Pan Am - Ticket to Ride the Big Blue Sky
I played
Pan Am at my board game group last night.
At first, I just thought it was a retheming of our beloved
Ticket to Ride, connecting distant cities by laying cards and placing plastic vehicles. But that's not the case at all. It's an enjoyable mix of three main mechanisms: worker placement, auctions, and creeping predatory capitalism.
Each round starts with
worker engineer placement: do I bid for a new airport, a bigger plane, or a particular route. When everyone's placed their wor-er, engineers, the board is resolved and people place their airports, buy their planes, and claim their routes. You can connect neighbouring cities if you have the city card, a card of the same colour, or are happy to dispose two unmatched cards. You can also connect to a city without any cards if you have an air port there. Longer routes require bigger planes, so you have to balance bidding for new destination cards against bidding for new machines, especially as you have a limited number of engineers (3 in the four player game!) and money can get quite tight. Once you have a route, you'll get income for it each turn.
If it just stopped there it would be a pretty reasonable diversion, nothing exceptional but not an objectionable way to spend an hour. But introduce predatory capitalism into the mix and you can some quite interesting decisions!
You see, there's a new start-up based from Miami that is slowing building up an aviation empire of its own. After each round, it claims new routes and gobbles up any small local airlines in its path. If Pan Am reaches one of your routes, you get your plane back, lose the income from it, but are awarded cash as compensation. You might want to place a route hoping to get bought out quickly so you can get the cash and a plane back, particularly in the later stages. I actually lost out on winning by placing my last route out of the path of the global behemoth!
To win, it's not about how much money you have left over. Instead, every turn you get the option to buy shares in Pan Am at the going price, which rises and falls based on event cards. The person with the most shares in company at the end wins!
I really enjoyed this, and it's one I'm thinking about adding to my collection as one to bring out when we fancy something different to railway trains.