I suggest we reset on Monday. Leave the passive aggression/running around like a headless chicken at the door and work as a team again. I would quite like to get Myptik to level 5 (and beyond) and if we start pulling in different directions we’re bound to fail.
Zardoth wrote a lovely apology poem so let’s leave it at a that.
There's the matter of blocked water supply and THE BELLOWS to investigate too.
Happy to spider/rat Wild Shape and have a look about while we kill time. Or do we get the Cowardly Dwarf out as per Daves suggestion before coming back here?
LOOT! Staff - black adamantine - magical - spider staff - Myptik Rough notes Map of mines Black leather sack 190e - 38 each 130g - 26 each 15p - 3 each 9 gemstones dwarven ale mug - Erm potion healing - dave mace - sunburst - lightbringer - cleric - Dave small ring - magical protecion +1 AP - ivo
4 giant spider hides - leather armor 50g each OR studded 85g and three days - ignore movement restrictions on webbing. 3 vials of poison 2 Drow ears - Erm
You'd need to craft them into something. If you throw the bottle, when it smashes the spore will release it's poison but it won't eject it with enough force to spread it so it would release harmlessly on the floor. During crafting, you'd need to describe what you wanted to make, find appropriate materials, and then pass a fairly high DC attempt to craft the item without triggering the release and poisoning yourself.
LOOT! Staff - black adamantine - magical - spider staff - Myptik Rough notes Map of mines Black leather sack 190e - 38 each 130g - 26 each 15p - 3 each 9 gemstones dwarven ale mug - Erm potion healing - dave mace - sunburst - lightbringer - cleric - Dave small ring - magical protecion +1 AP - ivo
4 giant spider hides - leather armor 50g each OR studded 85g and three days - ignore movement restrictions on webbing. 3 vials of poison 2 Drow ears - Erm
I knew you'd ask this! If you opted to attempt this, you'd have to roll an attack to see if you throw it hard enough to break and if you beat their AC, you'd then have to roll a dex check to see if you were able to aim it well enough to hit their face.
Plus any non-broken bottles will be a slip hazard for the enemies who could also then break the bottles on unsuccessful saves and give themselves poison and piercing damage.