I have discovered a new forum game that we could play. Doesn't need a massive commitment for time.
The game needs: a moderator (I'll do that), and two teams (red and blue.) Each team has a leader.
The moderator creates a list of 25 words and posts it publicly, eg.
STICK WHIP MOSCOW SUB APPLE
TAP DWARF DRILL HELICOPTER DISEASE
FILM BOMB BERRY SOUL SCHOOL
SCALE NOTE TELESCOPE KNIGHT TEACHER
WHEEL MILK PRINCESS CLOAK FRANCE
Eight of these words are codenames of spies for the red team, and seven are for the blue team. The aim of the game is for each team to guess all their spy codenames. But beware! One of the codenames belongs to a deadly assassin, and if you reveal that codename you lose the round immediately.
To help the players guess, the team captains are told the names. So they get something like this in a PM:
STICK WHIP MOSCOW SUB APPLETAP DWARF DRILL HELICOPTER DISEASEFILM BOMB BERRY SOUL SCHOOLSCALE NOTE TELESCOPE KNIGHT TEACHERWHEEL MILK PRINCESS CLOAK FRANCE(Green words are innocent bystanders -- they do nothing. Red/Blue words belong to the teams. Purple is the assassin.)
The red team goes first (which is why they have an extra spy to find.) The team leader starts the turn by giving a
one word clue and a number, like this:
Quote:
education: 2
This says to their team "two of our codenames are related to education.[/quote]. This is all the leader is allowed to say.
The rest of the team debates what words this might be. Eventually, they get to the point where they want to make some guesses. In this case they are allowed 3 guesses -- one more than the number the team leader put in their clue. If the clue had been "fruit:1", they'd have 2 guesses.
One at a time, someone from the team posts a guess in this format (note the bolding, to make it official):
Quote:
guess: SCHOOL
The moderator or either of the leaders posts to say that this is a red word, so they can continue. If they guessed wrong, their turn ends. If they guess the assassin, they lose the game.
A second guess is then made:
Quote:
guess: TEACHER
That's also a red word! The red team can have another guess now (they get one more chances to guess than the number the team leader posted), but after some debate they don't want to risk getting the assassin, so they post
Quote:
pass
Now it's the blue team's turn, which proceeds in the same way.
A few extra rules/clarifications:
* the "one word" clue can be a compound noun, a proper noun, or hyphenated. If in doubt, moderator's say is final.
* The leader is allowed to post a 0 as the number, which means "this is a clue about which word not to pick." If the leader uses 0 in a clue, the team can have unlimited guesses.
* Similarly, the leader can choose "unlimited" as the number. Again, this allows unlimited guesses, but is (obviously) less useful as a clue.
Going to quote a few posts from rllmuk with more information in them below. If you want to play this, post in this thread. I'll start the game early next week.
ZOMG Spoiler! Click here to view!
Quote:
Righto, here's the rules:
There will be two teams, each with a leader. For now let's call them:
RED TEAM- Choddo <----/leader
- TehStu
- Xibxang
- Huz
- Sealflap
BLUE TEAM- Benny <----/leader
- FuryHD
- Danster
- OogyBoogy
[More people can join the teams, either through signing up now or just joining a team as the game goes on]
There will be 25 random words posted in the thread. Let's say they are:
STICK WHIP MOSCOW SUB APPLE
TAP DWARF DRILL HELICOPTER DISEASE
FILM BOMB BERRY SOUL SCHOOL
SCALE NOTE TELESCOPE KNIGHT TEACHER
WHEEL MILK PRINCESS CLOAK FRANCE
The two team leaders will be sent a list of 7 words which they want their team to identify (these are the codenames of their spies, hence the name of the game). Whoever goes first will be sent an extra word for balancing purposes. They'll also be told the opposing teams words, and one word which is the assassin. The other 9 words are blanks.
The beginning team leader then gives his team a
one word clue. The word can be a proper noun or a compound word, even hyphenated, but just one word. It can't be any of the words on the board, or a derivative of them (FRENCH etc). The leader follows this up with a number. This number is how many of the words are connected to that clue.
So let's say the red team leader wanted to guide his team to SCHOOL and TEACHER, they might say
education: 2Or WHIP, FRANCE and FILM could be
kerraig: 3 After the clue the leader can only sit back and watch as his team hopelessly misinterpret his clue. They can
uncover as many cards as the clue's number plus one more, just by one of the team members from posting
uncover: (or UNCOVER:) SCHOOL. This takes place one at a time (so don't post a list of them). If the word is one of your team's colours you can continue to uncover cards up to your limit (clue number +1). If it's not your go is over and it's the opposing team's turn. I, or the leaders, will post whether you were correct or not, but be careful not to provide any more clues whilst you do this leaders.
You have to uncover at least one card, but you can pass instead of use all your guesses (one member of the team just post
pass, or PASS). Once you've either passed, uncovered a card not your colour, or uncovered cards up to the clue number +1, it is the opposing team's go.
