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 Post subject: Battlefield: Bad Company
PostPosted: Mon Sep 15, 2008 15:48 
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Hello! I'll just grab this out of Runc's thread what I done posted there.

Quote:
I can confirm that Battlefield: Bad Company is superplus fun good on multiplayer. Had a good old 2 hour session last night with Pundy and it's reet good. It's like what Frontlines should've been.


I've started playing the single player and can confirm it's great so far. Up to the third mission and the characters are really the stand out moments from it so far. The "Bad Company" are really rather amusing and superbly animated.

I've not played a Battlefield game before, so everything's coming as a very pleasant surprise. The game itself is objective based shooty shooty fare, with lots of vehicles to jump in (4 positions in a tank! Take that Frontlines!) and impressive scenery destruction. The AI is actually tough to play against too, but the infy respawn of your character does make things rather simplistic when it comes to your tactics.

Multiplayer I've only played "gold rush" so far, where you take it in turns to defend and attack each other's gold crates. Each crate needs to be destroyed in a zone to advance the map into new territory where new crates spawn. It's really rather awesome to be able to take control of artillery barrages to support a tank advance :) The only let down seems to be a 4 player maximum squad :S

Rushed and crap recap I know, but I'm looking forward to see how the rest of it progresses.

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 Post subject: Re: Battlefield: Bad Company
PostPosted: Mon Sep 15, 2008 15:50 
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You're in so much trouble.

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 Post subject: Re: Battlefield: Bad Company
PostPosted: Mon Sep 15, 2008 15:53 
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BF1942 and BF2 were both aces so I'm pleased to hear this is more of the same but better.

I shall purchase shortly.

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 Post subject: Re: Battlefield: Bad Company
PostPosted: Mon Sep 15, 2008 19:47 
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Grim's in it! He plays a president!

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 Post subject: Re: Battlefield: Bad Company
PostPosted: Tue Sep 16, 2008 9:34 
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Ive only played the demo

Things I liked

- Graphics and sound are serviceable
- ability to blow up buildings was cool

Things I disliked

- No ability to go prone
- Vehicle handling
- Running around seemed a bit shitty cant really put my finger on it
- infinite respawn

Didnt think it was worth buying from the demo alone.

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 Post subject: Re: Battlefield: Bad Company
PostPosted: Tue Sep 16, 2008 9:54 
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I was quite non-plussed by the demo, too. I think between the various CoDs, FL and R6V I've got all the military shooters I need right now.

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 Post subject: Re: Battlefield: Bad Company
PostPosted: Tue Sep 16, 2008 9:56 
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No Goblins or Guitars in the demo. Will not buy.

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 Post subject: Re: Battlefield: Bad Company
PostPosted: Tue Sep 16, 2008 10:01 
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Still playing Oblivion and GHIII then?

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 Post subject: Re: Battlefield: Bad Company
PostPosted: Tue Sep 16, 2008 10:06 
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Yes. If I could figure out how to control Oblivion with the Les Paul I'll be creaming my jeans.

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 Post subject: Re: Battlefield: Bad Company
PostPosted: Tue Sep 16, 2008 10:12 
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We should get some co-op goodness going.

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 Post subject: Re: Battlefield: Bad Company
PostPosted: Tue Sep 16, 2008 10:15 
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Defo, although I'm only tentatively using four fingers. :hat:

I enjoy it so much, more so now I've unlocked The Number of the Beast.



Yeah so that Battlefield game eh.... (sorry)

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 Post subject: Re: Battlefield: Bad Company
PostPosted: Tue Sep 16, 2008 10:16 
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Comfortably Dumb

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Zardoz wrote:
Yes. If I could figure out how to control Oblivion with the Les Paul I'll be creaming my jeans.


or being able to import your Oblivion character into GHIII

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 Post subject: Re: Battlefield: Bad Company
PostPosted: Tue Sep 16, 2008 10:17 
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LaceSensor wrote:
Things I disliked

- No ability to go prone


That's killed it. That's as bad as "no jumping".

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 Post subject: Re: Battlefield: Bad Company
PostPosted: Tue Sep 16, 2008 11:29 
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That's weird - I'm sure you can go prone in earlier BF games.

