TheVision wrote:
I get where you're coming from there. I'm normally the same but I think Zelda came out at the right time for me to get into something big.
I've been thinking about this and I reckon the problem I have with open-world games these days is I don't consider the open world part of them to be an actual game.
So for example in Zelda where you're at the top of the tower and the old guy gets you to identify the other shrines in the wider area using the binocular things, I was just thinking, 'Really, I've got to go all the way over there to get to the next bit of actual game?'
I fell out with the first RDR in the same way, there was too much riding around on a horse to get to the actual stuff to do.
Compare and contrast with, off the top of my head, DOOM 2016, DISHONORED 1/2, THE LAST OF US, DONKEY KONG COUNTRY TROPICAL FREEZE - every single inch of these games is what I'd consider to be
actual game. I don't want to have to travel distances to get to the good stuff, however compelling the world might be, that shit is just filler to me and a waste of my limited recreational time. (I mean, my Netflix watch list is getting longer, not shorter, and there are entire seasons of things on Amazon Prime I want to watch that I haven't even started. I'm not going to set about playing a game where I need to groom my fucking horse and clean my guns.)
The other thing is, a lot of the stuff that open world games make a big fuss about these days, collecting things and discovering things, learning abilities, improving and expanding your ability to travel and your weaponry, customising your character, emergent gameplay in a big open world, crafting, hunting, cooking etc - we were doing all that shit together in World of Warcraft more than a decade ago, and were doing it with other real people at that, not just with a load of NPCs cranked out by a slave labour factory.