All cards uncovered stay uncovered, so if you uncover the opposing team's spy, they stay uncovered and the opposing team are grateful. If you uncover the
assassin you
automatically lose.
You win when you've uncovered all cards of your colour (8 if you go first, 7 if you go second).
If your team don't provide a clue or uncover a card within 24hours on your turn you pass automatically.
Questions?
Quote:
Okay, so these are the words shown to everybody:
STICK WHIP MOSCOW SUB APPLE
TAP DWARF DRILL HELICOPTER DISEASE
FILM BOMB BERRY SOUL SCHOOL
SCALE NOTE TELESCOPE KNIGHT TEACHER
WHEEL MILK PRINCESS CLOAK FRANCE
This is what I PM to the Blue and Red leader:
STICK WHIP MOSCOW SUB APPLE
TAP DWARF DRILL HELICOPTER DISEASE
FILM BOMB BERRY SOUL SCHOOL
SCALE NOTE TELESCOPE KNIGHT TEACHER
WHEEL MILK PRINCESS CLOAK FRANCE
The red leader wants his team to only uncover the red words, the blue leader wants his team to only uncover the blue words. The green words are nothing- they just end your turn prematurely if you uncover them. The purple underlined word is the assassin- if your team uncover him you've lost.
So Red goes first as they have 8 words to uncover. Choddo, the red leader, posts
education: 2
The 2 means there are 2 red words related to education, and the red team can uncover 3 (2+1) words. After much debating amongst the red team they post
uncover: SCHOOL
They are told that this is a red word and they get to continue. They then post:
uncover: TEACHER
Again they are told this is a red word and they continue. However, at this point they have only been given clues to those 2 words so instead of using their last possible guess for this clue they just pass by posting:
PASS.
Everybody now sees the following:
STICK WHIP MOSCOW SUB APPLE
TAP DWARF DRILL HELICOPTER DISEASE
FILM BOMB BERRY SOUL SCHOOL
SCALE NOTE TELESCOPE KNIGHT TEACHER
WHEEL MILK PRINCESS CLOAK FRANCE
And it is blue's turn.
Benny, the blue leader, posts music: 2, clearly hoping his team will go for SCALE and NOTE. They can uncover 3 cards this turn (2+1). However, again after much deliberation, the blue team post:
uncover: SOUL
They are then told that this is incorrect, SOUL was just an innocent bystander of a word.
Because they got that clue wrong their turn ends immediately and it passes over to the Red team. The words everyone sees look like this:
STICK WHIP MOSCOW SUB APPLE
TAP DWARF DRILL HELICOPTER DISEASE
FILM BOMB BERRY SOUL SCHOOL
SCALE NOTE TELESCOPE KNIGHT TEACHER
WHEEL MILK PRINCESS CLOAK FRANCE
The red leader posts: intercourse: 4 a mighty gamble, and not even one that's needed at this stage. This gives the red team 5 (4+1) uncovers. The red team leader may be thinking STICK, TAP, DRILL, and WHIP. Again there's much deliberation and the red team post:
uncover: TAP
They are told that this is correct and may continue.
uncover: MILK
Even though this might not have been what the leader was thinking, it's still red so they get to go again.
uncover: DWARF
Disaster for the red team! Not only is dwarf incorrect, but he is the assassin, meaning they lose the game immediately. The Blue team are the victors!
Then we would usually rotate the leader to the next in line and do best of three or thereabouts.
In other respects, I'm going to follow the rules used on BoardGameGeek:
Quote:
1. 24 hours without pointing or giving a clue opens up the opposing team to forcing a pass. If the last clue was given/guessed >23:59 hours ago and the opposing team posts something pointing this out then the offending team effectively passes. The hours between 8pm Friday - 8am Monday do not count against the 24 hours.
2. Restricted Google/Wikipedia use for Players is impossible to enforce so there will be no official rules on this. That said, I would prefer that it only be used by spymasters to create clues and that spymasters not create clues that they think will require google use by their spies.
-Also, if you use google don't make it obvious. I don't want to see people saying that they have no idea to what that "apoptosis" clue is referring and then 10 minutes later giving a technical definition of it. It is annoying to watch an opponent spymaster use a bizarre term/reference about which very few people are familiar and then everyone on the team appears to be experts in that topic. At least try to pretend you are not using google.
3. If you are not sure if a clue is allowable then check with opposing spy master to get approval.
4. If you need a judgement on something and I haven't chimed in then GM me.
5. Please guess one word at a time and wait until finding out the result prior to pointing at another clue.
6. Any private GM discourse about the game between anyone other than the two spymasters should go through the GM and with GM approval prior to sending it.
7. Moderation of apparently invalid clue: The rules indicate that the offending spymaster should lose their turn and that their opponent will get to choose a free word of their own color to be revealed. The moderator reserves the right to enforce that rule or to use a less harsh version of that rule if it seems more appropriate. A less harsh version could involve only a word reveal or only a loss of turn or a word reveal chosen by the offending spymaster. This may be done to deal with a borderline case.