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 Post subject: Retro City Rampage
PostPosted: Sun Aug 22, 2010 9:32 
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SavyGamer

Joined: 29th Apr, 2008
Posts: 7600
Ages ago, someone was making a remake of GTA3 on a NES cart.

Since then, they decided to change the name, change the game a bit (a lot) and make in more into a general tribute to NES gaming via a GTA esque world. It looks like this:



Coming to wiiware and Xbox via either XBLA or XBLIG (not sure yet).


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 Post subject: Re: Retro City Rampage
PostPosted: Sun Aug 22, 2010 10:33 

Joined: 31st Mar, 2008
Posts: 6093
That looks fantastic!


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 Post subject: Re: Retro City Rampage
PostPosted: Sun Aug 22, 2010 12:15 
SupaMod
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"Praisebot"

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I agree with Zio!


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 Post subject: Re: Retro City Rampage
PostPosted: Sun Aug 22, 2010 12:22 
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Sitting balls-back folder

Joined: 30th Mar, 2008
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I like exclamation marks!


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 Post subject: Re: Retro City Rampage
PostPosted: Sun Aug 22, 2010 12:24 
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Chinny chin chin

Joined: 30th Mar, 2008
Posts: 15695
Looks great although I've never had any love for NES style graphics and sound.


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 Post subject: Re: Retro City Rampage
PostPosted: Sun Aug 22, 2010 12:27 
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Joined: 27th Mar, 2008
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Wow, imagine if that'd actually came out in the 8-bit era?


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 Post subject: Re: Retro City Rampage
PostPosted: Sun Aug 22, 2010 12:45 
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Excellent Member

Joined: 30th Mar, 2008
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Oooh! That looks ace!

As is tradition with 8bit games, I shall be terrible at it.

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 Post subject: Re: Retro City Rampage
PostPosted: Sun Aug 22, 2010 13:06 
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Comfortably Dumb

Joined: 30th Mar, 2008
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Wogan'sTrouserBulge wrote:
Wow, imagine if that'd actually came out in the 8-bit era?


I imagine the flickering would've been unbearable.

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 Post subject: Re: Retro City Rampage
PostPosted: Sun Aug 22, 2010 13:21 
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Worst

Joined: 30th Mar, 2008
Posts: 6197
NervousPete wrote:
Oooh! That looks ace!

As is tradition with 8bit games, I shall be terrible at it.

Word on both counts. I love the 8 bit console aesthetic, and that whole trailer just looked fantastic.

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 Post subject: Re: Retro City Rampage
PostPosted: Sun Aug 22, 2010 15:06 
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Chinny chin chin

Joined: 30th Mar, 2008
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Wogan'sTrouserBulge wrote:
Wow, imagine if that'd actually came out in the 8-bit era?


Yeah, but the developers have the advantage of modern dev tools and virtually unlimited CPU power and memory. If you read the making of Zub article on the Pickfords website you soon realise the limitations people worked under in those days. Not only memory and CPU time but the problems associated with tight deadlines and management that considered that games were only for kids. No time was spent playtesting and further developing a game. Games were developed as quickly as possible and then shoved out the door.

One of the reasons Zub is abit special is because the Pickfords worked evenings and weekends on it. But even they admit the problems with it given the fact they had no time.

Even the Oliver Twins suffered from this. Take their first Codemasters game, Super Robin Hood. It's really polished. It was developed just for the CPC and in their own time. But soon after they also started developing for the Speccy (even though they used a CPC to code) and to save time all the CPC games ended up looking like Speccy ports. All the polish and gloss was lost. They then ended up just churning out "Simulator" titles.

Games in the 80's were rarely developed to the machines full capabilities or made as good as they could be. You have the 5% of games like Head Over Heels, Zub and Chase HQ that were really standout titles, and the rest was pretty much dross coded as quickly as possible.

Also some of the themes in GTA are "abit naughty" which goes back to the management thinking games were for kids. Remember the fuss over Rockstar Ate My Hamster and Werewolves of London? Werewolves is abit GTA like in that you can roam freely and kill people. It was easier just to play safe than risk being banned from WH Smiths.


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 Post subject: Re: Retro City Rampage
PostPosted: Wed Oct 10, 2012 0:54 
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Honey Boo Boo

Joined: 28th Mar, 2008
Posts: 12328
Location: Tronna, Canandada
This is kind of out, suddenly.

http://store.steampowered.com/app/20463 ... 1_5_9__205


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 Post subject: Re: Retro City Rampage
PostPosted: Wed Oct 10, 2012 0:59 
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Skillmeister

Joined: 27th Mar, 2008
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Yeah, PSN have it today too. XBLA and WiiWare "coming soon"

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 Post subject: Re: Retro City Rampage
PostPosted: Wed Oct 10, 2012 12:47 
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Bad Girl

Joined: 20th Apr, 2008
Posts: 14408
Christ almighty, I've got other games I need to be finishing. Me wanty.

Unless it's shit. Is it shit? It shit ain't it?


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 Post subject: Re: Retro City Rampage
PostPosted: Wed Oct 10, 2012 19:39 
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Worst

Joined: 30th Mar, 2008
Posts: 6197
Heh. I forgot this was two years old. I was wowed again by the trailer.

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 Post subject: Re: Retro City Rampage
PostPosted: Wed Oct 10, 2012 22:37 

Joined: 30th Mar, 2008
Posts: 5318
chinnyhill10 wrote:
Looks great although I've never had any love for NES style graphics and sound.


