretty concerted attempt to do the fight with RGR activated, even working out an optimum route around the arena to take in armour pickups to try and recover armour for RGR from the inevitable hits I was taking, but after many deaths I decided it just wasn't feasible - and I decided to revert to normal play, forgot about RGR completely, re-equipped my preferred runes, and was then able to complete the fight.
So my verdict on RGR and complimentary runes is that it's definitely good fun and yet another different flavour for the game, but it doesn't in any way break it, or immediately make any other approach redundant. There's nothing stopping you keeping RGR up for as long as you can in any given situation, and then reverting to a normal style of play once the infinite ammo is lost (which is what I did for much of Levels 11 and 12), and there is an odd occasion where you can do some line-of-sight trickery to keep up infinite micro missiles for example - but overall I'm saying not overpowered or game-breaking.
Only Level 13 left for me now, and then the game will be complete.