Doctor Glyndwr wrote:
People, people. I say we can set aside our differences and come together as one against our true common enemy: the invert Xers.
the x axis is an odd thing. On 3rd person games, does left mean move the camera physically to the left, and so rotating the view to the right, or the camera view to the left?
I genuinely couldn't say which is what I would expect without actually seeing what I did with a pad in hand. (all I know is beyond good and evil did the opposite of what I expected, and you couldn't change it) I suspect, although I'm not sure, that my mind has flipped multiple times on this.
I do know that my mind has done weird things for the y axis. Back in the heady days of Duke 3d, when I was trying to get mouse control to work (and rebind all the keys, because mouse control wasn't really a thing back then... Doom had mouse up as walk forward), I had to invert the y axis, else I couldn't aim well.
I found the same thing on the 2 stick pad (timesplitters 2...)
Then, for no apparent reason, when I came back to mouse controls I had to uninvert the y axis in order to play, while remaining inverted on the pad.
I'm not sure how that happened.