Be Excellent To Each Other

And, you know, party on. Dude.

All times are UTC [ DST ]




Reply to topic  [ 72 posts ]  Go to page 1, 2  Next
Author Message
 Post subject: Unreal Editing - By DavPaz
PostPosted: Thu Jan 08, 2009 10:52 
User avatar
Unpossible!

Joined: 27th Jun, 2008
Posts: 38667
So I'm doing my research project into Gaming Engines in non-gaming uses. I'm going to be building a map of one of the uni buildings for people to stroll around and explore to test a game's suitability for non-gamers to use as a navigation tool.

My lit-review has lead me to the various versions of the Unreal Engine and I was wondering which version to stump for. I already own UT2003 which uses the Unreal2 engine, I can get the Unreal3 engine with UT3 for about £15 but I'm not sure if the benefits are worth the extra work (demo is downloading now).

All of the design and modelling work will be done on my quad-core work beast but I have be sure it'll run smooth on the laptop I've bought for demoing and testing. This is the laptop I've bought. I've installed XP on it and intend to up it to 4gb when payday rolls around.

Any Unreal modding experience in the group?

EDIT:
CHANGED TITLE SINCE THERE'S ONLY ME READING THIS THREAD :)


Top
 Profile  
 
 Post subject: Re: PC Gamers (and others) - A little advice needed
PostPosted: Thu Jan 08, 2009 11:16 
User avatar

Joined: 30th Mar, 2008
Posts: 14376
Location: Shropshire, UK
I'd personally use the original Unreal engine from the original Unreal Tournament. I found that version of UnrealEd to be significantly easier to use than any of the newer versions, although admittedly I've not touched UnrealEd since UT2004 (possibly UT2003).

As a side note, does anyone else find UnrealEd's method of creating maps far better than other engines'? Unreal Engine starts you off with an infinitely big solid block and you "carve" rooms out of it and then apply textures to the inside walls of the carved out areas. So you can create a room just by creating a cube primitive and carving it out of the map.

In other engines, at least in my (limited) experience, you'd have to create a primitive for each wall and then join them together which seems to be needlessly duplicating work.


Top
 Profile  
 
 Post subject: Re: PC Gamers (and others) - A little advice needed
PostPosted: Thu Jan 08, 2009 11:22 
User avatar
Unpossible!

Joined: 27th Jun, 2008
Posts: 38667
Exactly Gaz, that's why I chose unreal.

Also, since 2004, maps in unreal have been made almost entirely out of 'static meshes'. UnrealEd can do detail, but you can model something in Max or Maya and import it into the engine as a static mesh, hence the increasing detail and complexity of models and maps. It's faster and prettier and you get better modelling tools in Max. I have nearly 10 years 3d modelling experience now and I'll be fucked if I'm going back to using boxes!


Top
 Profile  
 
 Post subject: Re: PC Gamers (and others) - A little advice needed
PostPosted: Thu Jan 08, 2009 11:25 
User avatar

Joined: 30th Mar, 2008
Posts: 14376
Location: Shropshire, UK
If you've got 10 years experience in it then your choice of engine is largely irrelevant, I'd have thought.

Is it just the map you're going to be doing or are you going to mod the game as well so that people can walk around the building without the ability of shooting it to shit with the ASMD Shock Rifle? :P


Top
 Profile  
 
 Post subject: Re: PC Gamers (and others) - A little advice needed
PostPosted: Thu Jan 08, 2009 11:27 
User avatar
Unpossible!

Joined: 27th Jun, 2008
Posts: 38667
that's the idea. Long term, new front end, no guns, tour guide. But this is undergraduate, so prob just no guns :)

edit: all my modelling experience is in MAX and before that Softimage. I've never modded a game before


Top
 Profile  
 
 Post subject: Re: PC Gamers (and others) - A little advice needed
PostPosted: Thu Jan 08, 2009 11:41 
User avatar

Joined: 30th Mar, 2008
Posts: 14376
Location: Shropshire, UK
In that case I'd probably go for one of the later versions, as I'm assuming that they made UnrealScript more powerful in later versions. If it's just no guns you're after, the original UT would be more than capable (and the UnrealScript syntax is probably simpler) but you'd have to do all your mapping in UnrealEd as I think static mesh support in that version is limited.


