Trooper wrote:
I'm enjoying it despite the actual game, I think. I don't do sneaky, nor do I enjoy knowing exactly what I have to do but being beaten by luck, or the game engine, or my lack of skill. So I should hate this game, but for some reason I don't. True, when I actually have to do something I just want it over and done with as quickly as possible, to get back to the story part, but I'm still enjoying it thoroughly.
Well, I finished this last night.
As usual on the rare occasions I finish a game, I popped on here to see what interesting people had to say about it.
People seemed to spend a lot of time saying stuff about Bioshock, which was odd.
But a few pages in I found this post, a full two years ago, which echoed my initial feelings so exactly I felt like I'd become Trooper, like some 80s straight-to-Nirehenge's-shop scary movie.
However, like a lot of other people (Rita and Sue), Bob felt like a turning point, specifically the run to and escape with the car. I'd stopped worrying about perfectly executed plans and accepted I was here to survive, not Solid Snake it. The parts I enjoyed most were the breaks in the action, the time that afforded to look at the world around me and diligently search out every hiding place possible for supplies (something I've never done in any game). The game turned me into a survivor without me realising it. Every empty drawer made the world that bit more solid - every action won't be rewarded, just because it's a game.
Some big emotional hits in it, and the fight with the chap in the red restaurant in Winter felt horribly like what a fight with Bill from Twin Peaks would be like. Very alarming and unsettling.
Going to leave it a bit till I play the DLC, I'd tired of the game mechanics a little by the end and am going to dip my toes back into GTA methinks.