You can set it to look like a CGA, EGA, Atari 800, C64, BBC etc if you like.


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 Post subject: Re: Retro City Rampage
PostPosted: Wed Oct 10, 2012 23:21 
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Worst

Joined: 30th Mar, 2008
Posts: 6197
GovernmentYard wrote:
chinnyhill10 wrote:
Looks great although I've never had any love for NES style graphics and sound.

You can set it to look like a CGA, EGA, Atari 800, C64, BBC etc if you like.

I'm not sure he's reading.

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 Post subject: Re: Retro City Rampage
PostPosted: Thu Oct 11, 2012 0:36 
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Skillmeister

Joined: 27th Mar, 2008
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Location: Felelagedge Wedgebarge, The River Tib
This is.. erm.. not very good. Is it?

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 Post subject: Re: Retro City Rampage
PostPosted: Thu Oct 11, 2012 3:15 
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Honey Boo Boo

Joined: 28th Mar, 2008
Posts: 12328
Location: Tronna, Canandada
So far it's a game of 'spot the reference'. Look, it's Mega Man 2's title screen, and then he shot a duck and a dog popped out from behind the air conditioner and laughed!

I suppose it's a question of which ones appeal to you. I love being able to put the game into either mode of CGA, play with a VHF/UHF TV border, or when, during the opening mission it wisely gave up on the Metal Gear parody... it turned into a section of Guerrilla War!

It certainly tries very very hard, and the "8-bit" concession to cover based shooting is amusing.


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 Post subject: Re: Retro City Rampage
PostPosted: Thu Oct 11, 2012 11:44 
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Bad Girl

Joined: 20th Apr, 2008
Posts: 14408
So it IS good then? Or not?

Come on, people who've played it, reach a consensus.


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 Post subject: Re: Retro City Rampage
PostPosted: Thu Oct 11, 2012 13:59 
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Skillmeister

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 Post subject: Re: Retro City Rampage
PostPosted: Thu Oct 11, 2012 14:02 
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Kvnt

Joined: 30th Mar, 2008
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Dimrill wrote:
"Wowoowowoohohohohohoowowowowowoooo! Teenage Mutant Ninja Turtles! What's all that about?!!? Wowoowowoohohohohohoowowowowowoooo! A Team! Wowoowowoohohohohohoowowowowowoooo! Bill & Ted! Remember them?!!? Wowoowowoohohohohohoowowowowowoooo! Back to the Future! What's all that about?!!? Wowoowowoohohohohohoowowowowowoooo! "
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 Post subject: Re: Retro City Rampage
PostPosted: Thu Apr 04, 2013 12:53 
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Skillmeister

Joined: 27th Mar, 2008
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600 pts this week and I picked it up. 2 hours in and I've just had my first laugh.

ZOMG Spoiler! Click here to view!
This is the thrilling tailing mission! GET READ FOR EXCITEMENT!
"I'd best get some coffee lest I die of boredom"

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 Post subject: Re: Retro City Rampage
PostPosted: Thu Apr 04, 2013 12:54 
SupaMod
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"Praisebot"

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600 points still seems a bit much for something which doesn't sound too good.


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 Post subject: Re: Retro City Rampage
PostPosted: Thu Apr 04, 2013 13:06 
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Skillmeister

Joined: 27th Mar, 2008
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It's not the best thing in the world and certainly doesn't live up to the years of hype and hope. As subtle as a brick to the face, too.

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 Post subject: Re: Retro City Rampage
PostPosted: Thu Apr 04, 2013 13:09 
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Skillmeister

Joined: 27th Mar, 2008
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Plus if you leave the game music on you'll rapidly go batshit bonkers with drill and sex.

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 Post subject: Re: Retro City Rampage
PostPosted: Thu Apr 04, 2013 13:21 
8-Bit Champion
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Two heads are better than one

Joined: 16th Apr, 2008
Posts: 14512
Dimrill wrote:
Plus if you leave the game music on you'll rapidly go batshit bonkers with drill and sex.


Crazyape was it not ?

(Bambi II - which I cant believe when I just googled it they actually made a Bambi II : http://en.wikipedia.org/wiki/Bambi_II)


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 Post subject: Re: Retro City Rampage
PostPosted: Fri Apr 05, 2013 22:26 
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Skillmeister

Joined: 27th Mar, 2008
Posts: 27023
Location: Felelagedge Wedgebarge, The River Tib
Christ there's some fucking horrible hateful missions in this bag of shit.

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 Post subject: Re: Retro City Rampage
PostPosted: Sun Apr 07, 2013 17:29 
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Joined: 30th Mar, 2008
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Yeah, it's not very good, is it? Also, the retro references are so rapidfire you barely have time to take them on board. It's a very flawed execution of a concept that might've had merits if put together properly. And play tested - feels like all those old computer games that were obviously not tested out objectively before publishing.


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 Post subject: Re: Retro City Rampage
PostPosted: Sun Apr 07, 2013 21:33 
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Skillmeister

Joined: 27th Mar, 2008
Posts: 27023
Location: Felelagedge Wedgebarge, The River Tib
I maxed it, but it was very painful. It highlights the problem with... gnngh... "indie"... *retch* games, as there was nobody around to tell him "this isn't fun". There's a mindblowingly bad Explosion Man copy level that was just agony to get through. Plus an awful stealth bit that I had to re-do about 10 times.

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