Top
 Profile  
 
 Post subject: Re: PC Gamers (and others) - A little advice needed
PostPosted: Thu Jan 08, 2009 11:43 
User avatar
UltraMod

Joined: 27th Mar, 2008
Posts: 55719
Location: California
PEW PEW! I like teh Unrool Injun 3 in GoW 2.

_________________
I am currently under construction.
Thank you for your patience.


Image


Top
 Profile  
 
 Post subject: Re: PC Gamers (and others) - A little advice needed
PostPosted: Thu Jan 08, 2009 11:45 
User avatar
Hibernating Druid

Joined: 27th Mar, 2008
Posts: 49367
Location: Standing on your mother's Porsche
I thought the Doom engine was best for planning school massacres.

_________________
SD&DG Illustrated! Behance Bleep Bloop

'Not without talent but dragged down by bass turgidity'


Top
 Profile  
 
 Post subject: Re: PC Gamers (and others) - A little advice needed
PostPosted: Thu Jan 08, 2009 11:46 
User avatar
Unpossible!

Joined: 27th Jun, 2008
Posts: 38667
I may do a small test in the version I've already got and see how the lappy handles it. And try the demo of UT3, obv.

Oh and Myp? Ta, I LOL'ed


Top
 Profile  
 
 Post subject: Re: PC Gamers (and others) - A little advice needed
PostPosted: Thu Jan 08, 2009 11:47 
User avatar
Unpossible!

Joined: 27th Jun, 2008
Posts: 38667
no Zardo, man. The Unreal engine offers proper 3d and defenceless Hoomans to slaughter. And the PEW PEWs are louder


Top
 Profile  
 
 Post subject: Re: PC Gamers (and others) - A little advice needed
PostPosted: Thu Jan 08, 2009 11:48 
User avatar

Joined: 12th Apr, 2008
Posts: 17970
Location: Oxfordshire
Zardoz wrote:
I thought the Doom engine was best for planning school massacres.

:D

I remember on or around 13 September 2001 watching some TV news program in which an idiot journalist showed how you could (SHOCK) crash into the World Trade Centre using MS Flight Sim.

[Edit - grammar)


Top
 Profile  
 
 Post subject: Re: PC Gamers (and others) - A little advice needed
PostPosted: Thu Jan 08, 2009 11:49 
User avatar
UltraMod

Joined: 27th Mar, 2008
Posts: 55719
Location: California
The Doom engine is amazing if you want to feel that the eyes on paintings really are following you around.

_________________
I am currently under construction.
Thank you for your patience.


Image


Top
 Profile  
 
 Post subject: Re: PC Gamers (and others) - A little advice needed
PostPosted: Thu Jan 08, 2009 11:50 
User avatar
Unpossible!

Joined: 27th Jun, 2008
Posts: 38667
You're not editing my Grandma!

Also, yes, I remember earnest face journo, clutching his joystick and gesturing at the screen.


Top
 Profile  
 
 Post subject: Re: PC Gamers (and others) - A little advice needed
PostPosted: Thu Jan 08, 2009 13:06 
User avatar
Unpossible!

Joined: 27th Jun, 2008
Posts: 38667
I have just order UT3 through SavvyGamer for peanuts, so it's worth a go I suppose.


Top
 Profile  
 
 Post subject: Re: PC Gamers (and others) - A little advice needed
PostPosted: Thu Jan 08, 2009 13:07 
SupaMod
User avatar
Commander-in-Cheese

Joined: 30th Mar, 2008
Posts: 49244
Nothing to do with Unreal, but I know that a prestigious London architectural school uses the Crysis engine for 3D modelling.

