The following roles are in this game:
3 Mafia Goons
1 Mafia Roleblocker
1 Mafia Doctor
1 Cunning Serial Killer
1 Cult Leader
1 Townie Doctor
1 Suicide Bomber
1 Cunning Vigilante
1 Fence Sitter
1 Mime Artist
5 Vanilla Townies
1 Bulletproof Townie
1 Swift Townie
1 Governor
Below are the role descriptions for each role. These are the PMs that are sent to each player informing them of their role.
Quote:
Mafia Goon - You are a legbreaker for the local mafia. ________ and ________ are also mafia. Once per night you can PM me with the name of a player who will be assassinated that night.. Unlike town players, you may converse at any time via PM or email. Your win condition is Mafia.
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Mafia Roleblocker - You are a Roleblocker for the local mafia. ___________ and __________ are mafia goons. Once per night you can PM me with the name of a player, and if that player has a night action, it will be blocked. They will be told they have been blocked, but not who by. You cannot be nominated as a mafia hitman. You can communicate with the other mafia at any time via PM or email. Your win condition is Mafia.
Quote:
Cunning Serial Killer - You are a fucking psycho nut, on no-one's side but your own. You are however very cunning and like to pick your victims carefully. You have two possible night abilities, but you can use only ONE per night. You can either PM me the name of a player, and that player will be murdered OR you can PM me the name of the player, and that player's role will be told to you. Your win condition is SK.
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Cult Leader - You are an ambitious member of a mysterious religious cult, sent to establish a chapter in this town. Once per night phase you can PM me the name of a player and that player will be recruited to join the cult. You will fail if you attempt to recruit a Mafia member, the Serial Killer, The Governor, The Suicide Bomber, or the Mime Artist. If you successfully recruit a player, they will receive the PM below. Your win condition is Cult.
Quote:
Recruited Cultist - You have been recruited into the local chapter of a mysterious religious cult. You retain any previous night action you had, but your previous win condition is now irrelevant. Your win condition is now Cult.
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Cunning Vigilante - You are a man on a mission, taking justice into your own hands. You are however very cunning and like to pick your victims carefully. You have two possible night abilities, but you can use only ONE per night. You can either PM me the name of a player, and that player will be killed. OR you can PM me the name of the player, and that player's role will be told to you. Your win condition is Town.
Quote:
Townie Doctor You are a doctor. Once per night phase you can PM me the name of a player, and that player will be protected from any overnight attempts to kill them. You may not protect yourself. The player you protect will not know that you are protecting them. Any player attempting to kill the person you are protecting will know that their attempt failed, but not why. Your win condition is Town.
Quote:
Mafia Doctor You are a doctor for the local mafia. Once per night phase you can PM me the name of a player, and that player will be protected from any overnight attempts to kill them. You may not protect yourself. The player you protect will not know that you are protecting them (unless it's a mafioso and you tell them). Any player attempting to kill the person you are protecting will know that their attempt failed, but not why. Your win condition is Mafia.
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Suicide Bomber You are a suicide bomber. You are nominally allied to the Town. You have a unique one-time ability that can be used at any point during the day or night - you can kill anyone of your choice instantly. At any time during play, PM me the name of a player and that player will be blown up and you along with them. Your roles will be revealed, and the day will continue as normal. If a mafia goon/SK/Vigilante targets you overnight, you will explode and kill your would-be assassin. Your win condition is Town.
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Vanilla Townie - You are a townsperson. You have no special role and no night ability. Your win condition is Town.
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Fence Sitter - When the game starts you are on nobody's side, and must decide during the course of the first day which faction to join. You can join either the mafia, the cult, or the town. During the first day, or night, you must PM me the name of the faction you wish to join. Once you have chosen, you cannot change your mind and your win condition will be fixed for the remainder of the game. If you fail to inform me of your desired faction by the start of Day 2, you will be modkilled.
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Mime Artist - You are an adept Mime, able to duplicate the ability of anyone you choose. Once each night you must PM me both the name of the person you wish to mimic, and the name of the person you wish to target. For example, if you choose to mimic the person who happens to be the Serial Killer, your target will be killed. If you mimic the Doctor, your target will be protected, and so on. If you target somebody without a Night ability, you will mimic them also and perform no action. Your win condition is Town.
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Bulletproof Townie- You are a paranoid Townie, fearful for your safety. As such you wear a bulletproof vest at all times that makes you immune to Mafia hits ONLY. Your win condition is town.
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Swift Townie - You are an extremely fit and agile member of the Town, able to escape tricky situations at a moment's notice. As such you can escape an attack from the Serial Killer or the Vigilante ONLY. You are NOT immune to Mafia hits.
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Governor - You are the town's Governor, highly respected and in a position of authority. You have a very special power - you can choose to OVERTURN the lynch of a player, thus preventing their death. The lynch will not be announced until you have PM'd me your decision, or 6 hours pass, whichever comes first. The player will be spared but their role will not be revealed. Your role will remain anonymous unless you decide to reveal it. Your win condition is Town.
Win ConditionsYou win the game dependant on your team's win condition. Note that Townies and Mafia do not need to survive to win, so helping your team win is more important than your own personal survival. The win conditions are:
Town - You win when every Mafia member, Cult member and the Serial Killer are dead.
Mafia - You win when the all killing roles are dead, and you equal or outnumber the town and cult combined (preventing a lynch).
Cult - You win when all killing roles are dead, and you outnumber the town (preventing a lynch).
Serial Killer - You win when everyone else is dead. Horribly.