markg wrote:
I found the inventory management to be a far bigger drag in Borderlands 2. Nothing to get too worked up about but FC3 seems easy by comparison.
Well I can't really comment on that 'cause I'm using K+M for BL2 (and FC3) and of course just about everything has a shortcut key.
FC3 is basically a console interface ported badly to the PC (the Rock Paper Shotgun 'stuff I loathe' list picked up on this), whereas with BL2, Gearbox have actually exploited the K+M interface.
http://www.rockpapershotgun.com/2012/12 ... far-cry-3/As for the game itself I suppose some times it's just personal taste, I put several hours into FC3 and it just didn't 'get me' at all, whereas BL2 had me laughing and having fun right from the off and still hasn't stopped.
Quote:
Menus
This is another example of a failure to have real humans play the game ahead of release. Because absolutely anyone who’s sat down with the game for more than an hour will say, “Why the billowing hellballs isn’t there a shortcut key for crafting?” Even the console porting isn’t a justification for this – not least because everything else about the port is so close to perfect – because on a controller you’d still want a button dedicated just to bringing up this screen.
Even when you’ve the menus up, they’re a bemusing confusion. Huge and muddled, navigating them desperately needs a scroll wheel, but astonishingly this only works on some of them. Completely at random, it just doesn’t do anything on the menus you use most frequently, while happily scrolls down a list of the pointless statuettes you’ve picked up. Nothing works as you might expect. Selecting the main button for the section you’re in doesn’t go back to the top – instead it just does nothing. You have to click the tiny “back” button on the bottom right of the screen. Selling non-junk items in shop menus requires laboriously clicking on each over and over, rather than group-selecting a bunch. There’s no mouse rationale at all, throughout, and no internal consistency. It’s ridiculous, and it’s a real stumbling block in enjoyment of a game you’re going to be spending dozens of hours playing.