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 Post subject: Re: Game II Chat Thread
PostPosted: Thu Jun 12, 2008 20:00 

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Well played mafia Roda... well played...


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 Post subject: Re: Game II Chat Thread
PostPosted: Thu Jun 12, 2008 20:01 
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HAHAHAHAHAHA! You guys...

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 Post subject: Re: Game II Chat Thread
PostPosted: Thu Jun 12, 2008 20:01 

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Actually I just want to point out again I didn't vote for him :)

Although given they're my fucking bins I should have.


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 Post subject: Re: Game II Chat Thread
PostPosted: Thu Jun 12, 2008 20:08 
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Dudley wrote:
Actually I just want to point out again I didn't vote for him :)

Although given they're my fucking bins I should have.



Badgers gotta eat, its got 5 kids to feed. :'(


Official: ignore the giant, giant twat from now on

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 Post subject: Re: Game II Chat Thread
PostPosted: Thu Jun 12, 2008 20:10 
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Dudley wrote:
Well played mafia Roda... well played...


No accusations in this thread!

[/Craster]

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 Post subject: Re: Game II Chat Thread
PostPosted: Thu Jun 12, 2008 20:12 
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LaceSensor wrote:
Official: ignore the giant, giant twat from now on

:kiss:

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 Post subject: Re: Game II Chat Thread
PostPosted: Thu Jun 12, 2008 20:38 
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INFINITE POWAH

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You nobber, CG. :)

By the way, given that you guys are voting so quick during the day that I don't have a chance to stick in my input in the evening after Mrs Chris and Junior Junior have gone to sleep, its not my fault I haven't been able to vote today. So please dont be kicking me out. In fact, given that you've lynched two townies in a row, how's about you TAKE A BIT MORE TIME OVER IT YOU GIBBERING LOONS.

I was going to vote Lace Sensor, for what it's worth :)

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 Post subject: Re: Game II Chat Thread
PostPosted: Thu Jun 12, 2008 20:42 
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Well, I think CG's going to be feeling a mite uncomfortable :DD

Profuse apologies to Lacesensor.

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 Post subject: Re: Game II Chat Thread
PostPosted: Thu Jun 12, 2008 20:44 
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I may be annoyed at being dead, but this awfully fun to watch.

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 Post subject: Re: Game II Chat Thread
PostPosted: Thu Jun 12, 2008 20:44 

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Hey, there's a possible resurrection tonight unless Grim... wimps out and presses button 3 again.


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 Post subject: Re: Game II Chat Thread
PostPosted: Thu Jun 12, 2008 20:51 
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Can I make a suggestion? Can we let the game days run 'til the scheduled temporal end, rather than cutting them short when the majority's been hit? That way those that aren't able to get on during the day can have their say, and it also gives people a chance to sway others' minds before the deadline.

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 Post subject: Re: Game II Chat Thread
PostPosted: Thu Jun 12, 2008 20:59 

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I'm not sure you understand what a lynch mob is ;)


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 Post subject: Re: Game II Chat Thread
PostPosted: Thu Jun 12, 2008 21:06 
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Peculiar, yet lovely

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Perhaps everyone should have to vote, or declare abstinence.

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 Post subject: Re: Game II Chat Thread
PostPosted: Thu Jun 12, 2008 21:08 
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Yeah I agree really, you can't have a majority vote for a lynch and then hang around chatting about it for another full day of real time.

A major flaw with teh game is that extremely quiet players are barely spoken of and don't so much as appear on the suspicion radar. *that* is probably the reason why townies get lynched, purely because they happen to be active players. I started talking on Day 1 and suspicion hasn't stopped since. To move the game along I've been pushing for lynchings of those I suspect to be mafia, but sadly they're just talkative townies.

There needs to be some kind of counter to just 'being quiet'.

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 Post subject: Re: Game II Chat Thread
PostPosted: Thu Jun 12, 2008 21:18 
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I think more of a realisation that there's no hurry would extend the days a little more - but then again, once enough people have made up their minds, who wants to wait?

