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I was in PC World, quite without reason, earlier today and saw a whole pile of the Blaze/ATGames Mega Drives at the counter for £19.97. On a whim, I decided to buy one.
The package is small and neat, measuring just about the width of an A4 piece of paper, a good thee inches less than the same's length and about three inches deep, all done out in classic Mega Drive black and silver with Sonic and Knuckles on the front.
Inside is a plastic, bubble mould, tray containing the dinky little console, two joypads, the A/V cable and a power adaptor. Shoved underneath the tray was a folded A3 sheet with instructions in various languages and inside that an A5 page with the same (I assume) in Spanish.
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The console itself is extraordinarily dinky - it's about the same size as an XBox 360 game pad but slightly taller thanks to having a domed top. The font of the unit features two standard 9-Pin Mega Drive controller ports, the top an On/Off button, a "Menu" button, the ATGames logo in green, the trapdoor cartridge slot and a naff "Sege Mega Drive" sticker. The back of the unit features two RCA ports -audio and video - a slide switch for PAL or NTSC operation and the DC 9V in. The sides of the unit have weird rubberised translucent panels and the bottom nothing but four rubber feet. All-in-all it, except for the naff sticker, feels fairly well made.
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Connect and fire the thing up and you are presented with an easily navigated menu allowing you to choose any of the 15 built-in games to play. In no particular order, these are: Alien Storm, Columns, Golden Axe,
Altered Beast , Crack Down, Fatal Labyrinth, Gain Ground, Sonic & Knuckles, Flicky, Alex Kidd, Bonanza Bros, Decap Attack, Arrow Flash, ESWAT and Shadow Dancer. Not a bad selection. Except for
Altered Beast . I tried most of them and they seemed to play just as I remembered them.
Graphically I thought system replicated the original extremely well. I didn't notice many graphical glitches and when you connect an old video console to a big LCD TV the picture can become a bit distorted anyway. Audio was a slightly different matter, however. Firstly I wish ATGames had included an A/V output as on the original Mega Drive - way back when I built my own SCART cable with both left and right stereo audio channels that I fed into my Hi-Fi, sadly that's no longer a possibility. That aside, I noticed that the sound output isn't quite authentic. For instance the music in Golden Axe seemed to be the wrong pitch and in Sonic and Knuckles much slower than the original. Worse, when playing Columns I had the distinct feeling that it was only out-putting the left channel, but that may be because I had to wire the outputs through a RCA to SCART adaptor given my TV doesn't support old school S-Video.
The controllers need special mention. As far as I can tell these are like-for-like clones of the original Japanese 6-button Mega Drive controllers, featuring the same build quality, responsiveness and compatibility. Certainly, I tried one with my USB adapter and Kega Fusion didn't kick up a fuss and it felt just as good as an original Sega pad.
The whole point behind the cartridge slot and PAL/NTSC switch is that you're supposed to be able to play original Mega Drive cartridges, of any region, on the system. I don't have any original NTSC cartridges, but I tried three PAL cartridges I do have -
Altered Beast , Streets of Rage and Super Monaco GP and all seemed to work OK, although I didn't play any of them all the way through. I have heard that it's a hit and miss affair depending on the game, its condition and how accurately the ATGames/Blaze system emulates the Mega Drive hardware. A good example of this is Super Fighter Team's recently released Mega Drive title
Beggar Prince, which wouldn't work at all. It's also worth noting that the system is incompatible with the Mega-CD, 32x, Base Converter and titles using the Sega Virtua Processor chip.
All of this made me wonder how this thing works. You can get a good look at the circuitry simply by opening the cartridge doors and peering in, but if you're feeling braver you can peel back the rubber feet on the bottom of the unit concealing the screws, unscrew them and gently prise the system apart (which sounds completely fetishistic on second read-through). Inside, the system is remarkably neat and compact, featuring two boards: one for the controller ports and the other for the main system. When I see a system this neat and compact on the insides, especially when compared to the original Mega Drive hardware, I think System on a Chip. When I think System on a Chip, I immediately think ARM. Looking at the board it's difficult to tell what's actually in use given that the major components aren't labelled on the PCB and they're obscured by black splodges. About the only component I could reliable recognise was the timing crystal, which is apparently driving the system at 27MHz. However, if I were a betting man I'd wager the pin-outs point towards an ARMv4 device which would put it orders of magnitude more powerful than the device it emulates.
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There are rumours that ATGames are going to release a development cartridge for something they call the "Firecore" system. A quick Google shows that the Firecore is a slightly modified version of this system which includes a few more games, a power LED and what appears to be translucent plastic cover on the front presumably hiding an IR port of some description. Whether the development cartridge will ever see the light of day and if it will be compatible with this version remains to be seen, but it could make for an interesting retro inspired project.
Overall I think this is a great little novelty system. The emulation isn't perfect and I've yet to find a definitive list of compatible original games, but the supplied games,
except for one, are pretty good - and probably cheaper than buying them from eBay or Live Arcade/PSN/Wii Ware - even if it can't play more than the handful of original cartridges that I have. Personally I thought it was worth the asking price for the joypads alone.
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