Curiosity wrote:
Lave wrote:
BC:R is probably going to be my game of the year, and I didn't like the demo very much at all. I kind of decided that I would treat myself and spend £40 on the Summer of Live games and its the stand out game for me.
If you quite like platformers and won't get frustrated by not being able to jump over barrels then you'll love it. Hell the challenge rooms puts N+ to shame on it's own.
Hmmm, I was put off by not really enjoying the demo, but am now re-tempted on your RMD.
Questions:
1 - How long is the real game?
2 - Is there much variety in it?
3 - Any puzzles?
4 - More humour of the type found in the demo?
1 - Erm, I wasn't paying attention. Taking a wild guess and playing it on normal difficulty it probably took about 6±2 hours. That and I plan to play it again on hard. The challenge rooms have so far stolen up probably another 5 or so hours. And I've done the easiest 35 out of 56 or so. The challenge rooms do require a willingness to repeat many times. Some have taken me 100+ attempts. But it is designed with that in mind (levels take < 30s) It's all done in a way that means I. Must. Have. Another. Go. Rather than just pissing me off. I've a high threshold for frustration mind.
2 - The main game and the challenege rooms are like two different meaty games and very different (Though the challenge rooms are unlocked by playing the main game).
The main game is a platformer so there is as much variety as there is in Sonic or Mario. I was really looking forward to each level though, and the design is top notch. The boses are all varied and entertaining (although numerous you do meet improved versions later on). Oh and graphically its wonderfully varied.
3 - The challenge rooms are very much puzzles in the sense of 'how do I get to the exit' - and then fiendish reaction challenges to manage it. The main game isn't really a puzzle game. But without a jump button it becomes a lot more cerebal as you have to work out how best to traverse the level.
4 - It breaks the fourth wall less, but yes. It's has very good dialogue before boss fights and in the comm rooms.
In summary, the stachato rhythm of imputting commands to elegantly traverse levels really pleases me. A sort of more satisfying feeling that spiderman 2 gave.
Play the demo a few time (it also has a couple of challenge rooms) and see if you like the mechanics. Because if you do then you'll like the game.