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 Post subject: Re: Aliens Scum Day 1
PostPosted: Mon Jan 18, 2010 15:27 
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UltraMod

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Did anyone bring a Giger counter?


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 Post subject: Re: Aliens Scum Day 1
PostPosted: Mon Jan 18, 2010 15:30 
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baron of techno

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myoptikakaka wrote:
Did anyone bring a Giger counter?


Ha ha :)


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 Post subject: Re: Aliens Scum Day 1
PostPosted: Mon Jan 18, 2010 15:40 
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What's this bit for exactly?

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Curiosity wrote:
I think we've got threats from all sides, and anyone could 'win the day'.

That said, for me, getting the Queen is the #1 most important thing we can do.

So, do we 'send someone outside' today in the hope of getting her, or do we sit on our hands and hope that the Marines or other friendlies can find out some useful info?

Hmm.. I can't quite get my head around the possibilities here... I will say right now that if I get facehugged in the night, I'll be the first to say it's happened.


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 Post subject: Re: Aliens Scum Day 1
PostPosted: Mon Jan 18, 2010 15:41 
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Sleepyhead

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myoptikakaka wrote:
Did anyone bring a Ginger counter?


[vote:Craster]

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 Post subject: Re: Aliens Scum Day 1
PostPosted: Mon Jan 18, 2010 15:42 
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Paws for thought

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I have little to add.


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 Post subject: Re: Aliens Scum Day 1
PostPosted: Mon Jan 18, 2010 15:46 
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Sleepyhead

Joined: 30th Mar, 2008
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[vote:unvote]

Upon closer inspection, Craster is not actually in this game. Maybe he was Apone? Poor Apone...

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 Post subject: Re: Aliens Scum Day 1
PostPosted: Mon Jan 18, 2010 16:15 
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Time Out for Fun

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I've only seen the first film. Please don't lynch me. :'(
I'll try and watch them over the course of the game so I can understand what you's lot are all talking about.


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 Post subject: Re: Aliens Scum Day 1
PostPosted: Mon Jan 18, 2010 17:02 
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Looks like today is going to time out given the short length of time left and the complete lack of posting. Is this a good thing for us, or does it just give the aliens more time to breed/ Company to kill us.


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 Post subject: Re: Aliens Scum Day 1
PostPosted: Mon Jan 18, 2010 17:07 
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As the numbers dwindle, day phases can pass really quickly. Is the current modkill rule going to be in effect throughout the whole game as it could have a pretty serious impact?


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 Post subject: Re: Aliens Scum Day 1
PostPosted: Mon Jan 18, 2010 17:08 
SupaMod
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I'm normally a bit "meh" with the WE MUST KILL SOMEONE ON THE FIRST DAY thing, but when there is an enemy that gets stronger the longer the game lasts then it probably is a good idea.

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Grim... wrote:
I wish Craster had left some girls for the rest of us.


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 Post subject: Re: Aliens Scum Day 1
PostPosted: Mon Jan 18, 2010 17:11 
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baron of techno

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Bobbyaro wrote:
Looks like today is going to time out given the short length of time left and the complete lack of posting. Is this a good thing for us, or does it just give the aliens more time to breed/ Company to kill us.


I don't see any advantage in not lynching.. other than the fact that we're almost guaranteed to hit a colonist / someone useful by mistake :S

OTOH maybe we're due some good luck around here, can't get much worse anyway...


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 Post subject: Re: Aliens Scum Day 1
PostPosted: Mon Jan 18, 2010 17:12 
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Fuck it - people taking risks live longer, and all that.
[vote:squirt]
Simply because of the first thing he said. I very much doubt we'll get the numbers we need anyway.

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Grim... wrote:
I wish Craster had left some girls for the rest of us.


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 Post subject: Re: Aliens Scum Day 1
PostPosted: Mon Jan 18, 2010 17:22 
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baron of techno

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Likewise doubt.
But in the interests of making something happen

[vote:Squirt]


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 Post subject: Re: Aliens Scum Day 1
PostPosted: Mon Jan 18, 2010 17:22 
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Pyrotechnician!!!1

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I'm a boob.

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Last edited by Cras on Mon Jan 18, 2010 17:23, edited 1 time in total.
Voting when you're not playing buggers the votecounter!


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 Post subject: Re: Aliens Scum Day 1
PostPosted: Mon Jan 18, 2010 17:26 
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Sorry Squirt but i just feel the need to pop my voting cherry [vote:Squirt]

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 Post subject: Re: Aliens Scum Day 1
PostPosted: Mon Jan 18, 2010 17:28 
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VOTE UPDATE

squirt: 3 (Grim..., kalmar, Terimahkaseh)

Not voted: 16 (bobbyaro, gazchap, squirt, goddess jasmine, johncoffey, the rev owen, superdupergill, myoptikakaka, curiosity, morte, mr dom, mr russell, zaphod79, runcle, joans, mr dave)

With 19 players alive, 10 votes are required for a lynch, and 14 nolynch votes are required to not lynch anybody.

http://www.beexcellenttoeachother.com/counter/

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Grim... wrote:
I wish Craster had left some girls for the rest of us.