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 Post subject: Re: Battlefield: Bad Company
PostPosted: Tue Sep 16, 2008 11:48 
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Indeed you can. So that's very weird indeed. And game-breakingly shit.

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 Post subject: Re: Battlefield: Bad Company
PostPosted: Tue Sep 16, 2008 11:51 
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Agreed. You can go prone in Frontlines, btw.

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 Post subject: Re: Battlefield: Bad Company
PostPosted: Tue Sep 16, 2008 12:27 
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myoptika wrote:
Agreed. You can go prone in Frontlines and never see another human being in it, btw.


FTFY. I really never missed the ability to go prone unless I played as a sniper. Which I did once, as I'm shite at it.

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 Post subject: Re: Battlefield: Bad Company
PostPosted: Tue Sep 16, 2008 12:28 
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Prone is v. important in BF2 in order to hide from tanks.

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 Post subject: Re: Battlefield: Bad Company
PostPosted: Tue Sep 16, 2008 12:29 
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A game where you can't go prone. I can't believe it didn't get flagged up in playtesting! Worse than Mercs 2.

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 Post subject: Re: Battlefield: Bad Company
PostPosted: Tue Sep 16, 2008 12:39 
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Mr Chris wrote:
Prone is v. important in BF2 in order to hide from tanks.


Jumping is very important in Super Mario in order to collect mushrooms. Meh, anyway. I'm having fun *picks ears with keys* and that's all that matters.

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 Post subject: Re: Battlefield: Bad Company
PostPosted: Tue Sep 16, 2008 12:41 
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Honey Boo Boo

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BF1942 was the daddy... everything from controlling a simple infantryman to controlling an actual aircraft carrier (while other people are taking off and landing on it, too). Nothing since has *quite* matched it, nor the silliness potential of it.


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 Post subject: Re: Battlefield: Bad Company
PostPosted: Tue Sep 16, 2008 13:37 
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MetalAngel wrote:
BF1942 was the daddy... everything from controlling a simple infantryman to controlling an actual aircraft carrier (while other people are taking off and landing on it, too). Nothing since has *quite* matched it, nor the silliness potential of it.

You can control the ships in BF2, too.

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 Post subject: Re: Battlefield: Bad Company
PostPosted: Tue Sep 16, 2008 13:59 
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But no prone?!?! It's madness.

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 Post subject: Re: Battlefield: Bad Company
PostPosted: Tue Sep 16, 2008 15:09 
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In agreement, its a terrible terrible oversight, and means I wouldnt even consider buying it, let alone the other frustrations I saw from playing the demo.

It seemed to me the coolest thing about it was the destructable environments, and look what that did for Red Faction*


*"not a lot".

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 Post subject: Re: Battlefield: Bad Company
PostPosted: Tue Sep 16, 2008 15:10 
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Not to be confused with elbow

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LaceSensor wrote:
In agreement, its a terrible terrible oversight, and means I wouldnt even consider buying it, let alone the other frustrations I saw from playing the demo.

It seemed to me the coolest thing about it was the destructable environments, and look what that did for Red Faction*


*"not a lot".


(Jumps in)

I loved Red Faction and I still have it! One of the first games I got for the PS2, along with Devil May Cry

(Jumps out)

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 Post subject: Re: Battlefield: Bad Company
PostPosted: Tue Sep 16, 2008 15:24 
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Erm... Can I ask what prone is please? I should know.. but I don't. :S


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 Post subject: Re: Battlefield: Bad Company
PostPosted: Tue Sep 16, 2008 15:25 
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lying down flat with the floor.

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 Post subject: Re: Battlefield: Bad Company
PostPosted: Tue Sep 16, 2008 15:30 
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Makes sense! Ta!! :hat:


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 Post subject: Re: Battlefield: Bad Company
PostPosted: Tue Sep 16, 2008 16:16 
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Rude Belittler

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How to hide from tanks 101.

Find a big bloody crater.
Hide in it.

Easy.

I've not had any issues with being unable to go prone in BF:Bad Company, and it helps to cut down the effectiveness of the snipers, so thats fine by me.

Me and Dimrill found exactly two things that Frontlines has over this:

1) The EMP rockets. But then we decided that if you enjoy using a weapon because every other weapon in the game sucks, then that doesn't count.

