krazywookie wrote:
That's extremely generous, my main skill is in wildly flailing dice around and misunderstanding the core principles of whatever game I'm playing.
OK, you're good at that too. But I will forever cherish Mr Atom asking the bar owner about the door widths to make sure the full church organ would fit.
EXAMPLE OF MR ATOM'S PLOT WRECKING SHENANIGANS FROM OUR SHADOWRUN CAMPAIGN
I sent the players to investigate a mysterious corp-run building site out in the Barrens (lawless slums in north-west Seattle.) The mission was given to them by members of a friendly nearby gang. I mentioned, in passing, that there was another (hostile) gang with turf neighbouring on the building site. I thought they'd sneak into the site, maybe under cover of darkness, maybe disguised as labourers, maybe hack the site's security from afar. Something like that. Sneaky.
Oh no. No no no.
SMASH CUT TO: Mr Atom (Wookie's character, ace negotiator) and Dancer (Curio's, muscle) riding out on a tiny moped to meet the other gang. They somehow bluff and cajole their way past the guards and end up seeing the head honcho, a massive ugly scary troll. Mr Atom pulls off some stunning rolls and easily (easily!) convinces the troll that this building site near him is a threat he must address. At once. With violence.
SMASH CUT TO: Mr Atom riding pillion on the troll's oversized motorbike, at the head of 40+ gangers, riding down on the site, guns blazing. And just as they round the last corner, he jabs the troll with an injector pen loaded with Kamikaze - an infamous Shadowrun combat drug. A pitched running gun battle commences, which the team uses as cover for their mission.
Stealth! Subtlety! Subterfuge! My players have heard of 'em, but they have no truck with 'em.