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 Post subject: Microsoft's E3 Big Talk! 6pm today (aka now)
PostPosted: Mon Jun 14, 2010 18:01 
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I forgot about this - how vain

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I remember when I used to care about these talks.

Still live coverage from Eurogamer here: http://www.eurogamer.net/articles/microsoft-e3-2010-conference-live-report

and I'll dig up a vid feed in a mo.

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 Post subject: Re: Microsoft's E3 Big Talk! 6pm today (aka now)
PostPosted: Mon Jun 14, 2010 18:04 
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I forgot about this - how vain

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Live Streams:

http://g4tv.com/e32010/pressconference/microsoft/56/
http://www.youtube.com/e3

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 Post subject: Re: Microsoft's E3 Big Talk! 6pm today (aka now)
PostPosted: Mon Jun 14, 2010 20:03 
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Crikey, they all got new 360s!


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 Post subject: Re: Microsoft's E3 Big Talk! 6pm today (aka now)
PostPosted: Mon Jun 14, 2010 20:08 
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Doctor Glyndwr wrote:
Crikey, they all got new 360s!
As Rab Florence says, it was probably to say sorry after they had to sit through that shite.

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 Post subject: Re: Microsoft's E3 Big Talk! 6pm today (aka now)
PostPosted: Mon Jun 14, 2010 20:23 
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I forgot about this - how vain

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Don't get me wrong some of the Kinetic games look like they are decent enough. But I've never seen such a soulless, business spectacle in all my life. The entire thing could have been a UK:Resistance post. Gruff men fighting in brown world simulators and stolen Wii games. Only Fable II had some artistic merit.

Highlights:
The sunglasses guy.
"WE CAN GO ANYWHERE"
I'm a developer watch me dance!
CHILD AND HER PET TIGER.

It was amazing. It's made me so happy. The world it totally fucked and awesome at the same time.

I kinda love the fact that an industrial giant will force a twenty something to shout "WE CAN GO ANYWHERE" before they play an almost on rails water rafting game, and that I immediately know that the internet will ridicule them for it. There is finally balance in the force.

And I'm sure that the guy who came on to demo the platform position game took the piss out of sunglasses man who then said WTF on mic.

Oh and the EVERYONE GETS A 360! move was totally to buy of the journos who just sat through Non-Hardcore games and so are weeping.

EDIT: Yeah, other people heard it too.

EDIT EDIT: Image

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The Rev Owen wrote:
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 Post subject: Re: Microsoft's E3 Big Talk! 6pm today (aka now)
PostPosted: Tue Jun 15, 2010 9:19 
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Hibernating Druid

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Was that it then?

When are PS3s £100?

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 Post subject: Re: Microsoft's E3 Big Talk! 6pm today (aka now)
PostPosted: Tue Jun 15, 2010 9:21 
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Sleepyhead

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SKITTLES!

BTW, in other parts of the net where I hang out, and on Twitter, there were quite a few people who liked the look of quite a lot of the things they showed.

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 Post subject: Re: Microsoft's E3 Big Talk! 6pm today (aka now)
PostPosted: Tue Jun 15, 2010 9:49 
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Do these people own Wii's by any chance?

The whole Kinect/Natal thing leaves me very cold so far. I don't want to be bouncing around my computer room like a prick. I just want to sit down whilst playing games with my thumbs.


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 Post subject: Re: Microsoft's E3 Big Talk! 6pm today (aka now)
PostPosted: Tue Jun 15, 2010 9:58 
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Sitting balls-back folder

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Have you seen the (mockup) Child of Eden trailer yet? (The idea of) Rez + Natal/Move + massive 3D screen = messy pants o'clock.

Hm. When's the 360 getting 3D support anyway? Or are Microsoft doing what they did with the internet and HDMI?


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 Post subject: Re: Microsoft's E3 Big Talk! 6pm today (aka now)
PostPosted: Tue Jun 15, 2010 10:12 
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Hibernating Druid

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Is it Sonys big day today?

