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 Post subject: Inter-game chat thread
PostPosted: Tue Jun 17, 2008 21:22 
SupaMod
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Commander-in-Cheese

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I'll shortly move the game 2 chat thread to the 'old games' subforum, so this can take its place.

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 Post subject: Re: Inter-game chat thread
PostPosted: Tue Jun 17, 2008 21:29 
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Board Mother

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Ok :)

*prepares to chat loads*

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 Post subject: Re: Inter-game chat thread
PostPosted: Tue Jun 17, 2008 21:29 
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Commander-in-Cheese

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Uh - come here often?

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 Post subject: Re: Inter-game chat thread
PostPosted: Tue Jun 17, 2008 21:32 
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Paws for thought

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Just a point, Mr fence sitter, how completely does he join? Say, for instance, he joined the mafia, would he be told who they were, and they be told that they have a new whipping boy? Or would it just affect his win condition?


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 Post subject: Re: Inter-game chat thread
PostPosted: Tue Jun 17, 2008 21:33 
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Legendary Boogeyman

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They'd be told, he'd be part of the gang, through and through.

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 Post subject: Re: Inter-game chat thread
PostPosted: Tue Jun 17, 2008 21:35 
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Craster wrote:
Uh - come here often?

Well I've been lurking in the shadows quite a bit, figured it was time to come out and sit at the bar though.

*orders a bottle of red with a large glass*

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 Post subject: Re: Inter-game chat thread
PostPosted: Tue Jun 17, 2008 21:37 
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 Post subject: Re: Inter-game chat thread
PostPosted: Tue Jun 17, 2008 21:43 
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Time Out for Fun

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A question about the swift townie, if he is attacked by the vigilante or the serial killer will he find out who they are? or vice versa?


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 Post subject: Re: Inter-game chat thread
PostPosted: Tue Jun 17, 2008 21:44 
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Legendary Boogeyman

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No, he'll just know he escaped an attack. Obviously if he's been pissing someone in particular off that day it might give him a clue. :)

As for the Vigilante/SK, they'll just know their attack failed.

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 Post subject: Re: Inter-game chat thread
PostPosted: Tue Jun 17, 2008 21:56 
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Isn't that lovely?

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Some interesting new roles you've got there, also, no ambiguities on the numbers? Everyone will always know how many people are around (apart from the cult who will grow at a rate decided by whom they target)

Malc

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 Post subject: Re: Inter-game chat thread
PostPosted: Tue Jun 17, 2008 21:59 
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Legendary Boogeyman

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Indeed, Craster queried this with me as well. After consideration I'd like to try it. While the ambiguity of numbers did theoretically allow for people claiming to be roles they're not, in practice this doesn't seem to add much to the game. I think it would make accusations and theories a bit more solid if people can work with definite numbers. Of course, retaining the cult in the game will make any possible townie advantage arguable as it could literally dissapear overnight.

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 Post subject: Re: Inter-game chat thread
PostPosted: Tue Jun 17, 2008 22:04 
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ComicalGnomes wrote:
Indeed, Craster queried this with me as well. After consideration I'd like to try it. While the ambiguity of numbers did theoretically allow for people claiming to be roles they're not, in practice this doesn't seem to add much to the game. I think it would make accusations and theories a bit more solid if people can work with definite numbers.
I mulled this over too for my ruleset and I think I agree. It'll certainly be interesting to see, anyway.


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 Post subject: Re: Inter-game chat thread
PostPosted: Tue Jun 17, 2008 22:19 
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That Rev Chap

Joined: 31st Mar, 2008
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I'm leaving an awful lot of ambiguity in mine, because I enjoyed the town thinking the mafia could still be a threat when they were completely fucked.

I've also got a few fairly complex new roles, but ones I think are pretty well-balanced.

It'll be an interesting experiment if nothing else.

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 Post subject: Re: Inter-game chat thread
PostPosted: Tue Jun 17, 2008 22:42 
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Sleepyhead

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I propose a new game role for a future game. It will need some fine tuning, but I think it could be a good idea if tweaked a little, perhaps:

Collaborator

The Collaborator's night ability is to be able to send a message to one of the Mafia members, the Cult Leader and one of the Townies. He does this by sending the Narrator the messages, and these will be passed on to the Mafia, Cultist and Townie (to the Townie Cop? To a Townie Mason? Or to a Townie role of his choosing?). The Mafia, Cultist and Townie are then allowed to respond to him once, via the narrator. This can be an exchange of information, a request to lynch someone, suspicions or plain old misinformation. The collaborator is immune to cult recruitment.

