Craster wrote:
Mr Chris wrote:
Ideally you'd have somehting like one section of your platoon clearing one house, another setting up covering fire from the neighbouring roof, and your section taking out the barricade further down the road, under fire from the building that section 1 hasn't cleared out yet. All whilst a couple more platoons are in action in the neighbouring streets, and possibly calling in your section for support.
The Iraq levels of CoD4 then.
Do please buy me a 360 then.
Squirt wrote:
Didn't just rolling in to a city with tanks in WWII normally result in all your tanks getting blown up though? Your tank loses all its advantages when it has to crunch through streets where infantry can loose off anti-tank weapons from behind cover at a range of 10 feet.
absolutely - this is where the German combined arms tactics came in. Tanks are fine and all, but if they don't have infantry support they're dead. And in enclosed spaces the infantry support is a lot less effective. Tanks and towns weren't a great combination.
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I'm not sure a "realistic" FPS WWII game would be any fun at all - your guy would be outflanking a machine gun post when a 125mm gun positioned 5 miles away would shoot at random and turn you to mulch.
Ha! Well, there's taking things to extremes. But can't this already happen in stuff like BF2? You can be asaulting an enemy postion and suddenly they abandon it and drop an artillery fire mission on you. It's part and parcel of what you're trying to recreate.
This is also the benefit of having a whole bunch of soldiers operating with you - you're one of a number then, and you're less likely to get shot as there are so many other targets. Yes, you may get some arty dropped on you, but you restart and hope next time you don't.