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 Post subject: Gran Turisimo 6
PostPosted: Tue Jul 02, 2013 10:33 
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http://www.videogamer.com/ps3/gran_turi ... t_now.html

The latest round of the GT academy is apparently available for download, which is effectively the demo for GT6.

I wonder how they have managed to remove all the excitement of driving this time...


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 Post subject: Re: Gran Turisimo 6
PostPosted: Tue Jul 02, 2013 11:20 
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I'll definitely check this out. GT5 is great, makes Forza feel like a hovercraft simulator.


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 Post subject: Re: Gran Turisimo 6
PostPosted: Tue Jul 02, 2013 11:24 
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I am downloading now.

The latest system update for PS3 has finally put in a progress bar for the "preparing" stage when you set something to background download. No, I have no idea what the fuck it is doing either, but at least you know how long it is likely to take to prepare...


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 Post subject: Re: Gran Turisimo 6
PostPosted: Tue Jul 02, 2013 12:07 
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I will dust off my G27 and give this a whirl! While I admit that Forza is the better game, GT is definitely a better simulator.

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 Post subject: Re: Gran Turisimo 6
PostPosted: Tue Jul 02, 2013 12:12 
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Yeah, the AI in GT5 are particularly woeful. Often unbeatable around the entire lap and then going ridiculously slowly around one corner. I only really like GT5 for doing quick laps racing my own ghost but I can do that for hours anyway. I hope the PS4 supports my steering wheel.


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 Post subject: Re: Gran Turisimo 6
PostPosted: Tue Jul 02, 2013 12:14 
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markg wrote:
I hope the PS4 supports my steering wheel.

I would be surprised if it doesn't - Sony have a good track record of supporting most PC steering wheels. My G27 works on both PS2 and PS3.

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 Post subject: Re: Gran Turisimo 6
PostPosted: Tue Jul 02, 2013 12:51 
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Well, having had a quick go i'm glad they tell you it is GT6, as I really can't tell any difference between this and GT5. There might be a bit extra lens flare occasionally, but other than that it looks the same and plays the same, still has the same clunky interface etc...


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 Post subject: Re: Gran Turisimo 6
PostPosted: Sat Jul 06, 2013 22:01 
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Wow, the handling in this is amazing. I can tell the difference immediately between this and GT6. The graphics are pretty much the same though, which is fine.

I've completed all the challenges. Is there a way of doing a free run? Test driving the cars seems to be greyed out. :(

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 Post subject: Re: Gran Turisimo 6
PostPosted: Sun Jul 07, 2013 18:32 
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SilentElk wrote:
I can tell the difference immediately between this and GT6.

...

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 Post subject: Re: Gran Turisimo 6
PostPosted: Sun Jul 07, 2013 20:10 
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I loled.


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 Post subject: Re: Gran Turisimo 6
PostPosted: Mon Jul 08, 2013 11:00 
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Grim... wrote:
SilentElk wrote:
I can tell the difference immediately between this and GT6.

...

I meant GT5, obv.

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 Post subject: Re: Gran Turisimo 6
PostPosted: Mon Jul 08, 2013 11:07 
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Wow, it takes some work to get those Silverstone gold times. I only have the first two so far, took me at least an hour, maybe two.

The 'ideal racing line' (as shown by the game) is a bit rubbish for this car because of oversteer. Once you get close to/surpass the gold time I recommend downloading the ghost replay of the world record holder to see what they do and switching off the recommend line. This really helped me improve my times, even if I couldn't get close to them. It seems the really good drivers keep it on the traction limit, basically sliding the car ever so slightly around the corners. I imagine this is impossible with a pad, I certainly can't do it.


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 Post subject: Re: Gran Turisimo 6
PostPosted: Thu Dec 05, 2013 11:28 
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Details of the Microtransaction situation for GT6 :-(

http://www.eurogamer.net/articles/2013- ... g-revealed

Quote:
Gran Turismo 6 microtransaction pricing revealed
7 million in-game credits costs £40.