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 Post subject: Re: Game II Chat Thread
PostPosted: Thu Jun 12, 2008 21:19 
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Mr Chris wrote:
Can I make a suggestion? Can we let the game days run 'til the scheduled temporal end, rather than cutting them short when the majority's been hit? That way those that aren't able to get on during the day can have their say, and it also gives people a chance to sway others' minds before the deadline.
Some boards run these games on strict day/night cycles. E.g, midday-midnight is the day phase, someone is lynched at midnight. Midnight-midday is the following night phase, deaths announced at midday.

Another alternative is maybe say upfront "this will be a slower game, this will be a faster game" so people know what they are getting into.


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 Post subject: Re: Game II Chat Thread
PostPosted: Thu Jun 12, 2008 21:53 
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Perhaps say we can only vote a certain number of times per 'day'? That'd force people to think first, at least. Might eliminate probing votes, though.

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 Post subject: Re: Game II Chat Thread
PostPosted: Thu Jun 12, 2008 22:09 
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LaceSensor wrote:
Official: ignore the giant, giant twat from now on

Hmm - you shouldn't really be saying stuff like that, what with you being dead.

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 Post subject: Re: Game II Chat Thread
PostPosted: Thu Jun 12, 2008 22:37 
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Grim... wrote:
LaceSensor wrote:
Official: ignore the giant, giant twat from now on

Hmm - you shouldn't really be saying stuff like that, what with you being dead.

bite my shiny metal ass

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 Post subject: Re: Game II Chat Thread
PostPosted: Thu Jun 12, 2008 22:38 
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So, the lynch mob strikes again, at least my bins will be safe from now on.
And now the spotlight turns to comical - evil genius or giant twat? Tomorrow, we decide.


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 Post subject: Re: Game II Chat Thread
PostPosted: Thu Jun 12, 2008 22:41 

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I don't see why those 2 are mutually exclusive.


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 Post subject: Re: Game II Chat Thread
PostPosted: Thu Jun 12, 2008 22:49 
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Can you dig it?

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Nads, I missed the end of the second day having gone swimming after a busy day at work.

I don't feel guilty for this one though, as I wasn't part of the mob baying for blood.

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 Post subject: Re: Game II Chat Thread
PostPosted: Thu Jun 12, 2008 22:51 
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Joans wrote:
So, the lynch mob strikes again, at least my bins will be safe from now on.
And now the spotlight turns to comical - evil genius or giant twat? Tomorrow, we decide.

It seems too obvious to me. But hell, what do I know - I officially 'lost' the last game.

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 Post subject: Re: Game II Chat Thread
PostPosted: Thu Jun 12, 2008 22:52 
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Dudley wrote:
I don't see why those 2 are mutually exclusive.


I think he said they were at some point, for the benefit of this game I think they probably are exclusive as if we find he is an evil genius, we'll probably have to take our collective hat off to him, rather than also calling him a giant twat.


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 Post subject: Re: Game II Chat Thread
PostPosted: Thu Jun 12, 2008 23:00 

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I refuse to believe in any scenario where I don't call comical a giant twat.


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 Post subject: Re: Game II Chat Thread
PostPosted: Thu Jun 12, 2008 23:24 
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You're lucky I like you duds otherwise you could be choking on anthrax the next time you open your post :ninja:

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 Post subject: Re: Game II Chat Thread
PostPosted: Thu Jun 12, 2008 23:31 

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It's ok, Dimrill opens all my post before it ever gets to me, that's how he knew about the repellent.

And the swedish made penis enlarger pump, that kind of thing is my bag baby.


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 Post subject: Re: Game II Chat Thread
PostPosted: Fri Jun 13, 2008 9:32 
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baron of techno

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vegetables wrote:
I was stuck in Perth* all day. What on earth's going on? Is the day over before I've seen it? I haven't read anything yet, see.

*-Perth is a horrible place. It looks like the seventies in every possible way, even down to the light conditions, like it was being filmed on out of date stock.


It *is* just like that. Especially around that car park between the high street and where Parrot Pine used to be.

