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 Post subject: -=[ALIENS SCUM]=- Day 2
PostPosted: Mon Jan 25, 2010 9:55 
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The group awake to find the results of a Marine perimeter sweep: No news. Noone is missing.
Maybe the Aliens are still figuring out ways into the Colony?

Burke suggests singing a song. Perhaps more prudent would be sending someone to the uplink...it appears Lydecker doesnt have a clue what to do...

[playerlist]
Bobbyaro
Cpt_Droman
Craster
Curiosity
DavPaz
GazChap
Goddess Jasmine
Grim...
Joans
Kalmar
Morte
Mr Dave
Mr Dom
Mr Russell
SuperDuperGill
Terimahkaseh
The Rev Owen
Zaphod79
[/playerlist]

Day 2 ends 4pm Tuesday.

Company Directive AS/v/2.1
ZOMG Spoiler! Click here to view!
Aliens Scum v2.1
By LaceSensor

This is a variant of the online game Mafia Scum.
This Game features four distinct factions:

1 – Colonial Marines:
• Corporal Hicks, Private Hudson and Private Vasquez.
• Can communicate via PM (and any other 0-1 communicable marines)
• 1 per night phase nominated Motion Tracker (identify faction)
• 1 per game, night phase nominated Seal the Door (protect all marines, can only be done while Hicks is alive, negates Motion Tracker).
• All communicable Marines immune to FaceHugger
• Night Actions to be sent via Hicks to Mod. If Hicks dead, tell Mod who is next in command and liaise via them.

2 – The Company:
• Carter J. Burke, plus 1-2 Associates
• Can communicate via PM
• I per night phase Burke nominate any Company player to either Study (identify role) or kill.
• Night Actions to be sent via Burke to Mod. If Burke dead, tell Mod who is next in command and liaise via them.

3 – Aliens:
• Queen plus 1 Warrior
• 1 per night Queen can order Warrior to Recon (identify faction) or Kill. OR
• 1 per night Queen can plant FaceHugger.
• Facehugged player can either rolecall, or hide and become a drone. Drone Matures to Warrior after next day phase.
• If Queen dies, Warrior can mature over 2 day phases to replace Queen. If >1 Warrior, moderator chooses one. While Queen absent, Warrior can only Kill.

4 – Dumb-Ass Colonists:
• 4 – 8 players who need to survive.
• Some have special actions:
o Ripley – 1 per night phase RoleBlock. If RB Rebecca Jorden, becomes Newt and can PM each other.
o Bishop – 1 per day phase, PM question YES/NO via Mod to Hicks and Burke.
o Rebecca Jorden. Can become Newt if discovered by Ripley. If Ripley dies, you die.


Primary Win Conditions:

• Dumb-Ass Colonist: Survive till the end
• Marines: all Aliens dead, Marines and Colonists kill The Company
• The Company: Company Members kill all Colonial Marines. Max 2 Colonists alive. At least one Alien is alive.
• Aliens: everyone else is host or dead.


Secondary win conditions
• Gorman – CN20 three players. Only 1 of 3 can be a Colonist.
• Ripley the Mother – Identify Newt
• Hicks the Lover - Motion-Track Ripley


0-1 Players
• Corporal Deitrich. Non communicable Colony Doctor. 1 per night phase, PM name of player to protect from FaceHugger actions. Win Condition Marines.
• Private Frost. Marine, can communicate via PM. Win Condition Marines.
• Lieutenant Gorman. Non communicable special townie. 1 per game, can CN-20 three nominated players who die. He exits the game here. Win Condition Colony, Secondary Win Condition Gorman.
• Company scientist. Non communicable Company Researcher. 1 per night phase, PM name of player to protect from KILL actions. Win Condition Company
• FenceSitter: at start of game PM moderator choice of Dumb Ass Colonist or Alien Drone. Win condition defined by faction joined.

Night Action Order

• Roleblock > Investigate > FaceHugger > Kill

(Seal the door is essentially a RoleBlock of any Kill actions. Attempts to RoleBlock on Hicks Order for Seal the Dear occur first. Gorman, if choosing to CN-20 at night, cannot be roleblocked)

ModKills
At Moderators discretion.