The Collaborator's win condition is merely to survive to the end, at which point he can say he was on their side all along.

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 Post subject: Re: Inter-game chat thread
PostPosted: Tue Jun 17, 2008 23:21 

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I love the suicide bomber role.


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 Post subject: Re: Inter-game chat thread
PostPosted: Tue Jun 17, 2008 23:30 
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Vimto. :smug:

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 Post subject: Re: Inter-game chat thread
PostPosted: Tue Jun 17, 2008 23:36 
Excellent Member

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Worth clarifying if the Suicide Bomber can blow himself up post-lynch but pre-town-leader-decision-thingy?


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 Post subject: Re: Inter-game chat thread
PostPosted: Tue Jun 17, 2008 23:52 
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Sweet Potato

Joined: 30th Mar, 2008
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Um, if you don't leave any ambiguity there's nothing stopping the town forcing a mass-claim early on, and leaving the mafia with no safe claims, or later on when there are hardly any townies left, again leaving them with no safe claims. A completely known set-up screws over the maff pretty majorly; it's not enough that the cult still has a chance of winning. You shouldn't be hugely likely to lose just because of the role you get.


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 Post subject: Re: Inter-game chat thread
PostPosted: Tue Jun 17, 2008 23:58 
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Sweet Potato

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In fact, I'll go further: In the listed setup, it is almost impossible for the mafia to win the game.


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 Post subject: Re: Inter-game chat thread
PostPosted: Wed Jun 18, 2008 0:44 
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Rude Belittler

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In this sort of game, the purer the better, the less special gimmicks the better.

I actually think that the first game was near perfect, balance wise. Unfortunately, in that game, the town was hugely unlucky, and lost their only special roles.

The second game was too wishy washy, with too many roles, a completely useless role (voyeur) a badly thought out role (mad scientist) and the cult, which is a bad idea anyway. Looking at it, the mafia were knackered from before the start, with only two goons and a tracker in the game.

The cult is a bad idea generally, but especially if there are special roles on the townie side.

I also don't think its a good idea to have a townie kill role, unless there are severe limits put on it. The town has advantage of numbers, that's their thing. Their killing weapon is the lynch, victory for the mafia is about turning the town's only weapon against it.

This is the sort of game that would be more fun:

1 Mafia Hitman (Has Kill action)
2-4 Mafia Wiseguys (No special action)
0-1 Mafia Roleblocker (Has Roleblock action)
0-1 Cop
0-1 Doctor
0-1 Serial Killer
0-1 Easily Led Vigilante (May kill one person who has at least one vote against them on that day)
Everyone Else- Town Person


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 Post subject: Re: Inter-game chat thread
PostPosted: Wed Jun 18, 2008 1:08 
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Sweet Potato

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Over on RLLMUK they had about seven simple games before introducing things like cults, which meant people developed a head for the basics which I'm not sure exists here yet. Perhaps it is a good idea to have a few more simple games before playing things like "Advanced Reverse Ninja Mafia". Although that's the kind of game I learned to play in, so am maybe utterly wrong.


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 Post subject: Re: Inter-game chat thread
PostPosted: Wed Jun 18, 2008 7:54 

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Pundabaya wrote:
and the cult, which is a bad idea anyway.


Well fuck you then

:'(


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 Post subject: Re: Inter-game chat thread
PostPosted: Wed Jun 18, 2008 10:21 
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Sleepyhead

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I think it's definitely a good idea to have discussions about the rules before the game starts.

Whilst I have only been a Vanilla Townie, which does make you hanker after getting a more interesting role, it's dangerous to have too many special roles that can make the game even more about guesswork than about tactics. There could feasibly be about five days in a row with this game where there's barely a death between all the sides, without anyone knowing at all why, or who prevented them.

I'd second a vote for a little ambiguity over the roles also. Either way, this isn't meant as any criticism or anything, Comical. I'm looking forwards to the game either way.