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 Post subject: Re: Microsoft's E3 Big Talk! 6pm today (aka now)
PostPosted: Tue Jun 15, 2010 10:14 
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Sleepyhead

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TheVision wrote:
Do these people own Wii's by any chance?


Some do, some don't. Most, if not all, never use the thing.

Plenty of people interested in the other games and doodads they showed.

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 Post subject: Re: Microsoft's E3 Big Talk! 6pm today (aka now)
PostPosted: Tue Jun 15, 2010 12:33 
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COD and Halo leave me cold, but I understand they are massive for lots of people.

I find Natal more interesting outside the casual games market they showed. I understand why they did that -- it's the most logical pitch -- but I really like the idea of using it for dashboard interface into things like Netflix. And I love the idea of an RPG that uses the pad for most interface work but Natal for inventory management, or Forza 4 supporting my force feedback wheel but doing head tracking in-game with Natal, not to mention having a far more useful tuning and painting UI.


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 Post subject: Re: Microsoft's E3 Big Talk! 6pm today (aka now)
PostPosted: Tue Jun 15, 2010 12:39 
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Doctor Glyndwr wrote:
COD and Halo leave me cold, but I understand they are massive for lots of people.

I find Natal more interesting outside the casual games market they showed. I understand why they did that -- it's the most logical pitch -- but I really like the idea of using it for dashboard interface into things like Netflix. And I love the idea of an RPG that uses the pad for most interface work but Natal for inventory management, or Forza 4 supporting my force feedback wheel but doing head tracking in-game with Natal, not to mention having a far more useful tuning and painting UI.


:this:

I have little interest in games entirely using Kinect for their interface, just as most of the Wii stuff has been gimmicky, counter-intuitive, and has added nothing to the experience. I have no interest in waving my arms about — especially given one of mine is less than brilliant — or jogging on the spot, but using Kinect as a worthwhile addition to some aspects of games is a much better idea and something I could possibly see myself adopting at some point in the future. We just need to see if any developers have the brains and balls to do such things.


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 Post subject: Re: Microsoft's E3 Big Talk! 6pm today (aka now)
PostPosted: Tue Jun 15, 2010 17:36 
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I loved all the kinetic stuff apart from the games too
voice recogniition and movement controls seemed cool.

i did think the yoga thing was better than wiifit though
I think I will buy one if its £100 or less bundled with something fun

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 Post subject: Re: Microsoft's E3 Big Talk! 6pm today (aka now)
PostPosted: Thu Jun 17, 2010 0:15 
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A bit late but i've watched <skimmed> the videofor this now and it did start off well.

COD7 looks very impressive , so does the slicey stuff from MGS rising , and i think Gears 3 multiplayer with bezzies will be great.

They then went off on their 'non' controller letting you do controllery things and the motiony stuff and that was about it until the unveil of the new 360


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 Post subject: Re: Microsoft's E3 Big Talk! 6pm today (aka now)
PostPosted: Thu Jun 17, 2010 9:10 
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zaphod79 wrote:
i think Gears 3 multiplayer with bezzies will be great.

I really can't see it not being awesome.

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 Post subject: Re: Microsoft's E3 Big Talk! 6pm today (aka now)
PostPosted: Thu Jun 17, 2010 10:13 
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Konami's conference was a bizarre trainwreck. It almost made me cry at one point, too. The guy presenting Otomedius Excellent referred to Parodius, Vic Viper, and "shoot the core!" in his build-up, and nobody clapped or cheered.

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 Post subject: Re: Microsoft's E3 Big Talk! 6pm today (aka now)
PostPosted: Mon Jun 21, 2010 16:02 
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Two other takes

Penny arcade :

Image

Charlie Brooker :

http://www.guardian.co.uk/commentisfree ... k-computer

Quote:
About 10 minutes into the 21st century it became a cliche to complain that all those old Hollywood dreams of spending the year 2000 zipping about on jetpacks and playing moon golf with robots were wild works of fiction after all. Now, 10 years on, the present is actually overtaking those movies. And it needn't have bothered.