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 Post subject: Re: -=[ALIENS SCUM]=- Day 2
PostPosted: Mon Jan 25, 2010 9:59 
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Unpossible!

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A song! Can I suggest a stirring chorus of the official 'Hadley's Hope' anthem, "Why the fuck did I come to this shit rock?"?


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 Post subject: Re: -=[ALIENS SCUM]=- Day 2
PostPosted: Mon Jan 25, 2010 10:02 
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Okay no death means a hugger attack ?
so does anyone want to admit being targetted ?


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 Post subject: Re: -=[ALIENS SCUM]=- Day 2
PostPosted: Mon Jan 25, 2010 10:06 
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Sleepyhead

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It's very likely that someone has been hugged. If it was a success I wouldn't expect them to come forward though.

Not sure who I suspec t the most. I was very wary of kalmar and Bobby, but Runcle's lack of being a bad guy makes me less inclined towards sending them out on 'the long walk'.

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 Post subject: Re: -=[ALIENS SCUM]=- Day 2
PostPosted: Mon Jan 25, 2010 10:26 
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A hug action seems almost definite, with a little luck they targetted one of the marines - although that means they've identified one of the marines.

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 Post subject: Re: -=[ALIENS SCUM]=- Day 2
PostPosted: Mon Jan 25, 2010 10:40 
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That Rev Chap

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Yeah, but given the odds - if I've read things right - it's likely the facehug was a success. We could have been lucky, but we better not assume it.

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 Post subject: Re: -=[ALIENS SCUM]=- Day 2
PostPosted: Mon Jan 25, 2010 10:44 
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Has anyone 'slept in'? Has anyone eaten a really big breakfast?


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 Post subject: Re: -=[ALIENS SCUM]=- Day 2
PostPosted: Mon Jan 25, 2010 11:03 
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OOC: I'm not very well today so please don't take any quietness on my part as anything other than me simply not being here to post. I'll try and get in and read through goings on later today.


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 Post subject: Re: -=[ALIENS SCUM]=- Day 2
PostPosted: Mon Jan 25, 2010 11:05 
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GazChap wrote:
I'm not very well today.


Da-dah-Duuuuuum!

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 Post subject: Re: -=[ALIENS SCUM]=- Day 2
PostPosted: Mon Jan 25, 2010 11:09 
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Craster wrote:
GazChap wrote:
I'm not very well today.


Da-dah-Duuuuuum!


It must have been something he was forced to swallow ate.


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 Post subject: Re: -=[ALIENS SCUM]=- Day 2
PostPosted: Mon Jan 25, 2010 11:20 
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The Rev Owen wrote:
Yeah, but given the odds - if I've read things right - it's likely the facehug was a success. We could have been lucky, but we better not assume it.

:this: definitly. We always have to assume (yes, I know) that the odds are against us.

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 Post subject: Re: -=[ALIENS SCUM]=- Day 2
PostPosted: Mon Jan 25, 2010 11:23 
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i think we have to assume there was face hug. I am still suss of craster and curio. Both responded to protect the other yesterday. However, curio's attack on kalmar still looks like he was hiding something. That said, kalmar was pretty suss also.


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 Post subject: Re: -=[ALIENS SCUM]=- Day 2
PostPosted: Mon Jan 25, 2010 12:07 
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Paws for thought

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Mmm, well. We know nothing more. Back to list making panicing and getting nowhere.


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 Post subject: Re: -=[ALIENS SCUM]=- Day 2
PostPosted: Mon Jan 25, 2010 12:07 
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Unpossible!

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I'll go get a coin...


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 Post subject: Re: -=[ALIENS SCUM]=- Day 2
PostPosted: Mon Jan 25, 2010 12:22 
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Sleepyhead

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This is an odd game, as normally the town has a unifying win condition that they just need to defeat the bad guys. In this version there's no unifying win condition at all, so given that I just have to survive until the end I don't care much about the Marines, who don't even have guns anyway.

In fact, the best thing would probably be to get facehugged, since the aliens likely have 4 people on their side already (Queen, Warrior, Fence Sitter, Facehugged). Either that or just sit in a corner and hope the Company can take out the Aliens/Marines and leave me alone!

