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PoliticsScum Rules
https://www.beexcellenttoeachother.com/forum/viewtopic.php?f=9&t=4131
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Author:  Cras [ Mon Jun 15, 2009 16:54 ]
Post subject:  PoliticsScum Rules

Usual MS rules, except that at the end of each day, the vote is to expel someone from the party, or have their journalism license revoked if they are not a party member:

Quote:
Party leader - You are the leader of the Frabjous Anarchists party. You know the identities of the Spin Doctor and the Chief Whip and you can communicate amongst yourselves. You have no night action. Your win condition is Leader.

Quote:
Party faithful - You are the rank and file of the Frabjous Anarchists party. You have no night action. Your win condition is Loyalist.

Quote:
Spin Doctor - You are skilled at deflecting the most scurrilous of gossip. Once per night you can identify a player to protect. That player will be immune to any slanderous attacks that night. Your win condition is Loyalist.

Quote:
Chief Whip - You can compel the vote of any party member. Once per night you can name a party member, and the next day that person must vote to expel whoever you nominate. They are allowed to disclose that they are under the Whip, publically or in private if they are allowed to communicate. Your win condition is Loyalist.



Quote:
Backbench rebels - You are seasoned campaigners, and want control of the party. You are well able to build a case against another party member who you wish expelled from the party. Once per night one nominee can PM me the name of a player, and that player will be forced to resign due to your allegations unless protected by a spindoctor. Your win condition is Rebel.



Quote:
Dedicated Journalist - You can investigate one person per night, and you will find out their exact role. During any one night phase, you can decide to throw your lot in with one side or the other permanently and pass them a secret portfolio. They are then all given access to everything you have found out without revealing your identity. Your win condition is either Rebel or Loyalist depending on the choice you make.



Quote:
Muckraker - Once per night, you can dredge up/manufacture enough salacious evidence about one of the other players to force them to resign in disgrace, unless they are protected by the Spin Doctor. Your win condition is Muckraker.



Win Conditions:
Loyalist - All the rebels are ousted from the party.
Leader - Loyalist, plus must survive to the end.
Rebel - You outnumber the loyalists, allowing you to vote one of your own in to lead the party.
Muckraker - You must successfully smear 5 politicians, although you automatically win if you knock off the Party Leader

Author:  Cras [ Mon Jun 15, 2009 16:56 ]
Post subject:  Re: PoliticsScum Rules

1 Party Leader
0-1 Spin Doctor
1 Chief Whip
0-1 Dedicated Journalist
1 Muckraker
2-4 Rebels
6-10 Party Faithful.

Author:  Grim... [ Mon Jun 15, 2009 17:00 ]
Post subject:  Re: PoliticsScum Rules

Do the backbench rebels override the spindoctor?

Author:  Cras [ Mon Jun 15, 2009 18:10 ]
Post subject:  Re: PoliticsScum Rules

Nope. Updated.

Author:  Malc [ Thu Jun 25, 2009 22:13 ]
Post subject:  Re: PoliticsScum Rules

Can I get access to the dead thread please

Malc

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