_________________
GoddessJasmine wrote:
Drunk, pulled Craster's pork, waiting for brdyime story,reading nuts. Xz


Top
 Profile  
 
 Post subject: Re: PC Gamers (and others) - A little advice needed
PostPosted: Thu Jan 08, 2009 13:11 
User avatar
UltraMod

Joined: 27th Mar, 2008
Posts: 55719
Location: California
I want the next game that uses the Cryengine to be called Crypes!

_________________
I am currently under construction.
Thank you for your patience.


Image


Top
 Profile  
 
 Post subject: Re: PC Gamers (and others) - A little advice needed
PostPosted: Thu Jan 08, 2009 13:14 
User avatar

Joined: 12th Apr, 2008
Posts: 17970
Location: Oxfordshire
myp wrote:
I want the next game that uses the Cryengine to be called Crypes!


Man, an 'If...' based FPS would be acebest.


Top
 Profile  
 
 Post subject: Re: PC Gamers (and others) - A little advice needed
PostPosted: Thu Jan 08, 2009 13:24 
User avatar
Unpossible!

Joined: 27th Jun, 2008
Posts: 38667
Craster wrote:
Nothing to do with Unreal, but I know that a prestigious London architectural school uses the Crysis engine for 3D modelling.

That was in my lit-review.

*Taps noggin* Not just a hat rack, my friend. Also, Some of the work these guys do is awesome


Top
 Profile  
 
 Post subject: Re: PC Gamers (and others) - A little advice needed
PostPosted: Thu Jan 08, 2009 13:25 
User avatar
Unpossible!

Joined: 27th Jun, 2008
Posts: 38667
myp wrote:
I want the next game that uses the Cryengine to be called Crypes!

CryBaby, and FPS where you have to take care of a squalking infant whilst fighting korean ninjas


Top
 Profile  
 
 Post subject: Re: PC Gamers (and others) - A little advice needed
PostPosted: Thu Jan 08, 2009 13:27 
User avatar
UltraMod

Joined: 27th Mar, 2008
Posts: 55719
Location: California
Or they could merge with the Burnout developers to form Cryterion Games.

_________________
I am currently under construction.
Thank you for your patience.


Image


Top
 Profile  
 
 Post subject: Re: PC Gamers (and others) - A little advice needed
PostPosted: Thu Jan 08, 2009 13:29 
User avatar
Comfortably Dumb

Joined: 30th Mar, 2008
Posts: 12034
Location: Sunny Stoke
DavPaz wrote:
myp wrote:
I want the next game that uses the Cryengine to be called Crypes!

CryBaby, and FPS where you have to take care of a squalking infant whilst fighting korean ninjas


or 'Cryst, he's thin!' in which you have you go around replacing scary crucifixion sculptures with ones depicted Jesus sitting on top of a cross, with a cheery smile and a can of pop in his hand.

_________________
Consolemad | Under Logic
Curse, the day is long
Realise you don't belong


Top
 Profile  
 
 Post subject: Re: PC Gamers (and others) - A little advice needed
PostPosted: Thu Jan 08, 2009 13:33 
User avatar
Unpossible!

Joined: 27th Jun, 2008
Posts: 38667
"Jesus Cryst: Thirst for Glory" The long awaited action game of Life of Brian


Top
 Profile  
 
 Post subject: Re: PC Gamers (and others) - A little advice needed
PostPosted: Thu Jan 08, 2009 13:34 
User avatar
UltraMod

Joined: 27th Mar, 2008
Posts: 55719
Location: California
devilman wrote:
DavPaz wrote:
myp wrote:
I want the next game that uses the Cryengine to be called Crypes!

CryBaby, and FPS where you have to take care of a squalking infant whilst fighting korean ninjas


or 'Cryst, he's thin!' in which you have you go around replacing scary crucifixion sculptures with ones depicted Jesus sitting on top of a cross, with a cheery smile and a can of pop in his hand.


Image

_________________
I am currently under construction.
Thank you for your patience.


Image


Top
 Profile  
 
 Post subject: Re: PC Gamers (and others) - A little advice needed
PostPosted: Thu Jan 08, 2009 13:35 
User avatar
Unpossible!