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 Post subject: Re: -=[ALIENS SCUM]=- Day 2
PostPosted: Mon Jan 25, 2010 12:34 
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Kinda Funny Lookin'

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That's defeatist talk you coward.

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 Post subject: Re: -=[ALIENS SCUM]=- Day 2
PostPosted: Mon Jan 25, 2010 12:41 
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No, I'm with Curio. Us DACs can just stay out of the way and try not to get lynched or face hugged.

PROTECT ME, OH HUNKY MARINES!


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 Post subject: Re: -=[ALIENS SCUM]=- Day 2
PostPosted: Mon Jan 25, 2010 12:50 
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Not really true. The colony have to kill all colonists bar two, and the aliens have to kill or hug all colonists.

So unless you really like your odds as one of those two, or that the aliens won't kill, we should be supporting the marines and wiping out the others.

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 Post subject: Re: -=[ALIENS SCUM]=- Day 2
PostPosted: Mon Jan 25, 2010 12:52 
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That Rev Chap

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Craster wrote:
Not really true. The colony have to kill all colonists bar two.


Company, Shirley?

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 Post subject: Re: -=[ALIENS SCUM]=- Day 2
PostPosted: Mon Jan 25, 2010 12:52 
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Sorry, yes.

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Drunk, pulled Craster's pork, waiting for brdyime story,reading nuts. Xz


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 Post subject: Re: -=[ALIENS SCUM]=- Day 2
PostPosted: Mon Jan 25, 2010 12:54 
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Sleepyhead

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There's not a great deal the Marines can do, is there? They've got a baddie-locating device that can give false negatives (if they find a DAC, he/she could easily be an alien by the next day) and if they find a bad guy they're unlikely to tell anyone (at first) because they'll immediately get killed by The Company.

The best thing we can do as DACs is just lynch someone, and hope we survive.

So, blindly picking...

[vote:Cpt_Droman]

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 Post subject: Re: -=[ALIENS SCUM]=- Day 2
PostPosted: Mon Jan 25, 2010 12:54 
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GO MARINES!


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 Post subject: Re: -=[ALIENS SCUM]=- Day 2
PostPosted: Mon Jan 25, 2010 13:00 
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What's this bit for exactly?

Joined: 6th Dec, 2008
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Is now the time to point out the glaring schoolboy error of Kalmar yesterday?
Reading back through some of his other posts, I reckon he is a pawn of the pig-dog capitalist company to boot...
So, [vote: Kalmar]
You knows it makes sense!


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 Post subject: Re: -=[ALIENS SCUM]=- Day 2
PostPosted: Mon Jan 25, 2010 13:32 
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I am lost, going to re-read day one to see if there are any particularly dodgy people who stand out, but at the moment i am happy to sit around in a nice big circle and sing Stayin' Alive with the lot of ya.

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 Post subject: Re: -=[ALIENS SCUM]=- Day 2
PostPosted: Mon Jan 25, 2010 13:36 
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Can I suggest a hummed rendition of 'Still Alive' from Portal?

Not you, Runcle.


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 Post subject: Re: -=[ALIENS SCUM]=- Day 2
PostPosted: Mon Jan 25, 2010 13:37 
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Sleepyhead

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DavPaz wrote:
Can I suggest a hummed rendition of 'Still Alive' from Portal?

Not you, Runcle.


:DD

DavPaz should always play these games.

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 Post subject: Re: -=[ALIENS SCUM]=- Day 2
PostPosted: Mon Jan 25, 2010 13:37 
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VOTE UPDATE

kalmar: 1 (Mr Dom)
cpt_droman: 1 (Curiosity)

Not voted: 16 (bobbyaro, cpt_droman, craster, davpaz, gazchap, goddess jasmine, grim..., joans, kalmar, morte, mr dave, mr russell, superdupergill, terimahkaseh, the rev owen, zaphod79)

With 18 players alive, 10 votes are required for a lynch

http://www.beexcellenttoeachother.com/counter/

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 Post subject: Re: -=[ALIENS SCUM]=- Day 2
PostPosted: Mon Jan 25, 2010 13:50 
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Curiosity wrote:
DavPaz wrote:
Can I suggest a hummed rendition of 'Still Alive' from Portal?

Not you, Runcle.


