Dimrill wrote:
Squirt wrote:
Dimrill wrote:
Okay, think I've read it right now after doing some searching online. At level 2 I roll a d10 hit dice and add that plus my constitution modifer to me hit points, right? Then at level 3 I use 2 d10s. BUT! do I add my constitution modifier to each dice roll, or to the total of the dice rolls?
As I understand it, every time you level up, you add 1d10 + your CON mod to your total. So on a given level uo, you could gain between 4 and 13hp. HOWEVER the COn mod applies retroactively, so if you boosted your CON, you'd add an extra point per level.
See as a fighter I gain an additional d10 per level. So I had 1 for levels 1-2, 2 for 2-3, and 3 for 3-4. My start HP was 13 (10 plus my const +3). I rolled a 7 for levels 1-2, +3 const for a total of 10 extra. Levels 2-3 went an 8 and a 7 on my d10s, BUT(!) do I add my +3 const to each of those dies, or just the 15.... TEACHER!
Your hit die is determined by your class which is why some people roll a d8 and some roll a d10 or even a d12.
When you level up, you roll one of your hit die and take the result plus your con mod to get the total you add to your current HP. This becomes your new HP max.
Each level, you also add another hit die to the pool you have available to roll during a short rest. So if you have three hit die available to roll during a short rest, and you gain a hit die when you level up, you now have a pool of four available. During your short rest, if you are below your HP max you can roll any number of available hit die and take the result to replenish your HP. You can wait to see the result of each roll before deciding if you want to roll another until either you’re back at max or you have used all the available hit die. Any left over can be used in a subsequent short rest so you need to mark them off as you use them. The pool is replenished after your next long rest.
Is that clear? I’ve written it while children are talking to me so I hope it makes sense.