21 July marks the 150th anniversary of the
First Battle of Bull Run (or First Manassas if you are of the other persuasion). In order to truly trivialise the commemoration, and because I'm quietly regretting not being one of the 8,000 attending the re-enactment this weekend (Virginia is a bit of a trek from Oxford), I dug up an old computer game.
For about 30 years there has been a very popular Belgian comic book set during the American Civil War called 'Les Tunqiues Bleues' - the blue jackets. It follows the antics of two members of the 22nd Cavalry, the earnest Sergeant Chesterfield and the perennial slacker Corporal Blutch (who I use for my avatar). Only four books have been translated into English, and sadly the translation is a little flat, lacking the magisterial work that's been done on
Asterix for example. I own about eight volumes in French, and satisfy myself by looking at the pictures. If anything, it's a far better way to spend one's time than watching the horrendously tedious Lost Cause jerkathon that is
Gods and Generals, and probably more historically accurate too. Indeed, for a comic book, the battle scenes can be extremely graphic, but alas my schoolboy French is not good enough to understood the dialogue beyond the shout of 'Chaarrggeeezzz!'.
Now, in the early 1990s the series inspired a computer game, called
North and South, which apparently was ported to almost all the leading formats of the period. After reading about it, I was suitably intrigued so I obtained a DOS version from [
'a bored Confederate picket, in exchange for whiskey and recent northern newspapers' - Legal Ed.], and, after much tinkering with DOSBOX to slow the game down to a playable speed, poured myself a mint julep and started to play.
The loading scene has a silhouttee of a cavalry bugler whilst the PC speaker blurts out an assortment of period tunes whilst the credits roll. You can, of course, skip this and you're faced with the main menu.
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You can play against a friend or against the computer. If the latter, you choose your skill level by selecting your preferred rank: captain, sergeant, or corporal. Amusingly, 'captain' is the easiest level whilst 'corporal' is the hardest. You can also change the controls, and enable or disable certain game features. Finally, you can choose the starting year (from 1861 to 1864), which will affect how many states and men the sides will start with.
The main playing area is a map of the United States. In a way, the gameplay reminds me a lot of 'Risk' - on your go you move your units and if you enter an occupied a space you must fight a battle. But unlike the map of the world in 'Risk', this game covers a smaller area and has a railway line running through key states which, if the train stops in a state you hold, gives you gold which is automatically converted into units once a certain threshold is met. This provides an incentive to keep hold of states where the line runs through, as it's obviously better for you to have a chance to get the resources than your opponent. The side which holds South Carolina will also receive regular re-inforcements from Europe, though sadly those holding New York don't get a supply of naive Irishmen who inadvertently enlisted after stepping off the boat.
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As well as the train, from time to time a Native American will throw a tomahawk at the map, obliterating some the strength of whichever army is stationed where it lands. There's also a sleeping Mexican, who gets annoyed if you wake him, but I've not managed that. Sadly, there is no 'Pin the Bullet inside Emperor Maximilian' subgame, which is just as well, really.
So, after building up your forces and moving into the enemy's territory, it's time to fight. Initially, I thought this would all be automatic, and sat watching in horror as my noble Union volunteers stood completely motionless whilst being destroyed by artillery. Wondering what was going on, I hit the 'escape' key thinking that it would end the cut scene and saw my troops shamefully retreat off the screen. After a quick search online, I realised that unlike most strategy games, you actually control the units during the battle sequences. After adjusting the keys to something more comfortable, I finally found myself not losing battles (or at least, not as heavily). You can switch between artillery, cavalry, and infantry. I was quietly impressed that the infantry would move in columns of two, then form a line of battle when you started firing, and found myself wondering if they could do 'on the left, by file, company into line', because, lord knows, my comrades in the 200th Indiana can't. Another nice touch, which took me a while to notice, is that each time a cavalryman is hit the horse bolts off the screen.
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The downside with having to flick between the various branches is that it's too easy to slip past, say, the cavalry, when you needed to control them to prevent a massacre. I also would have preferred it if units you weren't directly controlling had some degree of autonomy: if you're faffing around with artillery and the Rebel cavalry start charging the massed ranks of your infantry, they will just stand at attention prior to being felled. The cavalry, I noticed, will charge anyway, but forget to slash their sabres or do whatever it is horsemen do when they meet the enemy, unless you tell them too. But as a two-player game I can imagine it would be quite fun trying to obliterate your mate as he bashes the keys at the same time as you. Also, whilst retreating is dishonourable, it can be tactically wise if you want to spare your men to fight another day. The computer player is quite fond of this, I noticed.
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If a state is held by the opposition, but it's not defended, you can usually march your men straight in and it becomes yours by default. However, from time to time the populace won't accept your rule and you'll be forced to play an arcade game. From what I can gather, it's a sideways scrolling beat 'em up, but with only one Rebel on screen at any one time, and I'm not entirely sure how you are supposed to win. Fail, and you lose the territory. But, hopefully, you can conquer it some other time without this, and it doesn't seem too important to win the game. After all, just as General Grant realised, you achieve victory by defeating the enemy's army, not seizing the capital.
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North and South is a fun little strategy game. It lacks the complexity of
AGEOD's American Civil War, which I keep on meaning to learn how to play properly, but then it doesn't set out to be anything like that. No doubt purists will bemoan its lack of historical accuracy and how there's no resource management other than an indication that states provide different amounts of men, horses, and cannon balls, but it doesn't aim to be a complicated 'Risk' clone. It's light-hearted and, reflecting its origins in the world of Belgian comic books, the graphics are cartoony and fun. I'm sure with practice the control system for the battles and the arcade sections would become second-nature, and I can imagine things get pretty competitive when there are two players huddled around the keyboard bashing the keys during a fraught battle.
All for the Union,
Kern