:DD

DavPaz should always play these games.


He doesn't normally have the time.

Are we still doing that joke?


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 Post subject: Re: -=[ALIENS SCUM]=- Day 2
PostPosted: Mon Jan 25, 2010 13:50 
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Unpossible!

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Joans wrote:
He doesn't normally have the time.

Are we still doing that joke?

You might have to explain it to the Marines.


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 Post subject: Re: -=[ALIENS SCUM]=- Day 2
PostPosted: Mon Jan 25, 2010 14:05 
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Paws for thought

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[vote: Mr Dom]

:P


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 Post subject: Re: -=[ALIENS SCUM]=- Day 2
PostPosted: Mon Jan 25, 2010 14:07 
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OOC: I've decided to fuck the cold and battle through today anyway.

IC: Mr Dom - what's this post you noticed from kalmar?


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 Post subject: Re: -=[ALIENS SCUM]=- Day 2
PostPosted: Mon Jan 25, 2010 14:15 
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What's this bit for exactly?

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His 'obsequious' reply to Runcle's roleclaim, which kind of missed the whole win-condition for DAC's.
I don't buy the 'oh, I had rule-blindness' as the first thing a genuine DAC would have done would be to check the win-conditions...


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 Post subject: Re: -=[ALIENS SCUM]=- Day 2
PostPosted: Mon Jan 25, 2010 14:17 
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I see where you're coming from, but if we voted for everyone that made a mistake, our days would be very short. Both myself and SDG make a mistake with the votes yesterday.

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 Post subject: Re: -=[ALIENS SCUM]=- Day 2
PostPosted: Mon Jan 25, 2010 14:21 
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and I voted for Runcle at the end just to feel powerful and in control.


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 Post subject: Re: -=[ALIENS SCUM]=- Day 2
PostPosted: Mon Jan 25, 2010 14:27 
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Ready for action

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Goddess Jasmine wrote:
I see where you're coming from, but if we voted for everyone that made a mistake, our days would be very short. Both myself and SDG make a mistake with the votes yesterday.

That was a m istake with total number of votes though in my case- was it not the same with you? Mistakes over the rules are slightly different. A mistake over a general rule or order of night actions or something is fairly easy to make but a mistake over your own personal win condition is harder since it is essentially the only thing you read prior to the start of the game.


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 Post subject: Re: -=[ALIENS SCUM]=- Day 2
PostPosted: Mon Jan 25, 2010 14:32 
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Board Mother

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superdupergill wrote:
Goddess Jasmine wrote:
I see where you're coming from, but if we voted for everyone that made a mistake, our days would be very short. Both myself and SDG make a mistake with the votes yesterday.

That was a m istake with total number of votes though in my case- was it not the same with you? Mistakes over the rules are slightly different. A mistake over a general rule or order of night actions or something is fairly easy to make but a mistake over your own personal win condition is harder since it is essentially the only thing you read prior to the start of the game.

Yeah, we made the same mistake. I must admit I hadn't noticed that the win condition had changed last game either, in fact I didn't read the rules as they'd been the same for the 'townies' every other scum game we've played. So I only ever read the win conditions for the other ones. :P

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 Post subject: Re: -=[ALIENS SCUM]=- Day 2
PostPosted: Mon Jan 25, 2010 14:46 
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What's this bit for exactly?

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Hmm.. interesting defence by GJ, I would go as far as to say that Kal & GJ are in cahoots, and SDG is not one of them :)


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 Post subject: Re: -=[ALIENS SCUM]=- Day 2
PostPosted: Mon Jan 25, 2010 15:09 
SupaMod
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Commander-in-Cheese

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Quiet in here today. Too quiet. Mostly.

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GoddessJasmine wrote:
Drunk, pulled Craster's pork, waiting for brdyime story,reading nuts. Xz


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 Post subject: Re: -=[ALIENS SCUM]=- Day 2
PostPosted: Mon Jan 25, 2010 15:12 
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Unpossible!

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Intolerant of Silence? The horrific thump thump of your guilty heart beat driving you to distraction?

Then ROLE CLAIM now.

No lynch, no fee.


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 Post subject: Re: -=[ALIENS SCUM]=- Day 2
PostPosted: Mon Jan 25, 2010 15:13 
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Paws for thought

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DavPaz wrote:
Then ROLE CLAIM now.