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 Post subject: Re: Aliens Scum Day 1
PostPosted: Mon Jan 18, 2010 17:30 
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Two heads are better than one

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TheAlbin0Kid wrote:
I'm a boob.


Was that the wind ?

I think Squirt was trying to be humerous , however I'm in with the 'gotta do something' group , and I think this is the only vote train that'll even move at this point in the day so :

[vote:Squirt]


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 Post subject: Re: Aliens Scum Day 1
PostPosted: Mon Jan 18, 2010 17:30 
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Heavy Metal Tough Guy

Joined: 31st Mar, 2008
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You heartless swines!

[vote:Mr Dave]

based on him not doing anything suggests awaiting orders from a sinister corporate boss.


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 Post subject: Re: Aliens Scum Day 1
PostPosted: Mon Jan 18, 2010 17:31 
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Two heads are better than one

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Grim... wrote:
With 19 players alive, 10 votes are required for a lynch, and 14 nolynch votes are required to not lynch anybody.


I thought a no-vote was 1 more than the amount to lynch (so that would be 11 in this case - unlikely to happen i admit)


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 Post subject: Re: Aliens Scum Day 1
PostPosted: Mon Jan 18, 2010 17:33 
SupaMod
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It perhaps is in this game. The counter counts to 75%, though.
So just ignore it ;)

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Grim... wrote:
I wish Craster had left some girls for the rest of us.


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 Post subject: Re: Aliens Scum Day 1
PostPosted: Mon Jan 18, 2010 17:35 
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Paws for thought

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Squirt wrote:
You heartless swines!

[vote:Mr Dave]

based on him not doing anything suggests awaiting orders from a sinister corporate boss.

Fine.


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 Post subject: Re: Aliens Scum Day 1
PostPosted: Mon Jan 18, 2010 17:53 
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Sleepyhead

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[vote:myoptikakaka]

Just for the sake of tradition.

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 Post subject: Re: Aliens Scum Day 1
PostPosted: Mon Jan 18, 2010 18:05 
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Curiosity wrote:
[vote:myoptikakaka]

Just for the sake of tradition.

Shit, forgot about that!

[Vote: Curiosity]

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 Post subject: Re: Aliens Scum Day 1
PostPosted: Mon Jan 18, 2010 18:08 
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That Rev Chap

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Doubt anyone else is going to get enough votes and we at least try to send someone out to make repairs, so [vote:squirt].

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 Post subject: Re: Aliens Scum Day 1
PostPosted: Mon Jan 18, 2010 18:09 
SupaMod
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I'm waiting for the first law to kick in and for Bishop to refuse to let a human go when he knows it will end in their death.

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Grim... wrote:
I wish Craster had left some girls for the rest of us.


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 Post subject: Re: Aliens Scum Day 1
PostPosted: Mon Jan 18, 2010 18:23 
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That would only apply if the synth... artificial person knew who all the people were though, right?


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 Post subject: Re: Aliens Scum Day 1
PostPosted: Mon Jan 18, 2010 18:26 
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VOTE UPDATE

curiosity: 1 (myoptikakaka)
myoptikakaka: 1 (Curiosity)
mr dave: 1 (Squirt)
squirt: 5 (Grim..., kalmar, Terimahkaseh, zaphod79, The Rev Owen)

Not voted: 11 (bobbyaro, gazchap, goddess jasmine, johncoffey, superdupergill, morte, mr dom, mr russell, runcle, joans, mr dave)

With 19 players alive, 10 votes are required for a lynch, and 14 nolynch votes are required to not lynch anybody.

http://www.beexcellenttoeachother.com/counter/

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 Post subject: Re: Aliens Scum Day 1
PostPosted: Mon Jan 18, 2010 18:34 
SupaMod
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GazChap wrote:
That would only apply if the synth... artificial person knew who all the people were though, right?

I'd imagine there is plenty of room for some loopholes. Especially as the zeroth law could actually cause him to kill us all...

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Grim... wrote:
I wish Craster had left some girls for the rest of us.


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 Post subject: Re: Aliens Scum Day 1
PostPosted: Mon Jan 18, 2010 18:34 
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Ready for action

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I must have been knocked out by the shock of the spaceship landing or something else equally fitting to the situation we find ourseves in (ie I've been out all day)
This situation seems much more confusing to me than any of the others I have found myself in previously so I think I'm going to try and get a handle on what's going on before I jump in with votes.