We already knew Polyphony's racer would include microtransactions - a first for the series. Now we're nearing the game's Friday 6th December release more information on how these work has been revealed.

Let's start with the virtual currency, credits. Credits, which you use to buy cars and parts, can be bought in 500K, 1 million, 2.5 million and 7 million denominations.

The PlayStation Store updated today with the prices for these. They are as follows:

500,000 In-Game Credits (£3.99/€4.99)
1 Million In-Game Credits (£7.99/€9.99)
2,500,000 In-Game Credits (£15.99/€19.99)
7 Million In-Game Credits (£39.99/€49.99)

The video, below, showcases GT6's cars and reveals one of the top priced, the Jaguar XJ13, which costs 20 million credits. You can grind for it in traditional Gran Turismo fashion or you can buy it straight away if you drop £119.95 - that's the total you pay for two packs of 7m credits, two packs of 2.5m credits and one pack of 1m credits.

The issue is, will Gran Turismo's progression system be adversely affected by microtransactions? Eurogamer's Martin Robinson has been playing the game and tells me GT6's economy works exactly the same as GT5's, with progression, payouts and car prices very similar.

Sony maintains that GT6's microtransactions offer players an alternative fast-track route through the series' famously grindy progression. Eurogamer's review will be published on Friday.




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 Post subject: Re: Gran Turisimo 6
PostPosted: Thu Dec 05, 2013 11:33 

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Disappointed that they can't also release this on the PS4.


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 Post subject: Re: Gran Turisimo 6
PostPosted: Thu Dec 05, 2013 11:36 
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Do you still have to do shitty licences before you can actually DO anything?


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 Post subject: Re: Gran Turisimo 6
PostPosted: Thu Dec 05, 2013 11:38 

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GazChap wrote:
Do you still have to do shitty licences before you can actually DO anything?

I enjoyed the licences they were good fun. Trying to gold them was good fun.
I'm not buying this for the PS3 in the hope that next year a version will be out on the PS4.


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 Post subject: Re: Gran Turisimo 6
PostPosted: Thu Dec 05, 2013 11:38 
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Also, wasn't the whole point of microtransactions that they're small amounts? Clue's in the name, surely?

£39.99 stretches the definition of "micro" a bit, IMO. Not that GT6 is the only game guilty of this, of course.


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 Post subject: Re: Gran Turisimo 6
PostPosted: Thu Dec 05, 2013 11:43 
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gospvg wrote:
GazChap wrote:
Do you still have to do shitty licences before you can actually DO anything?

I enjoyed the licences they were good fun. Trying to gold them was good fun.
I'm not buying this for the PS3 in the hope that next year a version will be out on the PS4.

They reckon that 2014 is a "best case scenario" so given their previous record I'd expect it sometime around 2016 maybe.


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 Post subject: Re: Gran Turisimo 6
PostPosted: Thu Dec 05, 2013 11:49 
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As long as the game mechanics haven't been changed to encourage people to buy these packs, I don't mind. Not like Forza 5.

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 Post subject: Re: Gran Turisimo 6
PostPosted: Thu Dec 05, 2013 11:49 

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markg wrote:
gospvg wrote:
GazChap wrote:
Do you still have to do shitty licences before you can actually DO anything?

I enjoyed the licences they were good fun. Trying to gold them was good fun.
I'm not buying this for the PS3 in the hope that next year a version will be out on the PS4.

They reckon that 2014 is a "best case scenario" so given their previous record I'd expect it sometime around 2016 maybe.


It may be possible if they go for a modified version of the latest game but yes otherwise we are looking at 2016.


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 Post subject: Re: Gran Turisimo 6
PostPosted: Thu Dec 05, 2013 11:50 
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I reckon it will be an unfeasible grind without buying stuff.

I wonder how long it will take for it to dawn on people that Sony's attitude to their customers is exactly the same as Microsoft's but they just did better PR?