I'm the mafia don.


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 Post subject: Re: -=[ALIENS SCUM]=- Day 2
PostPosted: Mon Jan 25, 2010 15:17 
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That Rev Chap

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I'm Runcle.

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 Post subject: Re: -=[ALIENS SCUM]=- Day 2
PostPosted: Mon Jan 25, 2010 15:19 
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Mr Dom wrote:
Hmm.. interesting defence by GJ, I would go as far as to say that Kal & GJ are in cahoots

I thought this too.


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 Post subject: Re: -=[ALIENS SCUM]=- Day 2
PostPosted: Mon Jan 25, 2010 15:23 
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Ready for action

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well lets get a wee vote started to see whats what. We have ages until this day ends which is great so I say we start pushing people to see what happens.
I am just trying to decide who to vote for, I think I'm suffering from a 'bleeding effect' from the last game because I'm finding this hard to type but...
[vote:kalmar]


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 Post subject: Re: -=[ALIENS SCUM]=- Day 2
PostPosted: Mon Jan 25, 2010 15:25 
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Unpossible!

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Hmm, in the interests of sparking a little debate (picking on sickboy)

[vote:gazchap]


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 Post subject: Re: -=[ALIENS SCUM]=- Day 2
PostPosted: Mon Jan 25, 2010 15:26 
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baron of techno

Joined: 30th Mar, 2008
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Mr Dom wrote:
His 'obsequious' reply to Runcle's roleclaim, which kind of missed the whole win-condition for DAC's.

I can't believe this shit, YOU voted for Runcle to die, and now you're having a go at me? GTFF!

Anyway, I'm supah-busy today (trying to boot up this robot sentry gun I found), so if you're going to be convinced to make me take a walk by the time I'm back:

[vote:Mr Dom]


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 Post subject: Re: -=[ALIENS SCUM]=- Day 2
PostPosted: Mon Jan 25, 2010 15:35 
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Ready for action

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VOTE UPDATE

cpt_droman: 1 (Curiosity)
gazchap: 1 (DavPaz)
kalmar: 2 (Mr Dom, superdupergill)
mr dom: 2 (Mr Dave, kalmar)

Not voted: 12 (bobbyaro, cpt_droman, craster, gazchap, goddess jasmine, grim..., joans, morte, mr russell, terimahkaseh, the rev owen, zaphod79)

With 18 players alive, 10 votes are required for a lynch, and 14 nolynch votes are required to not lynch anybody.

http://www.beexcellenttoeachother.com/counter/


10 votes for a lynch and we have until tomorrow evening so no point in rushing. Let's take this slow and see wha happens.


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 Post subject: Re: -=[ALIENS SCUM]=- Day 2
PostPosted: Mon Jan 25, 2010 15:35 
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baron of techno

Joined: 30th Mar, 2008
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PLUS, he's an alien. I recognise the smell.


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 Post subject: Re: -=[ALIENS SCUM]=- Day 2
PostPosted: Mon Jan 25, 2010 15:38 
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How could you recognise the smell unless you're one of them too, kalmar? Eh? EH?


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 Post subject: Re: -=[ALIENS SCUM]=- Day 2
PostPosted: Mon Jan 25, 2010 15:43 
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What's this bit for exactly?

Joined: 6th Dec, 2008
Posts: 880
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kalmar wrote:
I can't believe this shit, YOU voted for Runcle to die, and now you're having a go at me? GTFF!

Yep, I did vote for Runcle, twice. First cos you need to vote for someone, and it 'shakes the tree to see what falls out' as it were. Finally, when I was convinced he was a DAC, there was no time to lynch anyone else (i.e. YOU), so better a DAC than a goodie power role.
I have no hard evidence, and it's too early to draw conclusions from voting patterns, so it's the little slips in character which can give the baddies game away that we're looking for.
Grim.. seems like a good judge of these things, so would be nice to get his thoughts on the matter...


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 Post subject: Re: -=[ALIENS SCUM]=- Day 2
PostPosted: Mon Jan 25, 2010 15:45 
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Fawning over Grim...?

Sounds like typical junior exec behaviour.


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