2)The map where you all jump in the helicopters and attack. But thats only fun till someone spoils it.

In every other way, BF:BC annihilates Frontlines. Something as simple as using the laser guided bomb makes me smile.


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 Post subject: Re: Battlefield: Bad Company
PostPosted: Tue Sep 16, 2008 16:18 
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No prone = no deal.

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 Post subject: Re: Battlefield: Bad Company
PostPosted: Tue Sep 16, 2008 16:30 
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myoptika wrote:
I was quite non-plussed by the demo, too. I think between the various CoDs, FL and R6V I've got all the military shooters I need right now.


Pretty much :this:

I'm not really a great fan of realistic FPSs anyway, much prefering something like UTIII*, so I was always unlikely to get anything other than CoD4 (and I really only got that due to all the multiplayer shenanigans)

* - A variety of different guns all with quite distinct uses > a variety of quite similar guns with different accuracies/ranges/damage. Not having to spend ages trying to spot someone killing you from camoflage > Getting killed by some browny-grey dude on a browny-grey background.. Not having games ruined by snipers > having games where the entire other team is sniping and entrenched such that you can't really kill them. And so on.


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 Post subject: Re: Battlefield: Bad Company
PostPosted: Tue Sep 16, 2008 16:41 
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I thought UT3 was plop when a friend let me borrow it.

Just didn't grab me.

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 Post subject: Re: Battlefield: Bad Company
PostPosted: Tue Sep 16, 2008 16:54 
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Paws for thought

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Just saying that's more my type of FPS. See also: Excitement at DN3D being released in just over a week.


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 Post subject: Re: Battlefield: Bad Company
PostPosted: Tue Sep 16, 2008 17:03 
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Prone was great in BF1942, in that you could go prone and 'slide'... quite often down a slope, at great speed.

Did BF2 have anything like the following, though?
-beaching the aircraft carrier
-flying a plane really low over the ocean, to pluck someone out who is about to drown (they hit 'get in vehicle' just as you pass overhead)
-filling a jeep with satchel charges, and then waiting for an enemy to get in
-two players both spawn on the submarine. The one who gets in first immediately submerges, leaving the other treading water and swearing.
-conversely, bringing a sub up underneat a pilot who is about to drown, to save them.
-frantically scrambling down the rapidly tilting deck of a sinking ship, trying to reach the landing craft at at the back
-mining the runway at the airport


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 Post subject: Re: Battlefield: Bad Company
PostPosted: Tue Sep 16, 2008 17:10 
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I want :this: for the 360 now please Perkies.

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 Post subject: Re: Battlefield: Bad Company
PostPosted: Tue Sep 16, 2008 17:19 
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Honey Boo Boo

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Exactly. BF1942 had it all right, because it was set in (shock, horror) WORLD WAR 2. Which meant all the manner of wacky vehicles from those days, not to mention mighty ships and subs, and slow propellor-driven aircraft. The current obsession with pretending we're in Eye-rak with helicopters and M-16s and such pretty much removes any chance for such shenanigans.

There was a huge realism mod for BF1942 called Forgotten Hope (which I think was being ported to BF2) which added even more potential for mirth, including lowering the deck elevator on the carrier just as someone was coming in to land, or backing your landing ship away from Juno beach so the poor bugger in the truck drives into deep water and sinks.

There was also the absolutely brilliant JU-52 paratrooper transport, where hours of fun could be had stumbling around inside the cabin trying to reach the door to jump out. That the pilot controlled the door made it even more entertaining.


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 Post subject: Re: Battlefield: Bad Company
PostPosted: Tue Sep 16, 2008 19:45 
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Did you ever get to fight on a golf course, complete with buggies? hmm, did you?


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 Post subject: Re: Battlefield: Bad Company
PostPosted: Tue Sep 16, 2008 20:04 
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Honey Boo Boo

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That sounds a lot like Golf? but I was never able to get that running due to the mad system requirements.


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 Post subject: Re: Battlefield: Bad Company
PostPosted: Tue Sep 16, 2008 20:13 
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Dedicated to those fools who think the inability to lie down is a deal breaker.