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 Post subject: Re: Gran Turisimo 6
PostPosted: Thu Dec 05, 2013 11:51 

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SilentNight wrote:
As long as the game mechanics haven't been changed to encourage people to buy these packs, I don't mind. Not like Forza 5.


Reading a few posts on various forums from people who have played the game, the game has not changed to benefit the micro transactions


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 Post subject: Re: Gran Turisimo 6
PostPosted: Thu Dec 05, 2013 11:51 
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markg wrote:
I reckon it will be an unfeasible grind without buying stuff.

I wonder how long it will take for it to dawn on people that Sony's attitude to their customers is exactly the same as Microsoft's but they just did better PR?

Or we could listen to someone who's played it, like Eurogamer's Martin Robinson.

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 Post subject: Re: Gran Turisimo 6
PostPosted: Thu Dec 05, 2013 11:53 
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SilentNight wrote:
As long as the game mechanics haven't been changed to encourage people to buy these packs, I don't mind. Not like Forza 5.

I mind. I think it's insidious: the mere presence of even the smallest element of pay-to-win immediately destroys or at least drastically erodes any trust I had in the game design.

Suppose that a game is designed and quite literally one day before shipping management suddenly demand the addition of microtransactions. So they are added "clean" i.e. there can be no influence over the game's design because they were added long after the design and balancing were done. But - crucially -- I buy this game without knowing that; for all I know it had microtransactions from day one.

Even with this hypothetically perfect game, when I'm playing it, every time I hit a difficulty spike or even just a slightly longer section I'm second guessing; I'm thinking to myself "is this legitimately a test of my skill, or was this put in as an upsell to make me buy stuff?" And while I'm second guessing, I'm being taken out of the game, and now I'm not having fun. And GT6 and FM5 aren't "perfect" games in this way: they had microtransactions baked in from the beginning. GT5 and FM4 were already pretty grindy. Even if GT6 and FM5 were less grindy than their predecessors, there's no way I'm playing them without this eating at me. It will feel like a constant, low-level, inescapable, nagging sales pitch. If I wanted that I wouldn't fast forward through ad breaks on TV.

Bullshit, the lot of it.


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 Post subject: Re: Gran Turisimo 6
PostPosted: Thu Dec 05, 2013 11:57 
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It's no real difference to premium rate cheat lines and timesaver DLC packs, in my mind. Like GTAO, it offers cash-rich, time-poor people an alternative to grinding, and means they can offer free DLC packs to the rest of us (like the Beach Bum pack for example).

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 Post subject: Re: Gran Turisimo 6
PostPosted: Thu Dec 05, 2013 12:04 
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Completely 100% agree with Gaywood, there.

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 Post subject: Re: Gran Turisimo 6
PostPosted: Thu Dec 05, 2013 12:11 
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Doctor Glyndwr wrote:
Bullshit, the lot of it.


Well put - I've seen quite a few similar posts about the way the Auction House in Diablo III managed to unbalance things and at the start there was quite a discussion between those who said it would not because it was totally optional and those who said even planting the idea in peoples heads that some of the drops were 'not as they should be' because of the influence of the auction house ruined the game for them.

The recent re-balancing of drops (originally for the console versions but due to be rolled out to the PC version) seems to validate the fact that they changed the whole balance of the game for the potential revenue they could gain by doing this


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 Post subject: Re: Gran Turisimo 6
PostPosted: Thu Dec 05, 2013 12:13 
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The good Doctor is spot on. I hadn't thought if it like that before so well said.


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 Post subject: Re: Gran Turisimo 6
PostPosted: Thu Dec 05, 2013 12:16 
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SilentNight wrote:
It's no real difference to premium rate cheat lines and timesaver DLC packs, in my mind. Like GTAO, it offers cash-rich, time-poor people an alternative to grinding, and means they can offer free DLC packs to the rest of us (like the Beach Bum pack for example).


