Right people.
I posted this in the mafiascum forum, but lets give it a bit of a wider audience.
Mafia is a great game, but I think we need to try something different to add a bit of spice in our collective bedroom. With that in mind, i'm proposing to run a game of The Resistance.
http://en.wikipedia.org/wiki/The_Resistance_(game)I've never played it before, so it will be a learning experience for all of us
And i'm proposing a basic game first, rather than one with any plots in.
There are 4 sections to the game, detailed below, but the main idea is as follows.
There are up to 4 spies in the group.
A leader tells the group who he wants to send on a mission.
The groups votes as to whether they want that mission to go ahead.
The people sent on the mission can choose to sabotage it if they are a spy.
The group finds out what happened on the mission.
The next person in the player list becomes the leader and chooses who he wants sent on the next mission.
The winners are the group who win 3 rounds first. i.e. three successful missions or three sabotaged missions.
We need between 5 and 10 players. If you opt to play, you will be in the whole game and will be expected to participate throughout. All discussion phases will last for at least 24 hours.
Rules
Game and Phase Rules
Players are either Resistance Operatives, unaware of each other’s alliances, or Imperial Spies, the informed minority. Each team’s goal is to destroy the other side’s bases before their own are eliminated. The game is played in phases in which players assign plans, vote on the allocation, and the entrusted few support either the Resistance or the Empire. Once all the bases of either group are destroyed, the other team has won.
Assign: Each day, the current leader (the choice is random on the first day and then passes to the next player on the list each subsequent day) has to assign plans.
The leader will make a proposal in thread. You may select yourself to receive a set of plans. Once a proposal is made, it cannot be retracted. The Leader has up to 24 hours to propose an assignment. After assignment is made, Vote phase begins, If no assignment is made in 24 hours, the Leader Card passes to next player and phase will re-begin (. Please format proposals in bold, as follows:
Proposal: John, Tim, and Sarah receive plans.
Vote: although players are free to announce their vote or intended vote publicly, each player sends me their vote within 24 hours.
If a majority of players accept the proposal, it is accepted and plans are distributed. If a proposal is declined, the day will continue and leadership will pass to the next player. I’ll announce the results, how each player voted, whether we repeat the phase or go to the next, and who the new leader is. Voting is required.
Decide: the players entrusted with plans will pm me their decision, to play a Resistance or Empire Plan card. Deciders have 24 hours to decide.
If the plans are sent to a rebel, they must choose to support the Resistance. If sent to a spy, the spy has the option to support or sabotage the Resistance. If there are zero acts of sabotage, then an Imperial base will be destroyed. If there is at least one act of sabotage, then a Rebel base will be destroyed.
Reveal: having received all decisions, I'll post the results. Players will not know who performed the sabotage, but will know how many acts of sabotage occurred. Once three bases on a single side are destroyed, the game ends and the side with at least one base still intact is declared the winner. I'll indicate which team lost a base, if the game has ended, and who is the leader as we enter the next phase, one explosion closer to the end.
Conversation. All conversation has to happen in the game thread. You cannot talk to anyone outside of the thread about the game.