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 Post subject: Re: Inter-game chat thread
PostPosted: Wed Jun 18, 2008 10:29 
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UltraMod

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It'll be a good experiment anyway. I think we're all finding our feet and after a few more games we'll know what works and what doesn't. Let's not try to disparage CG's plan before we've even seen it in action.

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 Post subject: Re: Inter-game chat thread
PostPosted: Wed Jun 18, 2008 10:53 
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Can the suicide bomber "pick" ComicalGnomes?


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 Post subject: Re: Inter-game chat thread
PostPosted: Wed Jun 18, 2008 10:56 
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Gogmagog

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Why don't people jsut leave the village?

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 Post subject: Re: Inter-game chat thread
PostPosted: Wed Jun 18, 2008 10:58 
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That Rev Chap

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Should I post my current provisional rules for game five for discussion, or would that just muddy the waters as game three hasn't even started yet?

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 Post subject: Re: Inter-game chat thread
PostPosted: Wed Jun 18, 2008 11:01 
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The Rev Owen wrote:
would that just muddy the waters as game three hasn't even started yet?
I'm not necessarily running my VampireScum set as game IV. It was suggested, but I am not happy with them yet so may bow out if I feel they have balance problems etc. I don't think I've played enough Mafia to have a feel for it. There seems to be no shortage of people looking to run games.


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 Post subject: Re: Inter-game chat thread
PostPosted: Wed Jun 18, 2008 11:03 
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That Rev Chap

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richardgaywood wrote:
The Rev Owen wrote:
would that just muddy the waters as game three hasn't even started yet?
I'm not necessarily running my VampireScum set as game IV. It was suggested, but I am not happy with them yet so may bow out if I feel they have balance problems etc. I don't think I've played enough Mafia to have a feel for it. There seems to be no shortage of people looking to run games.


Well, I think I'm ready to move up into the game four slot if you still want more time when game three is over.

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 Post subject: Re: Inter-game chat thread
PostPosted: Wed Jun 18, 2008 11:05 
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The Rev Owen wrote:
Well, I think I'm ready to move up into the game four slot if you still want more time when game three is over.
OK, cool. Shall we see how it goes with Game III and make a decision towards the end of it?


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 Post subject: Re: Inter-game chat thread
PostPosted: Wed Jun 18, 2008 11:06 
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That Rev Chap

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richardgaywood wrote:
The Rev Owen wrote:
Well, I think I'm ready to move up into the game four slot if you still want more time when game three is over.
OK, cool. Shall we see how it goes with Game III and make a decision towards the end of it?


Fine by me.

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 Post subject: Re: Inter-game chat thread
PostPosted: Wed Jun 18, 2008 11:12 
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Legendary Boogeyman

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All feedback is good feedback, and I don't want to balls up and unknowingly set off an unbalanced game. Despite that, I'm still 95% happy with the current ruleset. I'm aware that vegetables appears to have played this a lot more than any of us, so I can't just ignore him completely. That said his concerns probably apply to an experienced set of players, and we're all still a bit new at this, so advanced mass tactics are probably beyond us, and we're too scared to out ourselves generally.

I'll concede the one point perhaps the mafia have a small disadvantage. My last decision when putting the rules together was for there to be a second townie Doctor. This, I reckoned, would help increase the odds of useful roles surviving past night 1. With that being the case I might well switch the second Doctor role into a Mafia Doctor, which would allow the mafia to protect one of their brood per night. I think that sounds about right, as it would mean there are 5 mafia, 14 townies and 1 cult guy.

Of course the fence sitter could make things interesting, either by getting the cult off to a good start, bolstering the mafia (albeit with no special ability, not even a kill role), or going with the town.

I think there's enough of a mix to make it interesting. The Mime Artist could cause a bit of chaos, and is vaguely similar to the Scientist but with a more straightforward power. The Governor (who obviously cannot be lynched, as he'll just pardon himself) will hopefully prevent rushed lynches, and nor can he be turned to the cult.

With the Vigilante able to pick his targets first, he'll be much more effective for the town, and so on.

Basically with the exception of the above correction, I think this mix will show some very interesting results.

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 Post subject: Re: Inter-game chat thread
PostPosted: Wed Jun 18, 2008 11:48 
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UltraMod

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The Mafia Doctor is an interesting idea, but wouldn't he/she just protect the Don the whole time?