But, like Doc says, they have to pitch the difficultly level exactly right. If they have an artificial spike that isn't there for legitimate gameplay reasons but is instead there to drive you to spend your way through it, the game is broken.

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 Post subject: Re: Gran Turisimo 6
PostPosted: Thu Dec 05, 2013 12:21 
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Cras Kringle wrote:
SilentNight wrote:
It's no real difference to premium rate cheat lines and timesaver DLC packs, in my mind. Like GTAO, it offers cash-rich, time-poor people an alternative to grinding, and means they can offer free DLC packs to the rest of us (like the Beach Bum pack for example).


But, like Doc says, they have to pitch the difficultly level exactly right. If they have an artificial spike that isn't there for legitimate gameplay reasons but is instead there to drive you to spend your way through it, the game is broken.

Indeed. But he seems to be worried about second-guessing himself when playing a game now, which seems more his problem.

I guess if people hate it that much then they they'll vote with their wallets, or kick up a fuss like Forza fans seem to be doing.

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 Post subject: Re: Gran Turisimo 6
PostPosted: Fri Dec 06, 2013 11:14 
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9/10 from Eurogamer. Conclusion:

Quote:
Gran Turismo 6 is broken and brilliant all at once, then, which seems destined to always be this series' way. It lends it a certain charm, though: if Forza, with its impeccable sheen and its flair for dramatics, sets out to mimic the world of Top Gear and Jeremy Clarkson, then Gran Turismo feels more like Denis Jenkinson, MotorSport's beloved correspondent who slept with a Rolls Royce engine at the foot of his bed in a rotting Hampshire cottage. It's all wide-eyed enthusiasm, erratically delivered through a scruffy egg-flecked beard. I know which one I'd rather spend a Sunday afternoon with.

And so, 15 years since its inception, Gran Turismo carries on its pursuit much as it always has, delivering a driving simulator that's as exhausting as it is exhaustive, as infuriating as it is intoxicating. As a foundation, it's certainly more stable than its predecessor - and as a way to explore the thrill of four wheels it is, despite its many faults, exceptional, brilliant and pretty much peerless. It's not finished yet, but Polyphony likely never will be - but in Gran Turismo 6 it's just delivered the broadest, most complete iteration of its epic vision.


Regarding microtransactions:

Quote:
Gran Turismo 6 is next-gen in other ways, too, with the spectre of microtransactions lingering near. Polyphony's at least been wise to partition them away from the game - if you weren't aware of their inclusion beforehand, you wouldn't know they're there at all. The economy is, to all intents and purposes, identical to Gran Turismo 5's - prize cars aren't handed out quite so generously, but payouts are on a similar scale while car prices likewise remain frozen.

That's not to say it isn't a problem, though. Gran Turismo 5's economy was broken, an issue belatedly acknowledged by Polyphony in the implementation of seasonal events with bloated payouts that soon became the place to grind out credits. Seasonals are back, though right now the payouts are paltry in comparison to their predecessors, meaning the grind that faces players just before they unlock Gran Turismo 6's final tier is daunting. There was an opportunity to redress the balance this time out. By offering a fast track to progression through microtransactions, the problem is once again acknowledged, although the solution right now is far from savoury.


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 Post subject: Re: Gran Turisimo 6
PostPosted: Fri Dec 06, 2013 11:25 
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I think I'll wait until GT7, in the meantime I've still got GT5 if I need to scratch that particular itch.

The as not yet included GPS based course creator sounds fucking amazing though, race the drive to work. Yes, please.


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 Post subject: Re: Gran Turisimo 6
PostPosted: Fri Dec 06, 2013 12:24 
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Quote:
impeccable sheen ... Jeremy Clarkson

Does not compute.