Everyone remembers how astounded they were by the Nintendo Wii, right? You wave a stick around your living room and pretend you're playing tennis. Well at last week's E3 Expo in Los Angeles, Microsoft launched something called Kinect for the Xbox, which takes things one step further. Suddenly there is no stick. There's just you. You are the stick. Except they prefer to say, "You are the controller," because "stick" sounds a bit demeaning.

There's no pesky handheld interface at all with Kinect. You simply stand in front of your television sweeping your arms about like an unemployed conductor having a breakdown in front of daytime television, and the game reacts to your movements. It actually manages to make Minority Report look dated. Tom Cruise had to don special gloves to use his hand-waggling computer interface. Loser. What is this, 1976? Kinect lets you ride bareback.

And it doesn't just notice your hands, but your entire body. The most promising application was Dance Central, a dancing game from the creators of Guitar Hero. There have been dancing games before, of course, but they were rudimentary hopscotch affairs where you had to step on the right footpad at the right time. Dance Central tracks what your shoulders are doing and encourages you to correct your hips – just like the morning exercise routine Winston Smith had to perform in front of his telescreen in 1984, but with a Lady Gaga soundtrack and slightly less emphasis on dictatorial hectoring.

But wait: Kinect has ears as well as eyes. So as well as jigging around to impress in-game characters who aren't really there, you can also converse with them, thus enabling you to enjoy all the fun of a full-blown psychotic hallucination without feeling compelled to go out and stab someone afterwards. Unless that's the purpose of the game, of course, which it probably isn't, given the bad press that'd generate.

Instead it all looks rather twee: another centrepiece is Kinectimals, a virtual pet simulator which lets children play with cuddly imaginary tiger cubs and the like. You can talk to the tiger cub, tickle it under the chin, dance for its amusement, or hide behind the sofa and watch it whimper morosely until you jump back into view. You can do virtually anything with the cuddly not-there critter, apart from taking the only sane course of action: screaming "BEGONE, VILE WRAITH!" while stamping on its head. If you try that it'll just stare at you, blinking vacantly every 2.3 seconds as prescribed by its software, until you admit defeat and crumple weeping to the carpet – at which point it'll detect your despair and do a funny little handstand to cheer you up, and you'll catch sight of it and momentarily smile through your tears despite yourself and THUS KINECTIMAL IS THE VICTOR.

The technology behind Kinect should seem impossibly magical. A computer you can talk to, a computer that responds to your facial expression and tone of voice? So you're basically like Captain Wow issuing commands to his Plutobot 2000? The teenage me would've kicked himself in the balls with excitement. But now I'm so used to being dazzled by the white heat of technology, my eyes have grown accustomed to the glare. No longer blinded by progress, I see only drawbacks.

As Charles Arthur remarked in this paper last week, much of this technology only comes about about because of the "Star Trek effect" that turns sci-fi movies into self-fulfilling prophesies. A scientist sees a sliding door on the USS Enterprise, gets excited, tries to recreate one in reality, and before you know it you can't even enter your local Tesco without passing through at least two of the bastards. This phenomenon also explains the invention of Laser Quest, the iPad and Soylent Green flavour Pringles.

But movies often do things that work better in movies than in real life. Take talking to computers. The Kinect demonstration showed a man saying "Xbox, play movie" in order to make his Xbox play an HD digital copy of Tim Burton's Alice in Wonderland. Then he said "Xbox, pause", and the Xbox paused it. Then he said "How cool is that?" and the audience took a while to respond, because there's no polite collective noise that means: "We appreciate the ingenuity, but CHRIST you look like a dick."

We've got buttons now. Buttons. If you want to play a movie, there's a button right there. You don't have to plead with it. Just press it. Shut up and press it.

Movies show people talking to machines for the same reason they'll still show the whistleblower turning up on the hero's doorstep to deliver urgent news in person, rather than sending a text: because it's more dramatic. It's also more cumbersome. Dancing software that rates your performance and turns exercise into a brightly coloured game: that's a step forward. Holding dorky conversations with your Xbox: that's a leap backward. Or to put it another way: no matter how far into the future we run, we're always lagging slightly behind.


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