Joined: 27th Jun, 2008
Posts: 38667
rip George Carlin. Party on dude


Top
 Profile  
 
 Post subject: Re: PC Gamers (and others) - A little advice needed
PostPosted: Thu Jan 08, 2009 13:37 
User avatar
Skillmeister

Joined: 27th Mar, 2008
Posts: 27023
Location: Felelagedge Wedgebarge, The River Tib
GazChap wrote:
I'd personally use the original Unreal engine from the original Unreal Tournament. I found that version of UnrealEd to be significantly easier to use than any of the newer versions, although admittedly I've not touched UnrealEd since UT2004 (possibly UT2003).

As a side note, does anyone else find UnrealEd's method of creating maps far better than other engines'? Unreal Engine starts you off with an infinitely big solid block and you "carve" rooms out of it and then apply textures to the inside walls of the carved out areas. So you can create a room just by creating a cube primitive and carving it out of the map.

In other engines, at least in my (limited) experience, you'd have to create a primitive for each wall and then join them together which seems to be needlessly duplicating work.



When I used to make Quake maps I used to carve out the rooms from a solid cube. I can't even remember the name of the editor I used. Worldcraft or something.

_________________
Washing Machine: Fine. Kettle: Needs De-scaling. Shower: Brand new. Boiler: Fine.
Archimedes Hotdog Rhubarb Niner Zero Niner.


Top
 Profile  
 
 Post subject: Re: PC Gamers (and others) - A little advice needed
PostPosted: Thu Jan 08, 2009 13:47 
User avatar
Unpossible!

Joined: 27th Jun, 2008
Posts: 38667
Yep, worldcraft became Hammer, which is still used in the Source SDK up to and including the Orange Bawks


Top
 Profile  
 
 Post subject: Re: PC Gamers (and others) - A little advice needed
PostPosted: Thu Jan 08, 2009 15:33 
User avatar
Unpossible!

Joined: 27th Jun, 2008
Posts: 38667
Fucking UT3 Demo. Wants me to make a profile, and provide my email address. But wont accept 'davpaz' and I can't type the @ symbol. AND you can't quit cos there's no exit button. SHINY! One more go at home and then KILL IT WITH FIRE!


Top
 Profile  
 
 Post subject: Re: PC Gamers (and others) - A little advice needed
PostPosted: Thu Jan 08, 2009 15:34 
User avatar
UltraMod

Joined: 27th Mar, 2008
Posts: 55719
Location: California
Have you tried SHIFT+2? It might be set to US keyboard for some strange reason.

_________________
I am currently under construction.
Thank you for your patience.


Image


Top
 Profile  
 
 Post subject: Re: PC Gamers (and others) - A little advice needed
PostPosted: Thu Jan 08, 2009 15:40 
User avatar
Unpossible!

Joined: 27th Jun, 2008
Posts: 38667
did. gave me the " symbol.

The normal @ combo SHIFT + ' brings up a console. It does say 'beta' demo though. Maybe it was a restricted beta in some way


Top
 Profile  
 
 Post subject: Re: PC Gamers (and others) - A little advice needed
PostPosted: Fri Jan 09, 2009 13:43 
User avatar
Unpossible!

Joined: 27th Jun, 2008
Posts: 38667
ok, installing UT2003 now (as I had it in my desk) lets see how well these static meshes work then, huh?


Top
 Profile  
 
 Post subject: Re: PC Gamers (and others) - A little advice needed
PostPosted: Mon Jan 12, 2009 12:15 
User avatar
Unpossible!

Joined: 27th Jun, 2008
Posts: 38667
This is turning into my Uni Progress blog :)

ANGER! UnrealEd is flaky. If I lock the workstation (Ctrl-Alt-Del) which I have to do a lot as I get called away from my desk, UnrealEd crashes the system. Completely, blue screen death.

How... irritating.


Top
 Profile  
 
 Post subject: Re: PC Gamers (and others) - A little advice needed
PostPosted: Mon Jan 12, 2009 14:05 
User avatar
UltraMod

Joined: 27th Mar, 2008
Posts: 55719
Location: California
That's usually driver issues, isn't it?