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 Post subject: Re: Battlefield: Bad Company
PostPosted: Tue Sep 16, 2008 22:39 
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I've played the single player for several hours, and while the gameplay wasn't brilliant, the characters and humour really did help it stand out - the dialogue offers several genuinely amusing moments, well delivered. I won't be able to play it more fully since I no longer have access to a PPPS, but I'm not really heartbroken. It's a tad too repetitive and limited (there appear to be two weapons worth bothering with, ever) after a while in single player for me, but I can easily believe it's great fun in multiplayer.

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 Post subject: Re: Battlefield: Bad Company
PostPosted: Wed Sep 17, 2008 9:25 
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Perkies - yes, BF2 allowed very similar fun to be had. It's almost the same game engine (and in fact has some identical maps, like Wake Island), just with better graffix and a different set of vehicles, weapons and skins.

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 Post subject: Re: Battlefield: Bad Company
PostPosted: Sat Sep 27, 2008 18:56 
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Rude Belittler

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I read something from developers about the prone issue, and it was roughly along these lines:

'Everyone was going prone as snipers, and ruining the game in playtesting, so we took it out.'

So, if your one of the wrong-headed twatmonkeys who are complaining about the lack of it, you are saying

'I don't care if my lying down severely affects the game experience in a negative way for everyone else, I want to do it. So there. Yes, I am a bit of a cock, thank you for noticing!'


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 Post subject: Re: Battlefield: Bad Company
PostPosted: Sat Sep 27, 2008 19:28 
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I still can't believe you can't lie down.

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 Post subject: Re: Battlefield: Bad Company
PostPosted: Sat Sep 27, 2008 20:09 
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MetalAngel wrote:
Prone was great in BF1942, in that you could go prone and 'slide'... quite often down a slope, at great speed.

Did BF2 have anything like the following, though?
-beaching the aircraft carrier
-flying a plane really low over the ocean, to pluck someone out who is about to drown (they hit 'get in vehicle' just as you pass overhead)
-filling a jeep with satchel charges, and then waiting for an enemy to get in
-two players both spawn on the submarine. The one who gets in first immediately submerges, leaving the other treading water and swearing.
-conversely, bringing a sub up underneat a pilot who is about to drown, to save them.
-frantically scrambling down the rapidly tilting deck of a sinking ship, trying to reach the landing craft at at the back
-mining the runway at the airport


You did miss:

Being the driver of the truck, and the other soldiers got in and happily sat down. And then you drove it off a cliff, jumping out at the last second.

Shit, I loved that game.

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 Post subject: Re: Battlefield: Bad Company
PostPosted: Sun Sep 28, 2008 0:56 
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Honey Boo Boo

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Yes, or getting in as bombardier in a plane where the pilot is only using it as a taxi, and jumps out over the destination.

This at least has survived into Frontlines, though nothing has yet matched the fun of running around the AC-130 in Desert Combat as an engineer, trying to keep it airworthy. It pitches and banks wildly as you try to keep your footing, twisting your wrench to keep the health bar full. Only, a direct hit is scored, and it plummets towards the ground... you try to scramble to the back to jump out the ramp with the other players, but the floor becomes to steep and you slide back down. Standing on the cockpit door (which is now the floor) you desperately pull your ripcord, your chute filling with air and suddenly your downward motion stops while the plane falls away from you. Excellent.


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 Post subject: Re: Battlefield: Bad Company
PostPosted: Tue Mar 31, 2009 13:59 
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Finished this again last night on Hard. Such a good game.

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 Post subject: Re: Battlefield: Bad Company
PostPosted: Tue Mar 31, 2009 14:02 
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 Post subject: Re: Battlefield: Bad Company
PostPosted: Tue Mar 31, 2009 14:05 
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Indeed. But aren't we all, in the end, computer generated shiney carapaced shrimps?

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 Post subject: Re: Battlefield: Bad Company
PostPosted: Tue Mar 31, 2009 14:08 
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Dimrill wrote:
Finished this again last night on Hard. Such a good game.
Indeed, I was pissed off the other day and wanted cheered up, so I started playing this again. As soon as Haggard said "You smell very clean" and then started shouting about Truckasaurus-rex that was me smiling again.

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 Post subject: Re: Battlefield: Bad Company
PostPosted: Tue Mar 31, 2009 14:09 
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I think BF:BC2 will be a must have for me.

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