And yet, it's not even in the top 100 most horrible places in Scotland.


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 Post subject: Re: Game II Chat Thread
PostPosted: Fri Jun 13, 2008 9:34 
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baron of techno

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Also: YOU COMPLETE MUPPETS. You're doing it again.


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 Post subject: Re: Game II Chat Thread
PostPosted: Fri Jun 13, 2008 9:36 
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You've been dead for over two weeks kalmar, can you do something about the smell?

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Pretty much everyone agrees with Gnomes, really, it's just some are too right on to admit it. :)


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 Post subject: Re: Game II Chat Thread
PostPosted: Fri Jun 13, 2008 9:43 
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ComicalGnomes wrote:
You've been dead for over two weeks kalmar, can you do something about the smell?


I so hope you get lynched tomorrow :D


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 Post subject: Re: Game II Chat Thread
PostPosted: Fri Jun 13, 2008 9:46 
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baron of techno

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kalmar wrote:
ComicalGnomes wrote:
You've been dead for over two weeks kalmar, can you do something about the smell?


I so hope you survive the night so you can be lynched tomorrow :D


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 Post subject: Re: Game II Chat Thread
PostPosted: Fri Jun 13, 2008 9:55 

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kalmar wrote:
vegetables wrote:
I was stuck in Perth* all day. What on earth's going on? Is the day over before I've seen it? I haven't read anything yet, see.

*-Perth is a horrible place. It looks like the seventies in every possible way, even down to the light conditions, like it was being filmed on out of date stock.


It *is* just like that. Especially around that car park between the high street and where Parrot Pine used to be.

And yet, it's not even in the top 100 most horrible places in Scotland.


Well that joke writes itself.


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 Post subject: Re: Game II Chat Thread
PostPosted: Fri Jun 13, 2008 10:59 
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INFINITE POWAH

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richardgaywood wrote:
Mr Chris wrote:
Can I make a suggestion? Can we let the game days run 'til the scheduled temporal end, rather than cutting them short when the majority's been hit? That way those that aren't able to get on during the day can have their say, and it also gives people a chance to sway others' minds before the deadline.
Some boards run these games on strict day/night cycles. E.g, midday-midnight is the day phase, someone is lynched at midnight. Midnight-midday is the following night phase, deaths announced at midday.


I like this idea. Sort of.

Whatever the cycle is, it needs to allow those with jobs or on paternity leave, or on night shifts, or whatever, time to participate in both the day phase and carry out night actions.

Another alternative is maybe say upfront "this will be a slower game, this will be a faster game" so people know what they are getting into.

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Last edited by Grim... on Fri Jun 13, 2008 11:01, edited 1 time in total.
fixed quote tag


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 Post subject: Re: Game II Chat Thread
PostPosted: Fri Jun 13, 2008 11:10 
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Legendary Boogeyman

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Isn't it day 3 yet? C'mon night action people!

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Pretty much everyone agrees with Gnomes, really, it's just some are too right on to admit it. :)


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 Post subject: Re: Game II Chat Thread
PostPosted: Fri Jun 13, 2008 11:11 
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Mr Chris wrote:
I like this idea. Sort of.
Some boards have roles that can PM each other, but only during the day or night. Fixed cycles play into that well. It'd be fiddly though, overly reliant on people making it online at certain times, which is tough across 20 people. It also wouldn't solve the problem that we'd decided to lynch LaceSensor by about 2pm or something and hence the decision was made. Making everyone wait 10 hours wouldn't have contributed anything.

Quote:
Whatever the cycle is, it needs to allow those with jobs or on paternity leave, or on night shifts, or whatever, time to participate in both the day phase and carry out night actions.
Yes, it's hard. The people who can post from work naturally want the game to move along, but as you say, that means a majority can be reached without people such as yourself being able to participate. It'd be even worse if we'd been voting to lynch you yesterday -- you wouldn't have been able to defend yourself at all.

richardgaywood wrote:
Another alternative is maybe say upfront "this will be a slower game, this will be a faster game" so people know what they are getting into.
Did you want to reply to this bit? ;) If it works for enough people this is likely the answer.