_________________
I am currently under construction.
Thank you for your patience.


Image


Top
 Profile  
 
 Post subject: Re: PC Gamers (and others) - A little advice needed
PostPosted: Mon Jan 12, 2009 14:08 
User avatar
Unpossible!

Joined: 27th Jun, 2008
Posts: 38667
yeah, my work PC has a very expensive Quadro FX (cost about £2000 a few years ago 8))that uses optimised drivers for 3ds Max. I may revert back to the boggo ones, see if it helps


Top
 Profile  
 
 Post subject: Re: PC Gamers (and others) - A little advice needed
PostPosted: Mon Jan 12, 2009 14:15 
User avatar
Unpossible!

Joined: 27th Jun, 2008
Posts: 38667
Hey! It worked!

Sorry about the massively bloggy thread. I'll desist now.


Top
 Profile  
 
 Post subject: Re: PC Gamers (and others) - A little advice needed
PostPosted: Mon Jan 12, 2009 14:15 
User avatar
UltraMod

Joined: 27th Mar, 2008
Posts: 55719
Location: California
Excellent stuff.

_________________
I am currently under construction.
Thank you for your patience.


Image


Top
 Profile  
 
 Post subject: Re: PC Gamers (and others) - A little advice needed
PostPosted: Tue Jan 13, 2009 14:16 
User avatar
Unpossible!

Joined: 27th Jun, 2008
Posts: 38667
Update! I have successfully imported a Dav-made object into Unreal.

Image

Look upon me and MARVEL!


Top
 Profile  
 
 Post subject: Re: Unreal Editing - By DavPaz
PostPosted: Tue Jan 13, 2009 20:36 
Awesome
User avatar
Yes

Joined: 6th Apr, 2008
Posts: 12337
It's missing the drop of blood across the eye.

_________________
Always proof read carefully in case you any words out


Top
 Profile  
 
 Post subject: Re: PC Gamers (and others) - A little advice needed
PostPosted: Tue Jan 13, 2009 20:48 
User avatar
im da boom king

Joined: 1st Jan, 2009
Posts: 42
DavPaz wrote:
ANGER! UnrealEd is flaky. If I lock the workstation (Ctrl-Alt-Del) which I have to do a lot as I get called away from my desk, UnrealEd crashes the system.

that sucks m8 but you are still lucky! i helped make a DeusEx mod back in the day with some guys and kieron gillens from PC gamer? Unrealed used to crash about every one in two times i tried it. and at least youve got a proper sdk to work with cos the one for deusex was the worst thing about it, couldnot do that much, shitty for modding with. actually it was teh second thing after working with kieron lol. just kidding k!


Top
 Profile  
 
 Post subject: Re: Unreal Editing - By DavPaz
PostPosted: Tue Jan 13, 2009 20:55 
User avatar
Meh

Joined: 13th Apr, 2008
Posts: 1643
Oh hell this thread is making me want to play UT2003 again.

Must resist...

_________________
Turn your wounds into wisdom


Top
 Profile  
 
 Post subject: Re: Unreal Editing - By DavPaz
PostPosted: Tue Jan 13, 2009 21:00 
User avatar
Skillmeister

Joined: 27th Mar, 2008
Posts: 27023
Location: Felelagedge Wedgebarge, The River Tib
You'd probably be deviant and play it on a PC or something.

_________________
Washing Machine: Fine. Kettle: Needs De-scaling. Shower: Brand new. Boiler: Fine.
Archimedes Hotdog Rhubarb Niner Zero Niner.


Top
 Profile  
 
 Post subject: Re: Unreal Editing - By DavPaz
PostPosted: Wed Jan 14, 2009 11:21 
User avatar
Unpossible!

Joined: 27th Jun, 2008
Posts: 38667
Tedious update time!

Image

I HAS TABLES! And I've figured out the texturing gubbins. I'll have this project boxed off in a week, I sware!