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 Post subject: Re: Gran Turisimo 6
PostPosted: Sat Dec 07, 2013 22:17 
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http://www.eurogamer.net/articles/2013- ... -turismo-6

Quote:
when Sony announced that Gran Turismo was going to feature a similar 'opportunity' for players to spend real cash to boost their acquisition of in-game vehicles, I was concerned that its design would be similarly compromised. Fortunately, my fears were unfounded. There's been a minor change in the volume of cars that are awarded for completing races, but the cash earnout for racing is, to all intents and purposes, the same as it was before. I'm certainly happy with that and, indeed, feel that perhaps that's the way it should be. I get to play my game, business as usual, while some rich dude who doesn't have the time to play can pay a premium to enjoy everything I enjoy with making any effort at all. Frankly, I couldn't give a toss if there was a 1,000,000 horsepower car with superglue tyres that you can buy for $100 and win everything. As long as it doesn't compromise the game I'm paying for, it's no skin off my nose.

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 Post subject: Re: Gran Turisimo 6
PostPosted: Sat Dec 07, 2013 23:11 
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So it's the same as GT5... which was unpleasantly grindy, as tacitly acknowledged by Polyphony when they jacked up the Cr rewards for the Special events to be worth way more than the career races.

Eurogamer again:
Quote:
That's not to say it isn't a problem, though. Gran Turismo 5's economy was broken, an issue belatedly acknowledged by Polyphony in the implementation of seasonal events with bloated payouts that soon became the place to grind out credits. Seasonals are back, though right now the payouts are paltry in comparison to their predecessors, meaning the grind that faces players just before they unlock Gran Turismo 6's final tier is daunting. There was an opportunity to redress the balance this time out. By offering a fast track to progression through microtransactions, the problem is once again acknowledged, although the solution right now is far from savoury.


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 Post subject: Re: Gran Turisimo 6
PostPosted: Sat Dec 07, 2013 23:15 
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markg wrote:
The as not yet included GPS based course creator sounds fucking amazing though, race the drive to work. Yes, please.

WHAT?! That's cool as fuck!

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 Post subject: Re: Gran Turisimo 6
PostPosted: Sat Dec 07, 2013 23:34 
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Grinding has been prevalent in GT (and Forza) since day dot. However, the main difference here is that MTs are hidden away in the 'Store' menu for GT6, whereas in FM5 they nag you constantly to buy tokens.

I know which implementation I'd prefer, if I had to choose one at all.

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 Post subject: Re: Gran Turisimo 6
PostPosted: Wed Dec 11, 2013 22:16 
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A sure-to-be-patched way to get 20 million credits in three minutes.....

http://www.eurogamer.net/articles/2013- ... ee-minutes

Quote:
Gran Turismo 6's microtransactions were always a controversial feature. Some people just don't like being asked to grind for in-game content when they know that the barrier to their prize could be waved with a few quid, while others appreciate the optional shortcut. Critics of the model will be delighted to learn that it's all for naught at the moment, as a glitch has been discovered in Polyphony's latest racer that can earn you a cool 20 million credits - about £120 / €150 - in under three minutes.

As discovered by YouTuber Radical Dreamer and verified by our own Rich Leadbetter, there are four simple steps to this economy-breaking process:

Ensure you have the 1.01 patch installed and at least 1,000,000 credits.
Buy Mercedes-Benz Concept from GT vision.
Delete the GT6 game data from the dashboard under Game Data Utility (i.e. not the save data).
Launch the game again and sell this car - now listed as model "2055" - for a whopping 333,993,856 credits. Of course, the game caps your credit count at 20 million, so it just gives you that instead.

Granted this essentially breaks the game as you'll never have to work for anything ever again, but if you really want that sweet Jaguar XJ13, you know what to do. Obviously this exploit will get corrected in the near future, so if you can't resist the lure of the dark side you'd best act fast.

For more info on Gran Turismo 6's microtransactions, Sony Worldwide Studios boss Shuhei Yoshida called them "an alternative path for busy people." Our Martin Robinson further clarified in his Gran Turismo 6 review that "if you weren't aware of their inclusion beforehand, you wouldn't know they're there at all. The economy is, to all intents and purposes, identical to Gran Turismo 5's."


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