Curiosity wrote:
I never seem to get any wins with Murlocs. I have appalling luck at getting the ones that boost your health, and without them it's nigh on impossible to win, as no matter if you have them all poisonous, if they can get killed easily you're boned.
Yeah they are the key one you need to get - murlocks are easy enough that its
Grab all Murlocs you can
After the first few rounds any boosts should go on your warleader (s)
Always grab and use the +1/+1 to all Murloc
As you said the +2 health ones are key , but slightly later you get the +2/+2 as well
Always grab the 'extra murloc' and the poison one
Its often worth grabbing a Defender of Argus to give some of them Taunt and if midgame i have a few good goldens I will also sometimes grab the Pirate who gains +2/+2 for every other gold minion as he scales up really fast
As a lot of them work well with battlecrys if you can spare the spot a Bran is also useful (or grab a bran one turn , grab some stuff with battlecrys and then play bran / them and ditch bran again at the end of the turn for another Murloc)
Obviously the murloc hero who gets extra murloc's when you sell them is a given but the hero who gives divine shield is good for them (as you often get some with poison) or the one who gets an early Bran when you play some battlecry minions