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 Post subject: Re: Game II Chat Thread
PostPosted: Fri Jun 13, 2008 11:17 
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I will admit that my voting (which seemed to trigger the final minutes for bluecup) was influenced to a fair extent by people moaning how much slower this game was than the first.


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 Post subject: Re: Game II Chat Thread
PostPosted: Fri Jun 13, 2008 11:28 

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I think we can certainly make changes for new games, I'm happy to run one if required and I could certainly stick to a schedule.


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 Post subject: Re: Game II Chat Thread
PostPosted: Fri Jun 13, 2008 11:32 
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It's worth a try. The problem that I've seen before with a set schedule is just that once consensus is reached, the game tends to just sit there until the deadline runs out.

The real answer, of course, is to stop pretending your real lives are more important than this :D

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 Post subject: Re: Game II Chat Thread
PostPosted: Fri Jun 13, 2008 11:33 

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Well, indeed. It's a balance of "allowing the people with lives to have a say" vs "Making the people without lives bored" :)


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 Post subject: Re: Game II Chat Thread
PostPosted: Fri Jun 13, 2008 11:35 
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Dudley wrote:
I think we can certainly make changes for new games, I'm happy to run one if required and I could certainly stick to a schedule.
I am definitely going to run a game, which I have been writing the rules for over the last few days (VampireScum, fact fans). Craster tells me that ComicalGnomes has volunteered to run the next game. I will post my VampireScum rules up for discussion at some point before the game starts.

I'd also like to have a debate across the board about game speed. It may be that there are a big group of people who want a fast group and a big group who want a slow game, and maybe we could alternate them, or even (in the unlikely event of there being enough people) run two games at once.


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 Post subject: Re: Game II Chat Thread
PostPosted: Fri Jun 13, 2008 11:44 
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I don't mind the day taking a long time, but the night should be over quite quickly.

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 Post subject: Re: Game II Chat Thread
PostPosted: Fri Jun 13, 2008 11:46 
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Grim... wrote:
I don't mind the day taking a long time, but the night should be over quite quickly.


The night is the one phase that requires people to log on and PM with their actions though.

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 Post subject: Re: Game II Chat Thread
PostPosted: Fri Jun 13, 2008 11:46 
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baron of techno

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richardgaywood wrote:
Dudley wrote:
I think we can certainly make changes for new games, I'm happy to run one if required and I could certainly stick to a schedule.
I am definitely going to run a game, which I have been writing the rules for over the last few days (VampireScum, fact fans).


ME.


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 Post subject: Re: Game II Chat Thread
PostPosted: Fri Jun 13, 2008 11:47 
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Skillmeister

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Come on people, the post won't deliver itself, you know.

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 Post subject: Re: Game II Chat Thread
PostPosted: Fri Jun 13, 2008 11:48 
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Craster wrote:
Grim... wrote:
I don't mind the day taking a long time, but the night should be over quite quickly.


The night is the one phase that requires people to log on and PM with their actions though.


Yeah. Who are we waiting on?

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Grim... wrote:
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 Post subject: Re: Game II Chat Thread
PostPosted: Fri Jun 13, 2008 11:48 
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kalmar wrote:
richardgaywood wrote:
Dudley wrote:
I think we can certainly make changes for new games, I'm happy to run one if required and I could certainly stick to a schedule.
I am definitely going to run a game, which I have been writing the rules for over the last few days (VampireScum, fact fans).
ME.
I find this quote ambiguous. You want to run a game, you want to play a game, or you want to see the rules?


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 Post subject: Re: Game II Chat Thread
PostPosted: Fri Jun 13, 2008 11:49 
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Grim... wrote:
Yeah. Who are we waiting on?


:DD

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 Post subject: Re: Game II Chat Thread
PostPosted: Fri Jun 13, 2008 11:50 
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Damnit :)

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 Post subject: Re: Game II Chat Thread
PostPosted: Fri Jun 13, 2008 11:50 
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Skillmeister

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Oh Grim.... you daft twat.

In stupid shoes.

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