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 Post subject: Re: Aliens Scum Day 1
PostPosted: Mon Jan 18, 2010 18:36 
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What's this bit for exactly?

Joined: 6th Dec, 2008
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Hmmm...
It's a tricky one and no mistake, but we learn more by sending someone out than by not sending anyone out, so...
[vote: Squirt]


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 Post subject: Re: Aliens Scum Day 1
PostPosted: Mon Jan 18, 2010 19:24 
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Yes

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I too have been concussed from the crash and therefore knocked out all day. Not just hiding under some wreckage with SDG, no.

Anyway, I found some powdered milk, so we can mix that with the gravy granules to make something more palatable than decaff while we [vote:Squirt]

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 Post subject: Re: Aliens Scum Day 1
PostPosted: Mon Jan 18, 2010 19:33 
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I agree with what Grim... and Kalmar have said about needing to vote on the first day. So I'm voting for that reason. I'm going to vote for Squirt simply because he has the most votes and I don't want to risk a time out later.

[vote:Squirt]

*crosses fingers*

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 Post subject: Re: Aliens Scum Day 1
PostPosted: Mon Jan 18, 2010 19:36 
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Kinda Funny Lookin'

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No idea at the moment about anyone, there's really nothing to go on. However I've never heard of angry mobs doing anything but good so...

[vote:Squirt]

Sorry matey.

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 Post subject: Re: Aliens Scum Day 1
PostPosted: Mon Jan 18, 2010 19:38 
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*coughs*
So will the modkill rule still be in effect later in the game when 2 day phases might go past in a morning?


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 Post subject: Re: Aliens Scum Day 1
PostPosted: Mon Jan 18, 2010 19:40 
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Ticket to Ride World Champion

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Morte wrote:
No idea at the moment about anyone, there's really nothing to go on. However I've never heard of angry mobs doing anything but good so...


:DD

This is very harsh on Squirt!

[vote:squirt]

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 Post subject: Re: Aliens Scum Day 1
PostPosted: Mon Jan 18, 2010 19:45 
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Hmm, as much as i don't like the first day vote there is an actual need for it in this situation compared to most. I'm not too happy about the fact there is only one person up though since I like the tactic of pushing two people and judging reactions. The day is quite short though so I don't see any way we can get a second up to the plate and it may even be a struggle to get one up to the required number! Reasons for choosing Squirt are non-existent as well as far as i can see (although I'm not familiar with Aliens so may have missed something?). All in all, I feel crap for doing it but sorry [vote:squirt]


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 Post subject: Re: Aliens Scum Day 1
PostPosted: Mon Jan 18, 2010 19:46 
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Ready for action

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Joans wrote:
*coughs*
So will the modkill rule still be in effect later in the game when 2 day phases might go past in a morning?


Huh? Are the days going to get shorter? They already seem very short...?


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 Post subject: Re: Aliens Scum Day 1
PostPosted: Mon Jan 18, 2010 19:48 
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FINAL VOTE UPDATE

curiosity: 1 (myoptikakaka)
myoptikakaka: 1 (Curiosity)
mr dave: 1 (Squirt)
squirt: 11 (Grim..., kalmar, Terimahkaseh, zaphod79, The Rev Owen, Mr Dom, Mr Russell, Goddess Jasmine, Morte, Bobbyaro, superdupergill)

Not voted: 5 (gazchap, johncoffey, runcle, joans, mr dave)

With 19 players alive, 10 votes are required for a lynch, and 14 nolynch votes are required to not lynch anybody.

http://www.beexcellenttoeachother.com/counter/

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 Post subject: Re: Aliens Scum Day 1
PostPosted: Mon Jan 18, 2010 19:49 
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At the end of a fraught afternoon post-crash, the Colonial Marines start to take charge. Corporal Hicks, in the shadow of his former Sergeant, with no time for a military send off, instructs Hudson to check the colony computer. With the help of Bishop, the survivors of the dropship wreckage soon learn of a remote terminal from which they can remote pilot the ancillary dropship from the Sulaco.

The decision for whom to send is a difficult one – but one that is reached quickly. With the night already falling, Corporal Dietrich, the corpsman on board is nominated. One can only assume the group don’t intend on stopping around long enough to get injured, or the Marines are simply that confident in their superior firepower.

Squirt was Corporal Dietrich.


PM me night actions by Midday tommorow please.
ZOMG Spoiler! Click here to view!
Ill aim to start the 2nd day in the afternoon and it will run longer.
Sorry I havent played in ages, and looked at the last game the wedding one and days seemed about 12 hours so I went with that.

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