Top
 Profile  
 
 Post subject: Re: Unreal Editing - By DavPaz
PostPosted: Wed Jan 14, 2009 11:53 
User avatar
Unpossible!

Joined: 27th Jun, 2008
Posts: 38667
Ok, last one I promise. I'm getting the hang of it now.

Image


Top
 Profile  
 
 Post subject: Re: Unreal Editing - By DavPaz
PostPosted: Wed Jan 14, 2009 12:45 
User avatar

Joined: 30th Mar, 2008
Posts: 14376
Location: Shropshire, UK
I think your university building needs to change to energy-saving bulbs, they last longer than incandescent ones which looks like it'd be a definite bonus.


Top
 Profile  
 
 Post subject: Re: Unreal Editing - By DavPaz
PostPosted: Fri Jan 16, 2009 10:46 
User avatar
Unpossible!

Joined: 27th Jun, 2008
Posts: 38667
Latest update, I have now modelled my desk, the archways that make up most of this building's structure and a few scraps of furniture.

Enjoy!
Image


Top
 Profile  
 
 Post subject: Re: Unreal Editing - By DavPaz
PostPosted: Tue Apr 07, 2009 15:04 
User avatar
Unpossible!

Joined: 27th Jun, 2008
Posts: 38667
Well, I finished this. Well, not finished as much as run out of time.

Video to follow.


Top
 Profile  
 
 Post subject: Re: Unreal Editing - By DavPaz
PostPosted: Tue Apr 07, 2009 15:08 
User avatar
Unpossible!

Joined: 27th Jun, 2008
Posts: 38667
http://www.youtube.com/watch?v=6u16A8iobGU

looks pretty log on youtube actually.

Damn!

Edit: Watch it in HQ mode and it looks a whole lot better.


Top
 Profile  
 
 Post subject: Re: Unreal Editing - By DavPaz
PostPosted: Tue Apr 07, 2009 15:10 
SupaMod
User avatar
Commander-in-Cheese

Joined: 30th Mar, 2008
Posts: 49244
That looks awesome. No doors though, I notice.

_________________
GoddessJasmine wrote:
Drunk, pulled Craster's pork, waiting for brdyime story,reading nuts. Xz


Top
 Profile  
 
 Post subject: Re: Unreal Editing - By DavPaz
PostPosted: Tue Apr 07, 2009 15:11 
SupaMod
User avatar
Est. 1978

Joined: 27th Mar, 2008
Posts: 69725
Location: Your Mum
I used to do this stuff with Half Life, all the time. That must have taken ages.

Also - fuck me Simon Cowell can make a car handle ;)

_________________
Grim... wrote:
I wish Craster had left some girls for the rest of us.


Top
 Profile  
 
 Post subject: Re: Unreal Editing - By DavPaz
PostPosted: Tue Apr 07, 2009 15:11 
User avatar
Unpossible!

Joined: 27th Jun, 2008
Posts: 38667
Craster wrote:
That looks awesome. No doors though, I notice.

No that was deliberate. Initial feedback said that grannies and other non-gamers would be using it, so as little to interactive with as possible would be preferred.


Top
 Profile  
 
 Post subject: Re: Unreal Editing - By DavPaz
PostPosted: Tue Apr 07, 2009 15:14 
User avatar

Joined: 30th Mar, 2008
Posts: 32624
DavPaz wrote:
Well, I finished this.
That's pretty damned awesome DavPaz.


Top
 Profile  
 
Display posts from previous:  Sort by  
Reply to topic  [ 72 posts ]  Go to page 1, 2  Next

All times are UTC [ DST ]


Who is online

Users browsing this forum: Majestic-12 [Bot], Sir Taxalot, Vogons and 0 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search within this thread:
You are using the 'Ted' forum. Bill doesn't really exist any more. Bogus!
Want to help out with the hosting / advertising costs? That's very nice of you.
Are you on a mobile phone? Try http://beex.co.uk/m/
RIP, Owen. RIP, MrC. RIP, Dimmers.

Powered by a very Grim... version of phpBB © 2000, 2002, 2005, 2007 phpBB Group.