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 Post subject: Re: Inter-game chat thread
PostPosted: Wed Jun 18, 2008 11:52 
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Legendary Boogeyman

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There is no don. :)

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 Post subject: Re: Inter-game chat thread
PostPosted: Wed Jun 18, 2008 11:52 
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Yes

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If there IS a Don. Doesn't stop him being lynched though.

Unless the governor overturns it.

Can the governor be recruited by the cult?

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 Post subject: Re: Inter-game chat thread
PostPosted: Wed Jun 18, 2008 11:54 
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Legendary Boogeyman

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Mr Russ wrote:
Can the governor be recruited by the cult?


No, that would pretty much guarantee a cult win.

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 Post subject: Re: Inter-game chat thread
PostPosted: Wed Jun 18, 2008 12:12 
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ComicalGnomes wrote:
There is no don. :)


In that case: as you were.

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 Post subject: Re: Inter-game chat thread
PostPosted: Wed Jun 18, 2008 14:14 
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Sleepyhead

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It should be fun to see if this works, either way.

I'm going to lynch/kill myoptika whatever happens, for lying to me in the previous game and trying to kill me for two nights in a row!

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 Post subject: Re: Inter-game chat thread
PostPosted: Wed Jun 18, 2008 14:16 
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Paws for thought

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That's a point, I never got to lynch Myoptika. Sure, I roleblocked him (and saved your life, Mr Curiosity), but it's not the same...


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 Post subject: Re: Inter-game chat thread
PostPosted: Wed Jun 18, 2008 14:24 
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UltraMod

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You should never carry grudges over from game to game - it's not a good way to play.

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 Post subject: Re: Inter-game chat thread
PostPosted: Wed Jun 18, 2008 14:28 
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Paws for thought

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It works.


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 Post subject: Re: Inter-game chat thread
PostPosted: Wed Jun 18, 2008 14:29 
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Legendary Boogeyman

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If myp ends up being the governor Dave, he'll never lynch and strangely I don't think he'd save you from a lynch either ;)

The governor is going to make this game very interesting.

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 Post subject: Re: Inter-game chat thread
PostPosted: Wed Jun 18, 2008 14:30 
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UltraMod

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If people plan on lynching me straight away because of my sneaky SK lies in the first game, it hardly seems me worth playing this one at all...

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 Post subject: Re: Inter-game chat thread
PostPosted: Wed Jun 18, 2008 14:39 
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Paws for thought

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myoptika wrote:
If people plan on lynching me straight away because of my sneaky SK lies in the first game, it hardly seems me worth playing this one at all...


Tsk, you misunderstand, I said I wanted to lynch you even before the game began, and was disappointed I never got to. (You'll note at no point did I actually vote for you, mind, suggesting I'm not being 100% serious)


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 Post subject: Re: Inter-game chat thread
PostPosted: Wed Jun 18, 2008 14:42 
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Sleepyhead

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myoptika wrote:
If people plan on lynching me straight away because of my sneaky SK lies in the first game, it hardly seems me worth playing this one at all...


No, I just want to kill you so I can laugh at you at the Big Chill.

:D

Only kidding... please don't kill me if you have a killing role again... please!

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 Post subject: Re: Inter-game chat thread
PostPosted: Wed Jun 18, 2008 14:51 
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UltraMod

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I don't care - I hate you now. *flounce*

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 Post subject: Re: Inter-game chat thread
PostPosted: Wed Jun 18, 2008 14:52 
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Sleepyhead

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myoptika wrote:
I don't care - I hate you now. *flounce*


*moves wedding date*

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 Post subject: Re: Inter-game chat thread
PostPosted: Wed Jun 18, 2008 14:54 

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myoptika wrote:
You should never carry grudges over from game to game - it's not a good way to play.


Would have won the townies the last game had they done that...


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 Post subject: Re: Inter-game chat thread
PostPosted: Wed Jun 18, 2008 15:01 
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UltraMod

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Curiosity wrote:
myoptika wrote:
I don't care - I hate you now. *flounce*


*moves wedding date*


To early August? Nice one...

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 Post subject: Re: Inter-game chat thread
PostPosted: Tue Jul 29, 2008 10:23 
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What-ho, chaps!

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You're all fakey fakes. I'm the real Azreal.

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