Squirt wrote:
First proper session of my other campaign has led to some observations:
1.) FantasyGrounds app is a UX nightmare, like it's been designed by some UNIX programmers from the 80s who hate everyone.
2.) People who don't quite know the rules and aren't "gamey" types in general can end up with some bonkers character builds.
3.) Holy cow, I had forgotten how weak and flimsy you are at level one. Two characters got one-hit-killed by some well-rolling snakes.
4.) Playing a slightly obnoxious character is fun.
There are so many VTTs, I see OwlBear Rodeo has started been recommended a lot in DM groups, I think because it's free and possibly works on ipad which most don't. I'm glad I made the switch to Foundry so early. There are new content announcement multiple times a week and the support in Discord is brilliant.
One of my friends wants to run an all Bard campaign, I think that could be pretty funny.
Squirt wrote:
5.) They're not as awesome as you guys.
(They'll be equally as awesome once the party has gelled more.)
It's mainly work colleagues, so the atmosphere and relationships are a little different. It's also a bigger group - seven players plus DM! - which is too big really and makes it trickier for everyone to get their say, so some of the quieter people can get sidelined a bit.
Our FantasyGrounds / Zoom setup seems to have more tech issues than the Foundry / Discord combo too, so everything is a bit slower.